Category Archives: Video games

A Destiny Black Garden Photo Album

[Note:  For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.]

Some photos taken while in the Black Garden.  If by chance you want to use any, you may as long as you include the url of this page.  If you want to know more about the game, you can see Destiny, A New Kind of Online Multi-Player Video Game and Destiny’s Notebook.  Thanks!

A crazy, multi-frame shot from right before battling the Vex and Sol Progeny.
A crazy, multi-frame shot from right before battling the Vex and Sol Progeny.

Continue reading A Destiny Black Garden Photo Album

Destiny’s Notebook

[Note:  For those searching for the religious, or any possible biblical, aspect of Destiny, please see Destiny’s Story: The Nature of Evil and It’s Corrupting Influence.]

This is the ongoing notebook, or journal, of a guardian in Destiny.  It contains information on gameplay, game characters, and the storyline.    . . . last updated on 10-7-14.  For the my “likes and don’t-likes” of the game, see the second part (especially) of Destiny, A New Kind of Online Multiplayer Video Game .

Second Birthday

Well, this is awkward.  And sad . . . that is, I’m sad.  The reason:  one moment I’m battling some earth invaders, the next I’m talking with this little floating angular thing which appears to be staring at me with one bright bright eye, and he – yes, he – is saying how I was dead for a long time but I’m alive now . . . by some unstated, unexplained voodoo . . . and how he’s my “ghost.”  Then run run run.

So, what year is it?  2726?*  Did my family leave any descendents that are now alive?  The Traveler I know of, but all this is new.  Or, I guess, the result of what was beginning when I was killed so many years ago.  So, now there are these “ghosts” The Traveler made before it went into a sort-of hibernation, and I draw power (“light”) from my ghost, or is it The Traveler?  This power is awesome, so don’t think I’m complaining.  Just confused, so far.  Hmmm.  I am a powerful Titan now, but with much to learn . . . and of my past, much to forget.  Even my name, apparently, since it is Amenta but my ghost only calls me Guardian.

A Later Day

I have learned much but haven’t been in any mood to write.  I have done what I ought to, have been going through the motions since my second birth, and now am beginning to get used to my very unexpected new life; all that I knew, all the people I liked and loved, gone . . .  in a flash . . . and yet everyone wants to dance.

Here’s a pic of me.  Not very good, taken before sunrise at The Tower.  But it’ll have to do for now.  I will return later with some of my experiences, but know one thing – it is as annoying as you have imagined having to take a potty break.  Oh, and know a second thing.  With all the incredible tech that goes into the armor, weapons, ships, teleportation, etc., they still can’t get me a helmet with night vision . . .  How crazy is that??

Me, Amenta, at The Tower (yes, I have legendary blue armor on - a bright thing in my new life).
Me, Amenta, at The Tower (yes, I have legendary blue armor on – a bright thing in my new life).

The Sword of Crota – Oh Happy Day!

I had the most fun today.  Patrols can be fun and relaxing, and the missions – well, they can be fun, but those thick-skinned bosses can be a bit tedious as well!  But then I get this mission to find the “Sword of Crota,” some old super powerful sword.  Sounds like a legend that turns out to be, if anything, just an old cool looking piece of steel.  But no, I found the Sword of Crota and it was all that it was touted to be.  Wielding that thing against enemies was like playing an aerobics version of whack-a-mole.  Yes, you actually whack the ground with a sword!  You can slash around with it, too, and slicing up the annoying Hive lackeys was quite satisfying.  Of course, I defeated the three powerful Swarm Princes that guarded it.  They’re not very good guardians if they can’t stand up to their own weapon.  But then again, look who was wielding it.  😉

(I wonder when I’m going to find a blade I can wield against enemies.  That Crota Sword was just so much fun, but I find there is some force that doesn’t allow me to pick up any Hive swords I find laying around.  Hmph.)

How is ANYONE Alive Anymore?

I have been through many battles now on the planets we had settled in our Solar System.  Besides the heart-wrench I feel when seeing all things abandoned and destroyed, especially on wild and beautiful Venus, there are all the enemies.  The Traveler has so many enemies – why?  The Darkness is The Traveler’s foe, but why does The Darkness have so many apparent minions that fight each other?  How can these “civilizations” go on, fighting and killing so much?  Well, THIS guardian is helping to relieve them of their miserable existence, but, there are just so many.  It’s like they breed and grow to adulthood daily . . .

In any case, there are four different enemies:  Fallen, Hive, Vex, and Cabal.  The Fallen; I expected a race having the name “Fallen” to be human, at least, but these things have four arms.  So, the Fallen are insectoid humans?  They are piratical with no real home, apparently feeling most comfortable with their military “houses”–one is called “Devils,” another “Exile,” again making me wonder about a possible human past.  I’ve been told that the weird purple spew that I see when they die is their souls coming out, but I’m going to ask around about that more; I wonder if The Speaker knows?

The ancient, undead Hive are moon-based, but invade Earth too, fighting us and the Fallen.  Their moon settlements are vast and amazing, even though their floors, chambers, halls, outdoor grounds, bathrooms (no doubt), and anywhere a Hive member has walked, are littered with human bones.  I don’t know that humans are their enemies so much, more like their meal source.

The Vex; how I hate the Vex.  They occupy Venus, and they are biological-mechanical hybrids (abominations that, to all appearances, have traded in their biological bodies for mechanical ones) with no desire whatsoever to communicate – exterminating us is their only desire.

I wonder if the Cabal are just imperialistic opportunists who don’t care about The Darkness or The Light, but only go forth and conquer in the name of power and money?  Whatever their motives, they fight any Vex they see on Mars (a VERY GOOD thing), but they also attack Guardians, so . . . another day, another enemy.

Mom, Where do Servitors Come from?

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One of Aksor’s servitors.

