Great job summing up the XBOX Microsoft Conference this morning, and what a great conference it was!
Great job summing up the XBOX Microsoft Conference this morning, and what a great conference it was!
Someone asked with the Help tag at Bungie’s Destiny site where one can get etheric light. Since the Trials of Osiris started today, we found that there is NO way of getting etheric light – a requirement for upgrading new game gear – if you don’t have your own play team. In other words, you can’t get it as a single player and there is no in-game matchmaking for the activities where etheric light can be found. Regulation of the gaming industry is needed at this point. Consumers should not be deceived into buying a product that they have little or no chance of getting a refund for.
We preordered the game and the season pass, based on what we knew of the game pre-release. Well, the game has changed a lot since then. The amount of play time a single player can get out of the game is less and less, and the latest dlc makes single player useless. With the House of Wolves you CAN get new gear that is as high or higher than the previous gear, but if you don’t have your own teams to play the meat of the dlc, what’s the point? To just play the old stuff that happens to have matchmaking over and over again?
Continue reading Bungie’s New Low: Your Own Team Required for Etheric Light in H.o.W

Note: For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.
Updated/edited on May 20, 2015.
If any of you have read my various Destiny articles, you might have guessed that I have a love-hate relationship with the game. Well, you might walk away with more of the hate side of my feelings, but, I do LOVE the feel of the game. I stopped playing it for a while because I had nothing else to do in it. I don’t play the Crucible, and my son got tired of that part of the game, too, and I don’t do my own match-making in order to play the harder aspects of the game, so . . . there’s nothing to do in Destiny after a certain point for players like me. And guess what, despite what the trailer may have said or implied, House of Wolves only makes matters worse. You cannot level up without doing your own match making/team gathering. At least that’s what is known right now.
I had recently started playing again (and my son followed suit), gearing up for the new House of Wolves dlc that was to come out. I started a new character, too, leveling her up to 29. We stopped leveling gear up since we didn’t want to waste our materials prior to the dlc. So, my son has played today’s Destiny dlc a while this morning, checking out the new social area in The Reef, and doing a number of the dlc’s missions and strikes. The new crucible matches, called the Trials of Osiris, are only available Friday through Monday, basically, so he has to wait for those. He was able to get through the whole new story in a matter of hours.
Continue reading House of Wolves is Only for Those who have their Own Teams

If you’re a Dragon Age fan and didn’t purchase the Jaws of Hakkon dlc immediately, I’d be surprised. I’d love to hear from you as to why. The fan base for Dragon Age just seems so loyal. As for me, Inquisition was my first Dragon Age game, and I’ve reviewed it here. I wasn’t totally impressed, and after playing it through a second time, I’m very bored with it. But . . . I did very much enjoy the Jaws of Hakkon as an expansion.
First, a mild complaint. This dlc cost about $15, which is ¼ of the price of the original game. Perhaps I’m being picky about pricing, but the expansion doesn’t contain anywhere near ¼ the content that the main game has. It doesn’t really tie in with the main quest and it doesn’t have much new in the way of dialogue or cut-scenes, so I don’t know . . . why not charge $10? If Bioware can make the game with the huge amount of dialogue (and with all the options), relationship choices, maps, and more, then why charge so much for new content that has minimal dialogue and game integration?
Other than that consideration relating to the business of gaming today, the new map is gorgeous. It’s called Frostback Basin and it’s the only Inquisition map that has day and night. Well, it’s always day before you defeat the dragon, and apparently always night afterwards. Which is an odd concept, right? But I LOVE this map at night. It has burning lamps here and there and they naturally look better at night. There are crickets chirping and other delightful and mysterious noises and lights to experience at night there. Otherwise, Frostback Basin differs from other maps, too, in its vertical dimension. Instead of having lots of dungeons the region is filled with giant trees; the movement is upward instead of downward. The walkable roots are giant, too, and many inquisition camps are actually little tree forts. Who wouldn’t like that?
Regarding game play and content, they’re the same as in the main game, but some enemies are generally (and a couple are much) harder. The dlc’s story is a fun and engaging one, in my view, but I don’t want to spoil it for you so I won’t say more about it here. As with the main game, there is humor in the dialogues and codexes. As mentioned earlier, however, there is no real connection with the main game’s story. There are no new “romance” related scenes or added dialogue. It’s too bad that this additional Inquisition content isn’t integrated more, but it’s still a fun way to continue playing the third Dragon Age game.

