Category Archives: Video games

Jaws of Hakkon, DA: Inquisition’s first Expansion, is Beautiful

Inquisition camps are now tree houses.
Inquisition camps are now tree houses.

If you’re a Dragon Age fan and didn’t purchase the Jaws of Hakkon dlc immediately, I’d be surprised. I’d love to hear from you as to why. The fan base for Dragon Age just seems so loyal. As for me, Inquisition was my first Dragon Age game, and I’ve reviewed it here. I wasn’t totally impressed, and after playing it through a second time, I’m very bored with it. But . . . I did very much enjoy the Jaws of Hakkon as an expansion.

First, a mild complaint. This dlc cost about $15, which is ¼ of the price of the original game. Perhaps I’m being picky about pricing, but the expansion doesn’t contain anywhere near ¼ the content that the main game has. It doesn’t really tie in with the main quest and it doesn’t have much new in the way of dialogue or cut-scenes, so I don’t know . . . why not charge $10? If Bioware can make the game with the huge amount of dialogue (and with all the options), relationship choices, maps, and more, then why charge so much for new content that has minimal dialogue and game integration?

Other than that consideration relating to the business of gaming today, the new map is gorgeous. It’s called Frostback Basin and it’s the only Inquisition map that has day and night. Well, it’s always day before you defeat the dragon, and apparently always night afterwards. Which is an odd concept, right? But I LOVE this map at night. It has burning lamps here and there and they naturally look better at night. There are crickets chirping and other delightful and mysterious noises and lights to experience at night there. Otherwise, Frostback Basin differs from other maps, too, in its vertical dimension. Instead of having lots of dungeons the region is filled with giant trees; the movement is upward instead of downward. The walkable roots are giant, too, and many inquisition camps are actually little tree forts. Who wouldn’t like that?

Regarding game play and content, they’re the same as in the main game, but some enemies are generally (and a couple are much) harder. The dlc’s story is a fun and engaging one, in my view, but I don’t want to spoil it for you so I won’t say more about it here. As with the main game, there is humor in the dialogues and codexes. As mentioned earlier, however, there is no real connection with the main game’s story. There are no new “romance” related scenes or added dialogue. It’s too bad that this additional Inquisition content isn’t integrated more, but it’s still a fun way to continue playing the third Dragon Age game.

Avvar enemies and weapons
Yep, there’s weird enemies to combat, so weird that they are mud-painted yet have glowy glowy weapons. This is the Avvar.

PS:  A new dlc is coming out August 11, 2015, called “The Descent.”  It will cost $14.99 and be playable any time after Skyhold is reached.   You’ll start feeling earthquakes and will go investigate them in the Dwarven Deep Roads, encountering Darkspawn, etc. The official trailer:

We’ll be doing a “Let’s Play The Descent” at Lingering Trees (my family’s Youtube channel).  And by the way, the developers even shared (on Twitter) that this will not be the last DLC.

A Christian’s View of Dragon Age: Inquisition

Solas
Solas: good, reasonable, rational, mysterious, sometimes annoying, and . . . .

The review below was originally posted (by me) at Christian Entertainment Reviews.  Since that site is up but no longer active, I decided to place an edited version of it here.  Enjoy!  A short review of the dlc is now up, too:  Jaws of Hakkon, DA: Inquisition’s First Expansion, is Beautiful.

If you’re familiar with the Dragon Age franchise (by Bioware), you’ve probably already made the decision to play or not to play these role-playing games.  For some, a game with swearing and “sex” scenes is simply crossed off the list of playing possibilities, and Inquisition (2014; rated M17+) is no different from its predecessors in that arena (except that the “sex” scenes are more “human” than ever before, according to fans).

But with a name out of Catholic history, perhaps you’re curious.  I was, and, having been fairly unfamiliar with the franchise (I didn’t know about the personal relationships aspect), decided to check out the newest installment.  Let’s clarify something up front before we move on, though:  viewing possible “sex” scenes is not part of any quest except voluntary “romancing”—a player can romance certain characters, or not—and avoiding romance has little impact on the rest of the game.  This game is not anything like an “X” rated film–more like an R in parts.  Certain characters who make up your party can be pretty much ignored, too, if desired.  On the other hand, there is no sex shown when romancing the traditional and humble Cullen, who is an example of someone who wants a healthy and permanent relationship.