Went on this strike mission on Venus, at Ishtar’s Sink, and ran into an Archon Priest.  What a bear and a bug it was to take him down!  He was an amusing foe, though, with his wicked laugh and his presumed curses at us.  His name was Aksor, and he was of the Fallen House of Kings.  Besides noting my team’s victory, I wanted to record something else odd and amusing the Archon did.  Servitors are everywhere and I don’t know how they all come into being, but Aksor makes servitors appear to assist him in an odd way.  Maybe he doesn’t do this all the time (or didn’t, I should say), but as I was standing in front of him at one point, he squatted – yes, squatted – and emitted purple energy all around him.  Then pops out a servitor.  OK.  So, was Aksor really female and she births those things, or is Aksor going to the bathroom, or is Aksor a male that drops a ball now and again?  No matter which might be correct, all methods would imply either a limited number of drops or a necessary regeneration time.   At least it didn’t smell.

New Friends

Banshee-44 and Phil
Banshee-44 and Phil

So I’ve been around for a while and have made some new friends.  I took a pic of two of them together – aren’t they cool?  One is the gunsmith at The Tower, Banshee-44–he’s on the left in the photo.  The other is Phil, a strapping Exo Warlock; he’s good to have by your side on strikes.  He has those exotic Sunbreaker gauntlets, which are just so awesome (and I lent him some coin for their purchase . . . . he owes me  ^_^  )!

Banshee-44 and Phil are both Exos and get along great.  I don’t mind just listening to them talk, especially since Banshee-44 is just so funny.  When they first met Banshee dryly said to Phil, regarding his face paint, “Are those bite marks?  Nasty . . . “.

When I first met Banshee, he said, “Have we met?  I know that gun.”  One time when I approached him it was early, and he said, “Nothing like a new gun in the morning.”  “Indeed, indeed,” I said to him, and “If I purchase a new firearm from you, perhaps all three of us could go have some coffee and danish together.”  I didn’t end up buying a gun that day, but next time I do I need to be there in the morning so we can get our Danish!

The Queen’s Wrath

The Awoken Queen said she expected me to answer her calls for assistance after she helped me gain access to the Black Garden, and she has wasted little time in calling!  But as the Queen is rewarding diligence handsomely for doing her bidding, I am pretty much at her beck and call.  She has two new shades to color armor, which I would love! – but, one of them requires that I do A LOT of her quests.  I will see if I can accommodate her while her emissary is with us at The Tower (she is only with us for about two weeks, though I’m pretty sure she’ll be back again).  It IS pleasant seeing her ship docked out past the large tower gate courtyard, with its huge streamers flapping in the breeze.  Her bounties can be fairly easy, but her missions . . . that is another thing altogether.

The Black Garden

What a time I had at The Black Garden.  I made it there, and I made it out alive; I fought the Vex and the Sol Progeny, alone, and have lived to tell of it.  Or rather, I would live to tell of the beauty of that garden.  If I can find a way back to the garden, I will go and maybe be able to get an image of it, an image worthy of its beauty and remembrance.  The images I have seen of it come out so green, and no doubt that is the spiritual essence of the place – or so it was.

The walkway in the center, which is part stairway and travels downward, is beautiful in itself; but from it you can see the utter vastness of the garden.  Its huge, depthless chasms, its field of black flowers that release red petals that float, float up, up; it’s so odd, and it inspires awe.  Before you get to that area there is an interior sort of winding garden area with pools of water.  I mention this because they, too, release something that floats–water coated gas bubbles emerge from the water, travel upwards, and dissipate.  I want very much to return.

I want to mention a curious thing related to the enemy that “lived” in that timeless, placeless place.  What is called The Black Heart was there, a disturbing, roiling mass of what looked like black oil.  It had called the Sol Progeny to fight me, and these three Sol Progeny had been–to all appearances–lifeless statues.  The Progeny were brought to life and emanated dark energy.

The thing I find curious is that I too was lifeless, and I was brought to life and draw on the power of the one who reanimated me, The Traveler.  His energy is light, though.  Just something that occurred to me.  There are powers in this universe that control life and death, that can channel their own power through a living thing.  I wonder if it’s someone’s unchangeable “destiny” to belong to a power that is dark or a power that is light.  I’m glad I’m with the light, but for those with the dark, do they ever wish they weren’t?  Do they ever think of “changing sides,” but cannot?  Or once your being flows with whichever energy, is it even possible to think of being different?  I’m thinking of it objectively now, but I am not tempted to change.

Who Am I, Really?

I have memories of battle, sort-of, and I knew how to use a high powered weapon right after my reawakening . . . it all seemed right and seemed to fit.  But, I don’t know if all my “memories” are really my own.  I mean, it dawned on me that I was found by my ghost amongst a ton of cars that were obviously in a jam, no doubt a jam that was headed outside the city; I wasn’t found at a battleground.  All were dead, and I had seen more than one skeleton.  All the dead there were very dead for a very long time.  Yet, somehow, I was reanimated, flesh and all.  Since The Traveler has the power to do that, He no doubt has the power to make me “know” things, like how to handle a weapon or two . . . and make it seem like my own memory.  Or maybe I happened to be a Guardian (soldier) who happened to be running away . . . yeah.

I wonder if any Warlock has figured this out yet, but is simply holding out on us.

Black Garden Memories

I asked my ghost, and he was able to provide me some images from The Black Garden!  It’s exciting, even though they are not very good.  My ghost is more than amazing, but images simply can’t capture the all-encompassing beauty of The Black Garden.  Here are just a couple, but I’ll be putting more together in a little photo album.

Me and my ghost at the Black Garden, just before the battle to destroy the Black Heart begins.
Me and my ghost at the Black Garden, just before the battle to destroy the Black Heart begins.

 

Me sitting at an interior garden area.  It was so peaceful . . . after I eliminated my attackers.
Me sitting at an interior garden area. It was so peaceful . . . after I eliminated my attackers.

