Category Archives: Christian

Destiny’s Story: the Nature of Evil and Its Corrupting Influence

A Hive wizard in Destiny
A Hive wizard in Destiny

“I don’t have time to explain why I don’t have time to explain.”
The Exo Stranger, unwittingly (or jestingly) explaining Destiny’s lack of in-game story

Destiny (2014), the wildly successful multi-player shooter video game made by Bungie, hints at having a story behind it, but so far it’s pretty much a mystery. Sure, as you go through the short-lived “story” missions in order to open all the game maps, you hear some people speak,[1] but you are forced to come to the sad conclusion that you’re being kept in the dark as to the meaning behind all the fighting you’re doing. I think it’s safe to say that most people, even professional game reviewers, were shocked and disappointed by the real absence of a story in Destiny.

Based on the Beta, which I played, I thought there’d be more of a story and perhaps it would even have more of a recognizably Christian basis. My hopes were deflated after playing the released game, however. Bungie’s own activities jaded me more to the idea of any Christian basis to Destiny, like: insulting XBOX users online and going out of their way to give Playstation users more product for the same cost, and celebrating Halloween but ignoring Christmas (EA’s Garden Warfare, in contrast, was a virtual Advent Calendar that freely gave players fun stuff every day before Christmas during December).[2] My point is, I was biased toward an anti-Christian story before researching Destiny’s lore more, so I found myself surprised at some of what I found.

Most story information, or lore, is found in virtual Grimoire cards that are unlocked, but not readable, as the game progresses. If you want to know what’s on the card, you must read it online. Most, if not all, of these cards’ texts are online so you don’t have to unlock them in-game to read them (but as many fans reasonably complain, who wants to take all the time to go somewhere else and read them?).

These Grimoire cards, in-game dialogue, and other sources were used to construct the story information here, but a note on “lore” language and quality–not much of it is written in a straight-forward kind-of way. Instead, there is poetic and mystery religion sort of texts, official reports, cryptic messages, and broken up conversations. The wide variety of information styles, considered alongside the absence of dates and characterizations, make deciphering the story difficult and very time consuming. The excuse for the dearth of relevant information is that humanity lost it between the Collapse and the present time.   However, humans are flying around in little space ships at warp drive, tiny flying robots called Ghosts in-game can reflesh humans and materialize and dematerialize things, Ghosts can access centuries old data, etc. . . . never mind, Bungie, never mind.

A bit about the game itself before getting to the story. Destiny is a shooter, not an RPG or adventure game, so shooting enemies as well as other players is what this game is about. And showing off rare gear—especially, it’s about showing off. But, why does everything in the game attack you? Why does no one ever try to dialogue with you? Why is it that everyone on “your side” is so mum about the history and meaning of it all? It doesn’t much matter, apparently, as long as you’re a good soldier who is willing to get his or her own gear. When it comes down to it, the in-game story seems to be nothing more than a loose construct to name enemies; but, considering the religio-philosophical web content and that at least one more sequel is coming out, maybe it’s worth trying to figure out the Destiny universe. “The Story of Things: The Basic Story” is followed by “The Story of Ideas: The Philosophical and Religious Underpinnings of Destiny’s Lore.”

Continue reading Destiny’s Story: the Nature of Evil and Its Corrupting Influence

Tales from the Borderlands at Christian Entertainment Reviews

Not all of my video game articles will be at Christian Entertainment Reviews, but when they are, I still want you to know about them here.  Over Christmas break my son and I decided to get the new episodic video game series from Telltale Games, Tales from the Borderlands.  Here’s my review of it – thanks for reading!

Beautiful, and therefore raider-free, town image from Tales from the Borderlands.
Beautiful, and therefore raider-free, town image from Tales from the Borderlands.

Tales from the Borderlands: A New Episodic Graphic Adventure Series

“Please stop shooting me.” Loader Bot

“If you have a pulse and aren’t easily offended, you’ll love it.”  VB|Gamesbeat (96/100 gamescore)

Most Christians may not be all that familiar with the Borderlands series of games, considering that they’re quite violent and gory. I’m not here to review or warn you away from the regular Borderlands video games, but I can tell you about the first episode of the new interactive story series, Tales from the Borderlands. This first installment of the five-part series came out on November 25, 2014, with the next episode (“Atlas Mugged”) planned for release during the last week of January 2015.