Continue reading A Christian’s View of Dragon Age: Inquisition

Does DA: Inquisition’s Imshael having anything to do with Ishmael and Islam?

Imshael at Suledin Keep, with goat head-like statue and Red Lyrium   (unknown online source image).
Imshael at Suledin Keep, with goat head-like statue and Red Lyrium (unknown online source image).

The role playing game Dragon Age: Inquisition won Game of the Year for 2014, which no doubt increased the Dragon Age franchise’s already large fan base. At its base is a typical good vs evil theme, and good morals as well as faith are included, but it is also incredibly relativistic at its core. This is very typical fare for games these days. After all, it’s more about having the largest customer base and making the most money possible. The game even has romance in it (of all sorts)—a major draw for a segment of the fan base.

Should Christians Play Dragon Age: Inquisition? is my review of the game, but there seems to be something in the game that is not relativistic, something that finds Bioware (the game’s developer) out on a little limb, that I’d like to explore here. And this something is what the demon Imshael can be seen to represent: Islam.

Who is Imshael?

Continue reading Does DA: Inquisition’s Imshael having anything to do with Ishmael and Islam?

DA Inquisition (+ DLC): Crafting Materials Tables, Organized by Map

Weapons crafting sample.  From INCgamers.com.
Weapons crafting sample. From INCgamers.com.

Dragon Age: Inquisition Crafting Materials Locations by Map (nonvendor)

When known, cloth types are included.  Rare and Unique Items are Highlighted; Fade Touched Items are in Same Locations but rare. If a common item comes up rarely on a map, it is not listed for that map as it would much easier to find it on a map where it is common.

About Dragons:  Most of the main maps have one dragon, except Emprise du Lion, which has three, and the Fallow Mire, which has none.  All dragons drop the following on every map:  dragon scales, dragon webbing, dragon bone.  Therefore, the tables below list which maps yield dragon teeth and the different blood types only.

[For review of DA: Inquisition, see A Christian’s View of Dragon Age: Inquisition.  Thanks!]

Map: Haven
Item Region on Map Notes
Elfroot Temporary town
Iron
Nugskin From piggish rabbits
Ram Leather  
Druffalo Hide Open area outside town Buffalo-like creatures

Continue reading DA Inquisition (+ DLC): Crafting Materials Tables, Organized by Map

Destiny’s Story: the Nature of Evil and Its Corrupting Influence

A Hive wizard in Destiny
A Hive wizard in Destiny

“I don’t have time to explain why I don’t have time to explain.”
The Exo Stranger, unwittingly (or jestingly) explaining Destiny’s lack of in-game story

Destiny (2014), the wildly successful multi-player shooter video game made by Bungie, hints at having a story behind it, but so far it’s pretty much a mystery. Sure, as you go through the short-lived “story” missions in order to open all the game maps, you hear some people speak,[1] but you are forced to come to the sad conclusion that you’re being kept in the dark as to the meaning behind all the fighting you’re doing. I think it’s safe to say that most people, even professional game reviewers, were shocked and disappointed by the real absence of a story in Destiny.

Based on the Beta, which I played, I thought there’d be more of a story and perhaps it would even have more of a recognizably Christian basis. My hopes were deflated after playing the released game, however. Bungie’s own activities jaded me more to the idea of any Christian basis to Destiny, like: insulting XBOX users online and going out of their way to give Playstation users more product for the same cost, and celebrating Halloween but ignoring Christmas (EA’s Garden Warfare, in contrast, was a virtual Advent Calendar that freely gave players fun stuff every day before Christmas during December).[2] My point is, I was biased toward an anti-Christian story before researching Destiny’s lore more, so I found myself surprised at some of what I found.

Most story information, or lore, is found in virtual Grimoire cards that are unlocked, but not readable, as the game progresses. If you want to know what’s on the card, you must read it online. Most, if not all, of these cards’ texts are online so you don’t have to unlock them in-game to read them (but as many fans reasonably complain, who wants to take all the time to go somewhere else and read them?).