As Days Go By

The Queen’s Emissary will depart soon, but I’m confident I’ll at least be able to buy a couple of weapons (and the “class armor” item, which for me, is just a fancy butt banner) before she’s gone.  I was able to win her favor to a degree and obtain the Queen’s Emblem and a new shade of color for my armor–they are both very nice.  But I will not have done enough by the time she leaves to have earned the special armor shade or the exclusive emblem.  I’m a good guardian, but I not the best–at least for her purposes.

Destiny, on Venus, fun in purpleI know guardians who like fighting it out in the Crucible and who have guardian friends who can accompany them on the hardest missions.  Those kinds of things are needed to win the highest favor of the The Lady of the Reef.  I do some “strikes” with others, even the hardest Vanguard strikes, but the very hardest things, no, I’m not qualified yet to do them.  My friend Phil, whom I mentioned earlier (and he’s in that great photo!), he’s very good but he’s still not able to do the hardest missions yet.  He and I–we do many missions, even hard ones–by ourselves; still, the social guardians are the most highly rewarded.

PS:  It took many tries at The Lady’s “Kill Order,” but I finally won the Queen’s Armor (the “chest plate”).  I have it on in the two photos here.

Me with my new helmet (Helm of Saint-14) and Queens Guard Plate armor, on Venus.
Me with my new helmet (Helm of Saint-14) and the Queen’s Guard Plate armor, on Venus.

 

More Guardian Training, Fewer Missions

Now that the Queen’s emissary is gone, someone else has set up shop in our tower:  Lord Saladin.  He’s from the Iron Banner and has some nice things for sale for those who prove themselves in the Crucible.  I’m not very interested in training against guardians in the Crucible (I much prefer targeting real enemies), but he’s offering special bounties and missions there; Phil already made a reputation with Lord Saladin in his first day of doing his quests!  Anyway, the machine gun he offers is just  . . . awesome.  It’s practical looking but in a clean, stylish way, with just the right amount of embellishments.  It’s called “Jolder’s Hammer.”  So, maybe I’ll be persuaded to do Saladin’s wishes!  Or if Phil is nice, he may buy me one of those pretty machine guns.  🙂

The Queen had given guardians missions to do in the worlds, but no so with Saladin.  So, I’ll just be going around, doing some strikes and such, and collecting Relic Iron from Mars and gathering all the other collectable things a guardian can to improve armor and weapons, and to bring to the guilds for trade.  I’ll have enough this week to buy the last weapon that I want that is actually purchasable right now.  After that, I’ll have less to do.   I think it will be time to catch up on some reading!  I might as well add these photos I took, too.  I wish they could really capture the beauty or other aspect of the place that I see when I’m there.

This area is so beautiful - this photo is only part of the whole.  There's a little pond at the bottom of the waterfall, and I often see a rainbow there.  So very peaceful compared to much of . . . everywhere.
This area is so beautiful – this photo is only part of the whole. There’s a little pond at the bottom of the waterfall, and I often see a rainbow there. So very peaceful compared to much of . . . everywhere.
Venus is so beautiful, but it has its creepier and drearier aspects.  Red water, decrepit buildings, bizarre clouds.
Venus is so beautiful, but it has its creepier and drearier aspects. Red water, decrepit buildings, bizarre clouds.
Venus, how beautiful it was; the manmade there didn't take over and overwhelm the natural.  But Venus' nature can't be tamed.  White-blue "lava" can be seen behind the buildings as "comets" fly through the air.  I call this my Venus at night postcard.
Venus, how beautiful it was; the manmade there didn’t take over and overwhelm the natural. But Venus’ nature can’t be tamed. White-blue “lava” can be seen behind the buildings as “comets” fly through the air. I call this my Venus at night postcard.

 

Going All Out Against The Hive

Since Eris Morn came to the Tower, I’ve been sent off to kill off more Hive enemies.  This is OK by me, but I haven’t gone after Crota himself yet . . .   Eris is interesting and I’d like to know more about her, but she’s pretty tight-lipped.  Or, maybe, she doesn’t really know enough about herself–what happened to her–to even tell me.  I know she’s a former Guardian who is the only survivor of a group that hunted Crota, but how the Hive took away her light, and how she ended up having darkness and Hive elements while still remaining with The Light, is a mystery.  At least to me.  Why does she hold that orb of dark light with a shard of something floating in it?  Since the Hive had used a shard of the Traveler to weaken it, maybe Eris is doing the same thing to The Darkness.  I hope we can find out more about her.  Maybe she’ll open up at the Tower pub??

________

* The game is  set 700 years in the future, but from “near” our present time, when – as you can see in the opening of the game – humans had landed on Mars.  So, I made up a “we landed on Mars” future date and added 700.  This is the date for my character’s rebirth, not an official date from Bungie.

For a recent review, or impression, of Destiny after its first DLC was released, see Don’t Buy Destiny . . . Unless (honestly, if you like shooters and that’s what you’re after, Garden Warfare might be a better choice).

By the Waters of Babylon: Fallout’s Honest Hearts, S. Vincent Benet’s Short Story, and the Biblical Psalm

By Vicki Priest (c) 2014

[Update:  If you’re interested in the newest Fallout game, I have a detailed (two-part) review here, Fallout 4. Sometimes Bigger Isn’t Better (Overview) and Fallout 4. Sometimes Bigger Isn’t Better (Story).]

An image from Chernobyl, Russia, filtered by author (found at http://bit.ly/1t2nfGr).
An image from Chernobyl, Russia, filtered by author (found at http://bit.ly/1t2nfGr). This looks eerily like an image from the Fallout video game series.

Contents

  • About Honest Hearts
  • Psalm 137
  • Stephen Vincent Benet’s “By the Waters of Babylon”
  • The Influence of Psalm 137 and the surmised influence of the By the Waters of Babylon story in Honest Hearts

About Honest Hearts

The Fallout video game series takes a player on dangerous adventures through various regions of the United States after a future nuclear war with China has taken place. The series is one of the more successful in the “role playing game” (RPG) genre, taking place in “post-apocalyptic” times (2161 and forward). “Honest Hearts” is a 2011 add-on to the Fallout New Vegas game of 2010, taking place in what is Zion National Park in the real world, year 2281. While it’s obvious that people died in the park due to the historic nuclear cataclysm, the park itself is mostly unscathed by this point in time.