. . .  Episodic games are sort-of like a cross between reading a book or watching a show and playing a role playing game (RPG). The player is given choices in dialogue as the story moves along, and these choices define which branch of the storyline tree the player continues to move along. The storyline tree makes for built-in replayabliity.

To read more, please go to Tales from the Borderlands: A New Episodic Graphic Adventure Series.

Garden Warfare Review at Christian Entertainment Reviews

I was recently asked to contribute at Christian Entertainment Reviews, and I gratefully accepted.  Below is the beginning of my first post there with a link to continue reading.  Thanks for checking it out!  You might find other reviews to tickle your fancy there too.

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What’s the Best Shooter Ever? Garden Warfare (PvZ)

Ok, so saying that the childish-looking Plants vs Zombies game, Garden Warfare, is the “best shooter ever” might be a bit subjective, but I’m not the only one adult with that line of thinking.  Sprinkled all over the internet are almost apologetic expressions of this same sentiment from experienced gamers–that is, by older teens or adults.  But Game reviewers are less shy in praising Garden Warfare:

Plants vs Zombies: Garden Warfare’s bright colors, cartoon graphics and humorous approach are the antithesis of most . . . shooters.  But don’t be fooled.  It’s as good as any out there – and very likely an awful lot more fun.  (Jaz Rignall at USGamer.net)

William Schwartz at AttackoftheFanboy.com also approves:

Garden Warfare is more deliberate, and involves more strategy than you would think, considering its cartoon exterior.  Digging into the different characters and the different special abilities for each, there’s a surprising amount of depth to the gameplay.

What exactly is Garden Warfare (PvZ)? 

Alien Flower, available from Legends of the Lawn downloadable content (free).
Alien Flower, available from Legends of the Lawn downloadable content (free).

Garden Warfare, rated “E” (everyone), is a third-person shooter—meaning that you see the back of your character as you blast away (a possible down-side being that the right-of-center site makes aiming less intuitive).  It’s populated by cute, weird, and . . .  [continue reading]

The Old is New Again: We Recommend Playing Morrowind

By Nathaniel Hawk, Guest Blogger

Most people nowadays are satisfied with the games that come out each year. They look pretty, aren’t too difficult (most of them anyways), and normally don’t take up too much of your time to play and beat. However, most modern games lack a certain depth and personality that some of the older games have. While many people would be quick to point out that older games are outdated, time consuming, and not user friendly, there are some old games that still have a strong (and growing!) following.  One such role playing game would be The Elder Scrolls III: Morrowind.  For those looking for a game without sex, gore, and with very little swearing, Morrowind might be for you.

Morrowind was the third installment in The Elder Scrolls series of games (by Bethesda), a predecessor to the much-loved Skyrim (2011), as well as Oblivion (2006/2007), games. It came out for PC in 2002; the Game of the year edition, which included all the expansions, came out the next year. It’s been more than ten years since its launch and in game years, that’s a long time—sort-of like “dog years” to today’s generation. However, Morrowind is a game that is still played widely today, and in my opinion it deserves all the attention it’s been getting.

Continue reading The Old is New Again: We Recommend Playing Morrowind

The Christmas Spirit: “What Men Live By” by Leo Tolstoy

The 1885 short story, What Men Live By by Leo Tolstoy (Russian, 1828-1910), in times past was much more well-known and even acted out as Christmas-time plays.  I have a wonderfully illustrated little hard cover copy from 1954, published by the Peter Pauper Press (PPP), but the entire text can be read online at The Literature Network (What Men Live By).  Below, I provide a synopsis of the story with some Christian and biblical commentary, although Tolstoy himself prefaced it himself with passages from 1 John (here are two of the six):

“We know that we have passed out of death into life, because we love
the brethren. He that loveth not abideth in death.” 3:14

“Whoso hath the world’s goods, and beholdeth his brother in need,
and shutteth up his compassion from him, how doth the love of God
abide in him? My little children, let us not love in word, neither
with the tongue; but in deed and truth.” 3:17-18

Continue reading The Christmas Spirit: “What Men Live By” by Leo Tolstoy

Don’t Buy Destiny . . . Unless

Despite the amazing beauty of Destiny's environments, it's a lousy game (as least for the cost).
Despite the amazing beauty of Destiny’s environments, it’s a lousy game (as least for the cost).