PS: A new dlc is coming out August 11, 2015, called “The Descent.” It will cost $14.99 and be playable any time after Skyhold is reached. You’ll start feeling earthquakes and will go investigate them in the Dwarven Deep Roads, encountering Darkspawn, etc. The official trailer:
We’ll be doing a “Let’s Play The Descent” at Lingering Trees (my family’s Youtube channel). And by the way, the developers even shared (on Twitter) that this will not be the last DLC.

The review below was originally posted (by me) at Christian Entertainment Reviews. Since that site is up but no longer active, I decided to place an edited version of it here. Enjoy! A short review of the dlc is now up, too: Jaws of Hakkon, DA: Inquisition’s First Expansion, is Beautiful.
If you’re familiar with the Dragon Age franchise (by Bioware), you’ve probably already made the decision to play or not to play these role-playing games. For some, a game with swearing and “sex” scenes is simply crossed off the list of playing possibilities, and Inquisition (2014; rated M17+) is no different from its predecessors in that arena (except that the “sex” scenes are more “human” than ever before, according to fans).
But with a name out of Catholic history, perhaps you’re curious. I was, and, having been fairly unfamiliar with the franchise (I didn’t know about the personal relationships aspect), decided to check out the newest installment. Let’s clarify something up front before we move on, though: viewing possible “sex” scenes is not part of any quest except voluntary “romancing”—a player can romance certain characters, or not—and avoiding romance has little impact on the rest of the game. This game is not anything like an “X” rated film–more like an R in parts. Certain characters who make up your party can be pretty much ignored, too, if desired. On the other hand, there is no sex shown when romancing the traditional and humble Cullen, who is an example of someone who wants a healthy and permanent relationship.
Continue reading A Christian’s View of Dragon Age: Inquisition

“I don’t have time to explain why I don’t have time to explain.”
The Exo Stranger, unwittingly (or jestingly) explaining Destiny’s lack of in-game story
Destiny (2014), the wildly successful multi-player shooter video game made by Bungie, hints at having a story behind it, but so far it’s pretty much a mystery. Sure, as you go through the short-lived “story” missions in order to open all the game maps, you hear some people speak,[1] but you are forced to come to the sad conclusion that you’re being kept in the dark as to the meaning behind all the fighting you’re doing. I think it’s safe to say that most people, even professional game reviewers, were shocked and disappointed by the real absence of a story in Destiny.
Based on the Beta, which I played, I thought there’d be more of a story and perhaps it would even have more of a recognizably Christian basis. My hopes were deflated after playing the released game, however. Bungie’s own activities jaded me more to the idea of any Christian basis to Destiny, like: insulting XBOX users online and going out of their way to give Playstation users more product for the same cost, and celebrating Halloween but ignoring Christmas (EA’s Garden Warfare, in contrast, was a virtual Advent Calendar that freely gave players fun stuff every day before Christmas during December).[2] My point is, I was biased toward an anti-Christian story before researching Destiny’s lore more, so I found myself surprised at some of what I found.
Most story information, or lore, is found in virtual Grimoire cards that are unlocked, but not readable, as the game progresses. If you want to know what’s on the card, you must read it online. Most, if not all, of these cards’ texts are online so you don’t have to unlock them in-game to read them (but as many fans reasonably complain, who wants to take all the time to go somewhere else and read them?).
These Grimoire cards, in-game dialogue, and other sources were used to construct the story information here, but a note on “lore” language and quality–not much of it is written in a straight-forward kind-of way. Instead, there is poetic and mystery religion sort of texts, official reports, cryptic messages, and broken up conversations. The wide variety of information styles, considered alongside the absence of dates and characterizations, make deciphering the story difficult and very time consuming. The excuse for the dearth of relevant information is that humanity lost it between the Collapse and the present time. However, humans are flying around in little space ships at warp drive, tiny flying robots called Ghosts in-game can reflesh humans and materialize and dematerialize things, Ghosts can access centuries old data, etc. . . . never mind, Bungie, never mind.
A bit about the game itself before getting to the story. Destiny is a shooter, not an RPG or adventure game, so shooting enemies as well as other players is what this game is about. And showing off rare gear—especially, it’s about showing off. But, why does everything in the game attack you? Why does no one ever try to dialogue with you? Why is it that everyone on “your side” is so mum about the history and meaning of it all? It doesn’t much matter, apparently, as long as you’re a good soldier who is willing to get his or her own gear. When it comes down to it, the in-game story seems to be nothing more than a loose construct to name enemies; but, considering the religio-philosophical web content and that at least one more sequel is coming out, maybe it’s worth trying to figure out the Destiny universe. “The Story of Things: The Basic Story” is followed by “The Story of Ideas: The Philosophical and Religious Underpinnings of Destiny’s Lore.”
Continue reading Destiny’s Story: the Nature of Evil and Its Corrupting Influence
Not all of my video game articles will be at Christian Entertainment Reviews, but when they are, I still want you to know about them here. Over Christmas break my son and I decided to get the new episodic video game series from Telltale Games, Tales from the Borderlands. Here’s my review of it – thanks for reading!