There are two outside leaders, both Mormon and both from the recently destroyed “New Canaan,” who lead two neighboring tribes, the “Sorrows” and the “Dead Horses,” in Zion Canyon. However, these two leaders have wildly different backgrounds and, not surprisingly, their views on how to handle the invading “White Legs” tribe are miles apart. It is no secret that the White Legs want to kill the Zion Valley inhabitants, just as they destroyed New Canaan. But what will the player do? Aid Joshua Graham and the tribals that wish to stay in Zion by meeting the White Legs head on, or will you side with the more pacifist Daniel and help the Sorrows flee the valley for a new home?

Continue reading By the Waters of Babylon: Fallout’s Honest Hearts, S. Vincent Benet’s Short Story, and the Biblical Psalm

Destiny, a New Kind of Online Multiplayer Video Game

A newer, post-DLC review, and a story analysis are available.  Please consider viewing:  Don’t Buy Destiny . . . Unless, and Destiny’s Story: the Nature of Evil and Its Corrupting Influence.

The article below is now in two parts (I and II).  The first part deals with the Beta and what I learned about the game at that time.  The second part shares notes about various good and maybe not-so-good aspects of the game pre-DLC (last updated 10-07-14).

A view of the crumbling but future earth in Destiny (beta).  Copyright Bungie, as provided at the Destiny page at Amazon.
A view of the crumbling but future earth in Destiny (beta). Image from Destiny game page at Amazon.com (copyright Bungie).

I.  What the Beta Spoke to Me

During the 4th weekend of July, 2014, I was fortunate to be able to play the public beta of Destiny. My son and I both played it quite a bit, getting a feel for the game. I’m glad I played as much as I did but had hoped to play more! I didn’t expect the beta to end so soon, especially not on Sunday afternoon instead of evening. That my son and I played so much, and wanted more, goes to show what a good game Destiny appears to be.

I say Destiny “appears” very good since the beta provided very little of the story and there was no indication as to the actual level of role-playing (can true choices be made or is the quest line only linear?). For me, the role-playing aspect of games is important and I buy them for that reason. I’m hoping for the best regarding the depth of the game’s story and the level of player immersion into it. The game is rated T for teen and has various game-play modes, including player vs player, making it both widely accessible and no doubt desirable to a large audience.

Leaving the formal talk aside for a moment, I can say that we loved the game so far (with some qualifications) and ended up preordering one of the special editions. Basically, it’s a new type of futuristic fantasy game that’s lots of fun!

Is it an RPG or Action-Adventure MMO, or . . . ?

Destiny is set to release on September 9, 2014, so I can’t say from experience all that this game truly encompasses, but the makers of the game describe it this way: “The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.”

Playing the beta revealed much of those elements, and from the quote above it can only be guessed that the game is not a true role playing game (RPG). It seems that it’s getting difficult these days to categorize games as true RPGs, where you develop your character via choices and action that is not simply linear (in other words, you don’t just choose your class, looks, and armor, but make choices within a branched story that have effects on your character and on other aspects of the game). This is a “first-person action” game with “storytelling.” So, it doesn’t sound like your choices change you or the story. But, we will all know after the game comes out and is played through. It’s a lot of fun in any case – I’m just not getting my hopes up that it’s a true RPG.

The MMO aspect of this game is not at all like one might think. There isn’t a horde of 100s or 1000s on one map, or area of a map. Destiny appears to allow only so many people on a map area at a time. When you are on a quest you will be doing it by yourself, essentially, unless you specifically ask someone to join you; and when playing the COD type of shooter modes, there are of course a maximum number of players on each team. There is a central area where very many (all?) players can be on at one time and interact, and this is the area where the shops and guilds are. You can interact with other players here, ask them to play with you, dance and play ball with them, and just hang out and be silly (if desired).

Gameplay: Quests, Exploration, Multiplayer, Social Tower

Note: According to the official game site, there is a game mode that has not yet been revealed. Stay tuned!

Story Quests and Exploration. For the beta, part of earth (and for a very short time, the moon) was available for quests in the main campaign and for exploration. Venus and Mars are in the Destiny environment as well. The quests were short but had increasingly long end battles. I, for one, hope that future quests have more to them besides simply running around (“busy work”) and fighting hordes at the end. Exploration mode is fun. Apparently, the whole world can be accessed through explore mode (parts were blocked during beta), where enemies respawn quickly, loot chests are hidden here and there, and “community events” randomly appear. These events involve fighting enemies, of course, and confer a daily reward when finished. I experienced many of these community events and while many were duplicates, there was one unique event that was totally insane.

Social Tower. The Tower is a large place holding the shops and guilds, where people can socialize. It overlooks The Traveler (the large orb hovering over the Earth) and the last inhabited, free city. Not all areas of the Tower were open during beta.

Multiplayer. There are two modes of multiplayer, at least so far. “Strike” involves three players fighting a boss type of situation, and the other is a team of players vs another team, called “Crucible.” The Crucible maps are very nice, but my son thought there was something missing (or the mode was lower-quality somehow) in this capture-the-point mode that he couldn’t put his finger on.

Characters Played During Beta Weekend

There are three classes of characters and three “species,” but all are “Guardians” to what remains of earth’s civilization. As mentioned earlier, both my son and I played the beta and between both of us we played all three classes of characters (but not every species) and leveled two up to the beta high of eight. All characters jump, heal fast, have their own special type of grenade, use floating (but ground-hugging) vehicles for fast travel, and have a little flying mechanical fellow that helps them out, gives them hints, etc. For an as-yet unknown reason, these little guys are called “ghosts.” Regarding physical weapons, all characters have access to the same multitude of weapons. I very much enjoyed many of the firearms, particularly the sniper rifle and the machine gun. These weapons come in different varieties, of course, which have different upgrades. All characters have a very satisfying punch attack; I’ll let you experience that yourself to understand what I mean.