Note:  For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.

Update of May 20, 2015, based on the House of Wolves expansion:  Don’t buy Destiny unless you are willing and able to make your own teams, period.  And have a mic to communicate with others with, too.  Despite the sound of the trailer, there is only one low-level match making in the Prison of Elders, and items and gear for leveling up will not be found at that level.  Unless you team up youself and like spending hours banging away at enemies, there is no point on spending your money on Destiny.  There is literally nothing else to the game.

Based on the beta, we pre-purchased Destiny with the two DLCs, or expansions, but everyone in our family is very disappointed with Destiny and Bungie, the maker of the game.  During the pre-purchase phase, as far as I am aware, Bungie never let on that to fully play the game players would have to assemble their own teams of six (and have microphones, which isn’t too surprising for an MMO).  Bungie has no customer service to speak of, either, so all in all, buying Destiny was a real waste of money.   Their marketing during the pre-purchase phase was deceptive, with a few players STILL referring to the game as an RPG, which at this point it very clearly is not.

Going back to the teams issue (the only way to be able to play the whole game):  in order to assemble your own team of six you need to have six same-console friends with the game (who have microphones) who are able to do a big raid (the “Vault of Glass”) all at the same time.  This was annoying enough as part of the original game, as purchased, but now – with the first expansion, The Dark Below – Bungie did the same thing.  There is a second such raid, called “Crota’s End,” that one apparently has to do in order to finish the DLC quest line (and there is no matchmaking).

Continue reading Don’t Buy Destiny . . . Unless

Game Over Videogames CEO: I love you (RE Thanksgiving Memo)

Thanksgiving Background
Happy Thanksgiving to All – by which we mean, all those in the Upper Class in America. (Photo credit: Wikipedia)

If there’s any hope for America, it’s in people like David Kaelin, the President and CEO of Game Over Videogames.  He wrote a memorandum to his employees regarding the Thanksgiving holiday and it ended up being posted at Boycott Black Thursday, a Facebook page.  It is almost impossible to read the small image there, but an enlarged copy can be seen at a Nice World thread:  Black Thursday/Friday.   I’ve written it out here for your Thanksgiving joy, and as a reminder that there are still people in business who think of their employees as humans (that is, a thing that has thoughts and needs other than those of a robot) and are not afraid to say what they think of certain employers.

Continue reading Game Over Videogames CEO: I love you (RE Thanksgiving Memo)

“Gay Love” by K. Smart: Excerpts and Pulled Verses

There is no shortage of information available on the internet regarding what the Bible says about sin and salvation in general, and homosexual acts as sin in particular.  I came across an article by Kevin Smart (I think it’s actually by his wife, however!) at Light & Life Communications and thought it was good, so I want to share it.  Also, the article contains references to biblical verses regarding homosexuality, so I’ve written them out here for your reference.

For anyone who comes to this article and wants to rave about how I’m picking on a certain sin and somehow that negates the points made–please, don’t be absurd.  Sin is sin, no matter WHICH sin it is (if one can in all seriousness claim that the Bible doesn’t condemn homosexual practices, then in all seriousness, it doesn’t condemn anything).  The reason why Smart’s article exists, and others like it, is because so many people are trying to make homosexual acts NOT a sin when they clearly are in God’s view.  The worldly embrace of homosexuality has entered the church and thus it’s a big issue indeed.  Who would accept a church that embraces adultery the same way?  That would be funny, wouldn’t it, to see a bunch of leaders in churches who are proud practitioners of adultery?  Adulterous acts and homosexual acts are both sexual sin–they are outside of God’s provision of marriage between one man and one woman.

Continue reading “Gay Love” by K. Smart: Excerpts and Pulled Verses

By the Waters of Babylon: Fallout’s Honest Hearts, S. Vincent Benet’s Short Story, and the Biblical Psalm

By Vicki Priest (c) 2014

[Update:  If you’re interested in the newest Fallout game, I have a detailed (two-part) review here, Fallout 4. Sometimes Bigger Isn’t Better (Overview) and Fallout 4. Sometimes Bigger Isn’t Better (Story).]