These Grimoire cards, in-game dialogue, and other sources were used to construct the story information here, but a note on “lore” language and quality–not much of it is written in a straight-forward kind-of way. Instead, there is poetic and mystery religion sort of texts, official reports, cryptic messages, and broken up conversations. The wide variety of information styles, considered alongside the absence of dates and characterizations, make deciphering the story difficult and very time consuming. The excuse for the dearth of relevant information is that humanity lost it between the Collapse and the present time.   However, humans are flying around in little space ships at warp drive, tiny flying robots called Ghosts in-game can reflesh humans and materialize and dematerialize things, Ghosts can access centuries old data, etc. . . . never mind, Bungie, never mind.

A bit about the game itself before getting to the story. Destiny is a shooter, not an RPG or adventure game, so shooting enemies as well as other players is what this game is about. And showing off rare gear—especially, it’s about showing off. But, why does everything in the game attack you? Why does no one ever try to dialogue with you? Why is it that everyone on “your side” is so mum about the history and meaning of it all? It doesn’t much matter, apparently, as long as you’re a good soldier who is willing to get his or her own gear. When it comes down to it, the in-game story seems to be nothing more than a loose construct to name enemies; but, considering the religio-philosophical web content and that at least one more sequel is coming out, maybe it’s worth trying to figure out the Destiny universe. “The Story of Things: The Basic Story” is followed by “The Story of Ideas: The Philosophical and Religious Underpinnings of Destiny’s Lore.”

Continue reading Destiny’s Story: the Nature of Evil and Its Corrupting Influence

Tales from the Borderlands at Christian Entertainment Reviews

Not all of my video game articles will be at Christian Entertainment Reviews, but when they are, I still want you to know about them here.  Over Christmas break my son and I decided to get the new episodic video game series from Telltale Games, Tales from the Borderlands.  Here’s my review of it – thanks for reading!

Beautiful, and therefore raider-free, town image from Tales from the Borderlands.
Beautiful, and therefore raider-free, town image from Tales from the Borderlands.

Tales from the Borderlands: A New Episodic Graphic Adventure Series

“Please stop shooting me.” Loader Bot

“If you have a pulse and aren’t easily offended, you’ll love it.”  VB|Gamesbeat (96/100 gamescore)

Most Christians may not be all that familiar with the Borderlands series of games, considering that they’re quite violent and gory. I’m not here to review or warn you away from the regular Borderlands video games, but I can tell you about the first episode of the new interactive story series, Tales from the Borderlands. This first installment of the five-part series came out on November 25, 2014, with the next episode (“Atlas Mugged”) planned for release during the last week of January 2015.

. . .  Episodic games are sort-of like a cross between reading a book or watching a show and playing a role playing game (RPG). The player is given choices in dialogue as the story moves along, and these choices define which branch of the storyline tree the player continues to move along. The storyline tree makes for built-in replayabliity.

To read more, please go to Tales from the Borderlands: A New Episodic Graphic Adventure Series.

Garden Warfare Review at Christian Entertainment Reviews

I was recently asked to contribute at Christian Entertainment Reviews, and I gratefully accepted.  Below is the beginning of my first post there with a link to continue reading.  Thanks for checking it out!  You might find other reviews to tickle your fancy there too.

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What’s the Best Shooter Ever? Garden Warfare (PvZ)

Ok, so saying that the childish-looking Plants vs Zombies game, Garden Warfare, is the “best shooter ever” might be a bit subjective, but I’m not the only one adult with that line of thinking.  Sprinkled all over the internet are almost apologetic expressions of this same sentiment from experienced gamers–that is, by older teens or adults.  But Game reviewers are less shy in praising Garden Warfare:

Plants vs Zombies: Garden Warfare’s bright colors, cartoon graphics and humorous approach are the antithesis of most . . . shooters.  But don’t be fooled.  It’s as good as any out there – and very likely an awful lot more fun.  (Jaz Rignall at USGamer.net)

William Schwartz at AttackoftheFanboy.com also approves:

Garden Warfare is more deliberate, and involves more strategy than you would think, considering its cartoon exterior.  Digging into the different characters and the different special abilities for each, there’s a surprising amount of depth to the gameplay.