Warlock Class. My son started with a Warlock class female, choosing the “Awoken” species. Warlocks are described as “mystic warriors.” Since the Awoken have swirly light lines on their faces and are the opposite of the Fallen (an enemy type) by name, it seems very appropriate that they be Warlocks. She used powerful purple swirling energy in her attacks while wearing a fairly hideous helmet.

Titan Class. I started out with a Titan Class human female. I love this character, as does my son. Titans use electric-looking attacks, and their special power area attack is awesome. This attack can kill just about anything in the radius of the Titan’s ground slam.

The special ability of the Hunter class: a short-lived but extremely powerful
The special ability of the Hunter class: a short-lived but extremely powerful “fire gun.” Image from Destiny game page at Amazon.com (copyright Bungie).

Hunter Class. I was able to get through level 6 of a male Awoken Hunter Class character before the beta closed down. The hunter seems to be basically an assassin. His first found weapon was a sniper rifle and his special power is a fire gun that seems to have the power of a rocket launcher. He has no area attack. However, the hunter has a nifty throwing knife trick.

II. Like, Love, or Meh?

What I like about Destiny so far

1) Game play with item acquisition.  Since I’m playing Destiny all the time, I must like something about it, right?  Well, yes.  But, a good part of my time playing isn’t due to how much I like the action, but how much I want to acquire or improve certain items.  Since the limited-time Queen’s Wrath activities had begun I’ve been doing a number of her bounties, and some missions, in order to gain her favor and her rewards.  I’m a bit tired now of doing the same bounties every day, but since I put this much effort into it already, I’m going to continue on to her 2nd reputation level in order to buy a special weapon from her emissary.  In order to reach the 3rd level of reputation in the time she’ll be around, a player would have to be very good at all aspects of the game and have the time to do all the types of bounties and missions.

Another temporary event, the Vault of Glass, hasn’t even been on my radar.  Well, it blipped once.  In order to do that limited-time event, you need to have 6 players, but the game doesn’t match people up for this event.  You have to build your own team and spend many hours doing the event.  I’ve seen a few rewards from it, and they’re awesome, but I’m just not into spending time getting people together to do that.  So, this temporary event should be in the “don’t like” section, but obviously temporary events will keep interest in the game up.  The game isn’t a draw in the way of role-playing, puzzle solving, or mystery, so it has to have a way to keep people coming back for more.

For me, it’s been pretty fun so far, but with the whole thing being about acquiring new and interesting clothes and weapons . . . it gets a bit old.  However, it does feel good to work for something and get it, even though it’s all virtual.  I think if anyone could work like that in real life and get those kinds of rewards, they’d want to.

2)  The look and feel of gameplay.  The game is stunning.  Really.  The detail in the environments is fantastic, and no doubt much is missed by the average player, but the weather, and lighting especially, are really great.  I love being in the game, basically, especially being on Venus.   There is much feeling in the control, too, with this game.  Punching, zooming along on your hovercraft, flying through the air – these are all just fun things to do.

3)  It’s first person, not third.  This is a part of the gameplay “feel,” but it’s significant enough to be a separate like.  Being in first person makes for a more personal game.

4)  There’s no gore, sex, or swearing.  I personally don’t mind some of those things (depending on how much and the context), but I know Christian players and parents might want to know about these things.  The characters you shoot do not “bleed,” but some of them do have something come out when you get a head-shot.  The Fallen have what looks like a purple vapor come out, and the Cabal have what appears to be black oil!  The Hive are undead and the Vex are mostly mechanical, so nothing special comes out of them.  If you’re going to become offended in the game, it will most likely be from selfish players you might run across.

What I don’t like about Destiny so far

1)  The ridiculous limit of characters you can set up to play.   You are limited to three, so right now, if you want to have more characters you have to have a second online account (through XBOX or Playstation).  Only three people in your family can have a character, and of course you can’t experiment with other characters unless you’re willing to delete the one you already started.  According to my son, this is a bogus limitation without any technical merit.  If you know differently, please leave a comment.

2)  Bungie’s “customer service” is simply atrocious, as in virtually non-existent.  They even have put down their XBOX customers down online (on Twitter, an XBOX help person even came onto a Bungie thread and helped XBOX players while their own staff continued to ignore them).  They would prefer to have only PS4 customers.  When an error message comes up while you’re playing, it says to go to Bungie help and search for a certain word.  I went there and there was NO explanation by Bungie of that error code, only people asking and complaining about it, since there’s no help.  This company can’t even do basic customer service things . . . at least that was true at the time I’m writing this.

Today, 10-7-2014, Bungie is doing a multi-hour fix so hopefully connectivity issues will improve, and at least they Tweeted about it to let people know.  EA has been a whole universe better about customer service and letting people know about downtimes (they put messages up IN-GAME), and even having information and help at their website.  Given EA’s past reputation, this should really be a kick in Bungie’s pants– but as can be surmised, they very much don’t seem to care.

3) The incredibly bare-bones story.  As in, virtually no story.  The story that does exist in game is of course used to explain why you’re on a bounty or mission, but it’s really just a shoot and loot type of game, at least so far.  Still, I look forward to writing more about the story in the future.

Right now it looks as though a basic good vs evil scenario was concocted–one that will have little chance of offending anyone.  If you’re a Christian you could lament the main mysterious but benevolent power, “The Traveler,” since it helped man progress materially.  The force it commands, “light,” seems like simply a force.  It uses its power to bring your character back to life, with no mention of where your soul was while you were dead (or how it “refleshed” you).  Destiny will have added content and is set to be a trilogy, so who knows what details will emerge about The Traveler and its power, and how they relate to the spiritual realm.