An image from Chernobyl, Russia, filtered by author (found at http://bit.ly/1t2nfGr).
An image from Chernobyl, Russia, filtered by author (found at http://bit.ly/1t2nfGr). This looks eerily like an image from the Fallout video game series.

Contents

  • About Honest Hearts
  • Psalm 137
  • Stephen Vincent Benet’s “By the Waters of Babylon”
  • The Influence of Psalm 137 and the surmised influence of the By the Waters of Babylon story in Honest Hearts

About Honest Hearts

The Fallout video game series takes a player on dangerous adventures through various regions of the United States after a future nuclear war with China has taken place. The series is one of the more successful in the “role playing game” (RPG) genre, taking place in “post-apocalyptic” times (2161 and forward). “Honest Hearts” is a 2011 add-on to the Fallout New Vegas game of 2010, taking place in what is Zion National Park in the real world, year 2281. While it’s obvious that people died in the park due to the historic nuclear cataclysm, the park itself is mostly unscathed by this point in time.

There are two outside leaders, both Mormon and both from the recently destroyed “New Canaan,” who lead two neighboring tribes, the “Sorrows” and the “Dead Horses,” in Zion Canyon. However, these two leaders have wildly different backgrounds and, not surprisingly, their views on how to handle the invading “White Legs” tribe are miles apart. It is no secret that the White Legs want to kill the Zion Valley inhabitants, just as they destroyed New Canaan. But what will the player do? Aid Joshua Graham and the tribals that wish to stay in Zion by meeting the White Legs head on, or will you side with the more pacifist Daniel and help the Sorrows flee the valley for a new home?

Continue reading By the Waters of Babylon: Fallout’s Honest Hearts, S. Vincent Benet’s Short Story, and the Biblical Psalm

Guardians of the Galaxy: Nihilism Rejected

Ronan the Accuser, Gaurdians of the Galaxy (copyright Marvel Studios)
Ronan the Accuser, Gaurdians of the Galaxy (copyright Marvel Studios)

One of my initial thoughts about the characters in the movie Guardians of the Galaxy–as a Christian who wonders about my duty and role in the salvation of others–was, “Could those guys’ lives really be turned around like that?” You see, this is the story of how the Guardians met and who they were before being awarded that title.

These characters (Peter Quill/Starlord, Gamora, Drax, Groot, and Rocket) aren’t all bad, just selfish with a general disregard for the possessions, and maybe even the lives, of others (oddly enough, Drax the Destroyer seems to have the least of these unpleasant characteristics).  But, of course, as the story unfolds we find that things are not always what they seem.  These characters are rough, violent, and self-serving, but they all have reasons for their behavior–they’re not simply sociopaths.  They were either forced into a life not of their choosing (often brutal) or are reacting to a sense of nihilism.  Those with power control you, even modify you, and no one cares so why not simply do the selfish thing?  But we all are forced into a life we didn’t choose, to some degree at least, and our character is developed and shown by our reactions to life’s crap-grenades.

By the end of the movie, however, the characters have come to know that something exists that they came to think was impossible: there do exist others who actually can, and will, be a friend (you know, a real one).  Their early abuse of each other was just as effective as any armor in keeping others out of their lives, but they learned to let the shield down and not treat others as simply a thing to be used.  I haven’t read the comic that this movie is based on, though I can guess that the story was changed a lot.  It seems to reflect our present socially dispossessed age well.

I’ve only seen the movie once so far and may do a more in-depth article later, but I wanted to “put out there” that the writers of this movie purposefully included dialogue that affirmed an after life.  Many Christians put down Hollywood as wholly ungodly and anti-Christian, but I don’t believe this is justified.  There are script writers, producers, directors, etc., that in their perhaps subtle way acknowledge our spiritual identity.  For any militant atheist, I doubt that the tiny spiritual aspects in this movie seem subtle.

Also, generally speaking, the movie is hilarious and intelligently pokes fun at the super serious and dark sci-fi movie genre.  This movie is different, too, in that it blends ancient myth or legend with the futuristic in a way that can teach any “serious” movie a lesson.  As long as you’re not against some swearing and contemporary crude humor, I highly recommend Guardians of the Galaxy (rated PG-13).  For a ton of details about the film, see its special page at IMDB.