What exactly is Garden Warfare (PvZ)? 

Alien Flower, available from Legends of the Lawn downloadable content (free).
Alien Flower, available from Legends of the Lawn downloadable content (free).

Garden Warfare, rated “E” (everyone), is a third-person shooter—meaning that you see the back of your character as you blast away (a possible down-side being that the right-of-center site makes aiming less intuitive).  It’s populated by cute, weird, and . . .  [continue reading]

The Old is New Again: We Recommend Playing Morrowind

By Nathaniel Hawk, Guest Blogger

Most people nowadays are satisfied with the games that come out each year. They look pretty, aren’t too difficult (most of them anyways), and normally don’t take up too much of your time to play and beat. However, most modern games lack a certain depth and personality that some of the older games have. While many people would be quick to point out that older games are outdated, time consuming, and not user friendly, there are some old games that still have a strong (and growing!) following.  One such role playing game would be The Elder Scrolls III: Morrowind.  For those looking for a game without sex, gore, and with very little swearing, Morrowind might be for you.

Morrowind was the third installment in The Elder Scrolls series of games (by Bethesda), a predecessor to the much-loved Skyrim (2011), as well as Oblivion (2006/2007), games. It came out for PC in 2002; the Game of the year edition, which included all the expansions, came out the next year. It’s been more than ten years since its launch and in game years, that’s a long time—sort-of like “dog years” to today’s generation. However, Morrowind is a game that is still played widely today, and in my opinion it deserves all the attention it’s been getting.

Continue reading The Old is New Again: We Recommend Playing Morrowind

Don’t Buy Destiny . . . Unless

Despite the amazing beauty of Destiny's environments, it's a lousy game (as least for the cost).
Despite the amazing beauty of Destiny’s environments, it’s a lousy game (as least for the cost).

Note:  For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.

Update of May 20, 2015, based on the House of Wolves expansion:  Don’t buy Destiny unless you are willing and able to make your own teams, period.  And have a mic to communicate with others with, too.  Despite the sound of the trailer, there is only one low-level match making in the Prison of Elders, and items and gear for leveling up will not be found at that level.  Unless you team up youself and like spending hours banging away at enemies, there is no point on spending your money on Destiny.  There is literally nothing else to the game.

Based on the beta, we pre-purchased Destiny with the two DLCs, or expansions, but everyone in our family is very disappointed with Destiny and Bungie, the maker of the game.  During the pre-purchase phase, as far as I am aware, Bungie never let on that to fully play the game players would have to assemble their own teams of six (and have microphones, which isn’t too surprising for an MMO).  Bungie has no customer service to speak of, either, so all in all, buying Destiny was a real waste of money.   Their marketing during the pre-purchase phase was deceptive, with a few players STILL referring to the game as an RPG, which at this point it very clearly is not.

Going back to the teams issue (the only way to be able to play the whole game):  in order to assemble your own team of six you need to have six same-console friends with the game (who have microphones) who are able to do a big raid (the “Vault of Glass”) all at the same time.  This was annoying enough as part of the original game, as purchased, but now – with the first expansion, The Dark Below – Bungie did the same thing.  There is a second such raid, called “Crota’s End,” that one apparently has to do in order to finish the DLC quest line (and there is no matchmaking).

Continue reading Don’t Buy Destiny . . . Unless

Game Over Videogames CEO: I love you (RE Thanksgiving Memo)

Thanksgiving Background
Happy Thanksgiving to All – by which we mean, all those in the Upper Class in America. (Photo credit: Wikipedia)

If there’s any hope for America, it’s in people like David Kaelin, the President and CEO of Game Over Videogames.  He wrote a memorandum to his employees regarding the Thanksgiving holiday and it ended up being posted at Boycott Black Thursday, a Facebook page.  It is almost impossible to read the small image there, but an enlarged copy can be seen at a Nice World thread:  Black Thursday/Friday.   I’ve written it out here for your Thanksgiving joy, and as a reminder that there are still people in business who think of their employees as humans (that is, a thing that has thoughts and needs other than those of a robot) and are not afraid to say what they think of certain employers.

Continue reading Game Over Videogames CEO: I love you (RE Thanksgiving Memo)