Tales from the Borderlands: A New Episodic Graphic Adventure Series
“Please stop shooting me.” Loader Bot
“If you have a pulse and aren’t easily offended, you’ll love it.” VB|Gamesbeat (96/100 gamescore)
Most Christians may not be all that familiar with the Borderlands series of games, considering that they’re quite violent and gory. I’m not here to review or warn you away from the regular Borderlands video games, but I can tell you about the first episode of the new interactive story series, Tales from the Borderlands. This first installment of the five-part series came out on November 25, 2014, with the next episode (“Atlas Mugged”) planned for release during the last week of January 2015.
. . . Episodic games are sort-of like a cross between reading a book or watching a show and playing a role playing game (RPG). The player is given choices in dialogue as the story moves along, and these choices define which branch of the storyline tree the player continues to move along. The storyline tree makes for built-in replayabliity.
To read more, please go to Tales from the Borderlands: A New Episodic Graphic Adventure Series.
I was recently asked to contribute at Christian Entertainment Reviews, and I gratefully accepted. Below is the beginning of my first post there with a link to continue reading. Thanks for checking it out! You might find other reviews to tickle your fancy there too.
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Ok, so saying that the childish-looking Plants vs Zombies game, Garden Warfare, is the “best shooter ever” might be a bit subjective, but I’m not the only one adult with that line of thinking. Sprinkled all over the internet are almost apologetic expressions of this same sentiment from experienced gamers–that is, by older teens or adults. But Game reviewers are less shy in praising Garden Warfare:
Plants vs Zombies: Garden Warfare’s bright colors, cartoon graphics and humorous approach are the antithesis of most . . . shooters. But don’t be fooled. It’s as good as any out there – and very likely an awful lot more fun. (Jaz Rignall at USGamer.net)
William Schwartz at AttackoftheFanboy.com also approves:
Garden Warfare is more deliberate, and involves more strategy than you would think, considering its cartoon exterior. Digging into the different characters and the different special abilities for each, there’s a surprising amount of depth to the gameplay.
What exactly is Garden Warfare (PvZ)?

Garden Warfare, rated “E” (everyone), is a third-person shooter—meaning that you see the back of your character as you blast away (a possible down-side being that the right-of-center site makes aiming less intuitive). It’s populated by cute, weird, and . . . [continue reading]

Note: For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.
Update of May 20, 2015, based on the House of Wolves expansion: Don’t buy Destiny unless you are willing and able to make your own teams, period. And have a mic to communicate with others with, too. Despite the sound of the trailer, there is only one low-level match making in the Prison of Elders, and items and gear for leveling up will not be found at that level. Unless you team up youself and like spending hours banging away at enemies, there is no point on spending your money on Destiny. There is literally nothing else to the game.
Based on the beta, we pre-purchased Destiny with the two DLCs, or expansions, but everyone in our family is very disappointed with Destiny and Bungie, the maker of the game. During the pre-purchase phase, as far as I am aware, Bungie never let on that to fully play the game players would have to assemble their own teams of six (and have microphones, which isn’t too surprising for an MMO). Bungie has no customer service to speak of, either, so all in all, buying Destiny was a real waste of money. Their marketing during the pre-purchase phase was deceptive, with a few players STILL referring to the game as an RPG, which at this point it very clearly is not.
Going back to the teams issue (the only way to be able to play the whole game): in order to assemble your own team of six you need to have six same-console friends with the game (who have microphones) who are able to do a big raid (the “Vault of Glass”) all at the same time. This was annoying enough as part of the original game, as purchased, but now – with the first expansion, The Dark Below – Bungie did the same thing. There is a second such raid, called “Crota’s End,” that one apparently has to do in order to finish the DLC quest line (and there is no matchmaking).
[Note: For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.]
Some photos taken while in the Black Garden. If by chance you want to use any, you may as long as you include the url of this page. If you want to know more about the game, you can see Destiny, A New Kind of Online Multi-Player Video Game and Destiny’s Notebook. Thanks!

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