I need to mention something here that cracked me up when I found out and it has to do with Christianity–but the message seems quite mixed.  There is a very hard to get exotic machine gun called “Super Good Advice.”  It is obtained through the bounty called “A Voice in the Wilderness.”  Yes, John the Baptist’s message was “super good advice,” but, he didn’t shoot you dead with a machine gun in order to get his message across.  At first, I thought the developers were just having fun with saying something positive about Christianity, but now I’m not so sure.

Upon seeing the weapon’s color–red, white, and blue–and the description, “This weapon is full of it,” I think they could be using Christianity to put down America.  It could be just my inclination, but it seems to be saying that America, which seems like a Christian nation, really just likes to solve problems with violence.  I wouldn’t agree with that; I’d say that America manipulates through money, and that obviously, money is power.  There are times that morally, we should intervene on the behalf of innocent victims, and we don’t–the opposite of this gun’s possible message.

4) The lack of match-making by the game in order to play certain part of the game.  The need for self-made teams in order to win the best stuff, as mentioned concerning the Vault of Glass above, is obviously biased toward a certain range of players.

5)  Team members that act like they’re not part of a team.  Again, this is a shooting game, and good shooter players tend to be fast and in it for themselves (one person on my team yesterday was a completely selfish . . . ).  If you’re more like me, someone who likes to scout and snipe before jumping into things, the teams are not great and the multiplayer shooter is . . . nonexistent for me right now (my son and I play on one account so if you ever find us, you’ll see he does just fine in the Crucible multiplayer).  It would be a nice change of pace to be on a more none-autobahn-minded minded team (although, certain Destiny missions favor fast playing).  For that to happen, you need to put your own like-minded team together.

6)  As a shooter game, a significant amount of playtime is simply spent on shooting/attacking sub-bosses and bosses  . . . for a long, long time.  My son is faster at boss killing than I am so for him it’s not as bad.  I’m still trying to learn the difference in our play styles so that I can go through boss battles faster, but no matter how good you are, it’s still “busy work.”

Nice view of the Earth from the Moon, Destiny.
Nice view of the Earth from the Moon, Destiny.

____________ Recommended:  Bungie’s Destiny Unveiled [Updated]

Garden Warfare (PvZ) Gameplay: Hosting, False Flowers, and that Bomb Carrying Gnome

My customized Metal Petal.  Just a little creepy.
My customized Metal Petal. Just a little creepy.

Update 10-8-2014:  Yet another significant DLC came out on for Garden Warfare on 9-30-2014, called “Legends of the Lawn.”  Much of what this content added to the game is integrated into the article.  I also did some editing article and added a paragraph on game-playing balance.  Thanks for reading!  (For anyone who’s visited this page before, all the previous “updates” have been moved to the bottom of this article.)

_____

So how do you like my creepy flower?   I’ve been having fun playing PvZ Garden Warfare after introducing it at its debut in a previous post (Garden Warfare: The game for Christians (and others) who prefer bloodless mayhem).  In that post I shared that I didn’t like third person shooters but I’d give this game a go, and so I did.  It’s an addicting game (like any good game, unfortunately), though I’m not as good at the Multiplayer Modes as my son is.

The scenery in the maps is detailed, always fun, and I simply enjoy being in these environments; quirky humor can be found throughout, like with the billboard that advertizes “El Bano Taco.”  I don’t like all maps equally when it comes to actual game play, and players will discover on their own which maps present the best or worst situations for their style of vanquishing, team play (which garden might be best for Craazy! level), etc.

Gameplay Modes

There are two basically different ways of playing Garden Warfare: Garden Ops and Multiplayer (up to 24 players using dedicated servers), and there is no story or separate solo offline gameplay.  The XBOX One version has split screen capability, but not so with the XBOX 360.  The Zomboss Down DLC added a new “mute all” button option for XBOX  One.  When the PC version came out on June 24, it contained a new map, Jewel Junction; this map was added for XBOX versions on July 1 with the Tactical Taco Party Pack DLC.  This map is used in Garden Ops and Team Vanquish.  The “Crash Course” map was added in August.

Garden Ops.  Garden Ops is played with up to four players.  When you arrive at the map you will find three gardens to choose from to defend.  Each has its advantages.  With the Suburbination added content, if a “bonus” garden comes up as an option and chosen, the players will be rewarded with loot after each wave (however, it’s gained by whoever grabs the loot–it’s not distributed).  Also added with Suburbination is a new, very detailed map called Crash Course, which can be played in day or night modes (Jewel Junction, added with the Tactical Taco Party pack, has day and night options, too).  Different waves and bosses have been added to Garden Ops with Suburbination as well, including Vase Breaker, Baron von Bats, and the Treasure Yeti.  Baron Von Bats is a difficult opponent, as he moves A LOT and he spawns strong minions.  The Treasure Yeti also moves a lot and his little freezing yeti imps devastatingly come out in groups.

Garden Ops can be played in either invite only mode or public mode (if a game ends and you remain in the list, and the host changes to invite mode, you can remain in the game unless specifically kicked off).  Either way, Garden Ops is hosted by individuals and when you start a session, as opposed to joining someone else’s session, you start alone.  You may remain alone for quite some time, so be ready to go it alone if you start yourself; if you end up finishing yourself there is a 3,000 coin Solo Bonus given.  I have no idea how their system works; when a player searches for a session, they will be added to an active session immediately–but when you start your own session you may never have anyone come on.  To me, this is a head scratcher.

The upside to starting your own session–of you being the host–is that you’re less likely to be kicked out of the game.  Yes, this is a definite problem with Garden Warfare.  I get kicked out of games frequently and have seen others have the same problem–literally all the time.

