This is the second part of my Fallout 4 review, Fallout 4. Sometimes Bigger Isn’t Better. For the first part, with the introduction and description of what’s similar and what’s different in this newest edition to the Fallout series, please go to Fallout 4. Sometimes Bigger Isn’t Better (Overview).
The Story, or, an Outline of a Story
I don’t know if it was bad directing or bad choices that made the story so shallow in Fallout 4. This game has a huge map, voice acting, cut-scenes that accompany all the dialogues, all kinds of crafting and building, and many followers that have a lot more comments and quips than in previous games, and all of those things take up memory and developing them would have used up the game’s budget. Those are things that either weren’t in the previous games, or they were but to a much lesser degree. So choices were made, and the newest story suffered; it is much more of an outline than an actual story.
The main stories in Fallout New Vegas DLCs, like Old World Blues and Honest Hearts, for example, have more to them than this new whole game does. Characters in those DLCs talk a lot more about what they’ve done and what they’re doing than in Fallout 4, which has a story where all the missing explanation is an irreconcilable, glaring annoyance. Your own character doesn’t have the ability to question much of anything, like any normal person would, nor do they have anywhere near the normal level of frustration, sadness, anger, etc., expressed in all things related to your son and your quest for him.
I’ve been waiting, not very patiently, for news of the next Fallout series game for some time now, just like all the other fans (I’ve been annoyed with Bethesda, the developer, over their related court battles though, too). My son texted me today about it, with this image personifying his feelings over how Fallout 4 looks in the trailer (and with XCOM coming out, E3 coming up [June 14], and Doom, too . . . his body is looking to explode):
Most people nowadays are satisfied with the games that come out each year. They look pretty, aren’t too difficult (most of them anyways), and normally don’t take up too much of your time to play and beat. However, most modern games lack a certain depth and personality that some of the older games have. While many people would be quick to point out that older games are outdated, time consuming, and not user friendly, there are some old games that still have a strong (and growing!) following. One such role playing game would be The Elder Scrolls III: Morrowind. For those looking for a game without sex, gore, and with very little swearing, Morrowind might be for you.
Morrowind was the third installment in The Elder Scrolls series of games (by Bethesda), a predecessor to the much-loved Skyrim (2011), as well as Oblivion (2006/2007), games. It came out for PC in 2002; the Game of the year edition, which included all the expansions, came out the next year. It’s been more than ten years since its launch and in game years, that’s a long time—sort-of like “dog years” to today’s generation. However, Morrowind is a game that is still played widely today, and in my opinion it deserves all the attention it’s been getting.