In Garden Ops, you and the other players defend a garden until the session is over, and there are four difficulty levels: Easy, Normal, Hard, and Craaaazy!  This game, while it looks like it could be for small kids, can be very hard.  Neither my son nor I have gotten through the Craaaazy! level yet (my son really wants to since to do so would mean getting our last Garden Warfare Achievement).  My son says that getting through the Craaaazy! level is harder than playing Dark Souls.  That’s saying something.  And for any parent letting their little kids play when a team effort is needed . . . thaaaaanks . . . (waste of the other players’ time).  Which reminds me:  you can mute other players easily enough, and this is done individually on either XBOX version–but with the XBOX One an option to “mute all” will then appear.

While I’m in a complaining mode, I have two other pet peeves when it comes to Garden Ops.  One, if you’re playing public mode then don’t toggle kick people off for no reason.  Very rude and it wastes the time of the players that just got placed on your team by the system.  Go into invite only mode.  Geesh.  Two, flowers are the medics in the game.  They get quite a lot of extra points for healing, both players and the potted plants.  There’s no reason to play in Garden Ops as a flower but then play like a Pea Shooter.  I can’t express how annoying it is to know there’s a flower on your team that aggressively tries to get all the vanquishes while at the same time she doesn’t heal anyone.  To heal, a player only has to hold the left bumper down – no problem at all – you can do it constantly during game play to easily heal anyone around with barely even thinking about it.  Besides not doing something so simple, I’ve even seen flowers get in a spot that others can’t get to easily, so that they happily heal themselves – only.  Multiplayer would be a better option for such players, though it still wouldn’t be of any benefit to the other team players.

And just one more thing (while I’m adjusting my stance on the soapbox), if this is a fun game, why are something like 75% of the players so noninteractive and boring?  Honestly, it’s so much fun when players interact with the many gestures (some quite hilarious), try to jump on and ride the cactus’ garlic drone, break all kinds of things . . . you know, fun stuff.

Multiplayer

  • Welcome Mat (Classic only).  Free-for-all on one map only, for new players.  Only basic characters with no customizations are allowed here, which is what “Classic” means when you see it elsewhere..
  • Team Vanquish (plus Classic).  Free-for-all available on various maps, including Jewel Junction that was added on July 1 (Xboxes).  Whenever a team gets 50 points the session is finished; reviving a downed player takes a point away from the other team.  All characters and customizations allowed, unless you choose to play in Classic mode.  A new variety of Team Vanquish was added on July 1, called Vanquish Confirmed.  In this game your team has to grab the orbs hovering over a dead opponent, or a team player, in order to get the point or take a point from the enemy.
  • Garden & Graveyards (plus Classic).  Fun game of garden defense vs garden takeover.  Plants try to defend a series of small gardens against the zombies, and then a large garden and building at the end.  From what I’ve seen, zombie teams win more often in this game mode and the monetary rewards can be significant.  Can be played in Classic mode.  On April 15, 2014, a free DLC added the new Cactus Canyon map, where the zombies have to get a giant golf ball in a giant hole to win the final round.  Too fun.
  • Mixed Mode.  Either a session of Team Vanquish or Gardens & Graveyards is gone through, then without having to change lobbies, another game is begun.  It may or may not be the other game, however.  Gnome Bomb has not been added to the mix, but perhaps in the future?
  • Boss Mode.  XBOX One only.  You get to be a boss, flying around doing god-like things like airstrikes, and placing healing and spotting stations.  This mode is especially effective at the Cactus Canyon golf course, where zombies are normally grouped together a lot and winning the golf course for the plants is pretty hard.
  • Gnome Bomb.  15 minute crazy-making match.  The Gnome Bomb is sought, taken, and attached in its designated place.  Then the team tries to destroy all

    Gnome Bomb, up close.
    Gnome Bomb, up close.three bases of the opposing team.
  • Suburbination.  This is a three-spot win and defend map mode, commonly referred to as “domination.”
  • Taco Bandits.  Added in September 2014, Taco Bandits is a bit like “capture the flag.”  Instead of capturing a flag, however, plants defend a taco stand while zombies try and steal three tacos (so now we know for sure who the bad guys are!) and reach their Zomboss’ ship with them.  The tacos have to be stolen separately three times within six minutes in order for the Zombies to win.

Characters and Leveling

Currently there are four base characters in each of the plants and zombies groups, and each of these base characters has seven to nine more specialized subcharacters (besides the earliest added content, a cheesy chomper and scientist are now available to everyone; and on September 30 seven or eight new subcharacters were added, depending on your console brand).  For example, instead of using the base Sunflower, you can unlock each of these: Fire Flower, Shadow Flower, Power Flower, Mystic Flower (the way mine is currently outfitted, she’s more like a Psycho Flower!), Metal Petal, Sun Pharaoh, and Alien Flower.  All plants can use potted plants as well, like the Doom Shroom and Bonk Choy, and these are made available by buying Sticker Packs.  Zombies likewise have zombie assistants they can call upon in the same way.  After the DLCs that have come out, there is actually a large number of these fun helpers available.

Each flower, just like each other character, has a different way of shooting and it may have other unique attributes.  The Fire Flower may be the best in the game since its fire damage lingers over time.  The Metal Petal has fifty percent more health (150 instead of 100) than the others, but moves more slowly.  Since it also has more ammo it is a definite contender for the best flower in the game.  The Shadow Flower is also powerful, with its plentiful and more powerful cool blue goopy ammo.  And the Psycho, er, Mystic Flower shoots completely differently – instead of being like the other flowers’ automatic “weapon,” it shoots individual rounds that are more powerful, and it can build up a hugely powerful shot as a special ability.  It’s more like a cactus, and most like the Future Cactus.  You can feel and hear the difference while shooting, just as with other “shooter” type games.  The Ice Pea even makes a “tinkling” sound whenever it shoots, while snowflakes burst around.

A player gains levels (and concurrently, Game Rank) by finishing mini-challenges, or, by using Skip Challenge Cards to make it the same as if you did the challenge.  The cards are pretty much a necessity for those players (like me) who don’t do well in multi-player modes, since some challenges relate only to those modes and are quite hard in any case.  These cards are won in the Sticker Packs.  Every time you level up, up to level 10, you get a free sticker pack that is related to that character; after level 10 you get 10,000 coins at each level-up.  Also when a base character reaches level 10, the last subcharacter becomes available to unlock.

A note on balance.  Many critics say the game play is pretty well balanced, but I think this may be deceptive.  As it stands now, the Zombies as a whole seem more powerful.  The scientist is the healer in the game, but he has more abilities and a stronger weapon than the plant’s healer (the flower).  The Zombie aids are far more damaging or difficult to deal with than the plants’ aids.  For instance, a potted plant of course just sits there, and no matter how strong its attack, it is very easily destroyed from a distance.  This is not the case with the Zombie aids.  They move and some are armored with a very high health level, making them hard and time consuming to kill.  As you might imagine, if many of these are walking around, they really detract from hitting the Zombie team.  It amazes me that the plants ever win matches at all!

Customizations

You customize your characters by using items unlocked from the Sticker Packs, which are just like trading card packs (though virtual), purchased with the coins you collect from playing (you can also purchase game coins now and buy packs that way, if desired).  Just like with trading cards, the “stickers” are rated by rarity.

One odd thing about the game is that while you can see if your sticker is common or rare at the time of your purchase, this rating doesn’t show up in the sticker book where you can see stats, stickers, etc.  Gestures, of which there are many, are unlocked this way too.  The April 15 DLC made hundreds more characterizations available.  With the Suburbination DLC, the “Amazing Bling Pack”–with its crazy diamond encrusted and gold plated and bejeweled items–became available.  Now there are even MORE customization with the Legends of the Lawn DLC, including SETS.  Yes, sets, like the Panda set I’m looking forward to for my flower.  ^_^

(A word of warning about the bling pack:  It is relatively expensive, which might be expected, but it doesn’t always have the diamond encrusted items.  If you use real cash to buy packs, you might end up disappointed.  Individually, it would cost $1.99 for one pack, and when buying the most amount of coins a player can at one time for $10, you’d be able to by six packs and have change.  Considering how many characters there are, combined with the amazing amount of customizations available [which these bling are modifications of], the chances of getting a really cool item for your favorite character is low.)

With the flowers, you can add a hat, an accessory (like glasses), an organic (different “hands”), and a “tatoo”–with flowers it’s something on their face, but with cacti, it may cover their whole body.    The image at the top of this post shows a Metal Petal with a Sun Mask (combined hat and accessory), Razor Teeth Tatoo, and Happy Hands.  Plunger Hands, Purple Crystals, and Satellite Dishes are some of the few fun hands available for the flower.  The Cactus characters have the best customizations, in my view.  The Cactus has the biggest canvas–that is, it’s body has the most space to showcase designs–and its arms are also significant and obvious.  You can really have lots of fun customizing your Cactus, like with puppet or owl arms.  We have a lot of fun with this alone in the game, and with seeing how others have “done-up” their spike-shooting eccentric cacti.

Ending Notes

Lastly, coming from a Christian blog, you might want to know if I noticed anything Christian or Anti-Christian about the game.  I have found neither,* so it seems to me that the game makers are dedicated to presenting a fun game that doesn’t seek to promote or offend any faiths or lifestyles (I suppose pacifists may find it offensive).  There ARE some funny gestures that some people may take offense at, possibly–the cactus has a hilarious one that made me laugh out loud for a while, where he swivels his “hips” and says “Oooh la la,” and there’s another he does that seems to clearly mean “kiss my a$$.”  The cactus is quite the character.

*I did find a cross, seen in the picture below, which is from the scene in the character customizations window.  Even though it’s pretty big, it’s in the far distance and I

The arrow points to a cross in the background (no, it's not the house antenna).  I inserted the chocolate bunny  as sort-of my own Easter time "easter egg."
The arrow points to a cross in the background (no, it’s not the house antenna). I inserted the chocolate bunny as sort-of my own Easter time “easter egg.”

didn’t even notice it for some time.  I think my mind just thought of it as a telephone pole, until I started editing the images.

To sum up my thoughts on the game:  FUN; cuuuuute; quirky, certainly not just for kids; Garden Ops hosting is annoying; great AI; addicting; and, . . . it’s like playing in your favorite cartoon.  As the flower sometimes says, “Ahhhh, Boogie boogie boogie, Boogie boogie boogie!

OLDER UPDATES

Update, 08/15/14:  One large DLC, Suburbination, was released a few days ago (the article has been updated to include the additions), and new characters will be available from August 19 – September 26 via a special offer.  To receive the special characters, a new chomper and a new scientist, buy specially marked Cheetos at Target within the time frame given.  The Cheetos packs will also have a code for a free Craaazy sticker pack and for entering a contest to win either a customized Xbox One, Playstation 4, or customized controller.  If you don’t like Cheetos, then more for us – watch out, Target!  [Post-update info:  the contest didn’t work out too well, since many Target stores never received the Cheetos packs; shame on Cheetos!!  In response, however, EA made the new characters available to everyone in-game.]

Update, 06/30/14:  A new dlc will be available tomorrow for the Xboxes, and on the 8th for PC.  Tactical Taco Party Pack will  add significant content, AND it makes changes to the multiplayer party joining system.

Update, 04/26/14:  Microtransactions to purchase in-game sticker packs will begin next week.  This will only make content available sooner, not offer exclusive content to buyers.

Update:  A free DLC with significant new game content came out on April 15, 2014.  This article has been updated to reflect the new content.

This post was edited on 4/13/14 and again updated, adding new DLC information, on 4/15/14 and 4/20/14.  Images below are just for fun and will be rotated occasionally.  It was again updated June30/July 1 2014 with the release of the free DLC.  This content was updated regarding the new Suburbination added content on 8/15/14; some general updating and editing were also done.

Hot Rod Chomper with Band Punk hat, High Tide mouth, Garlic Cloves organics, and Squiggles tatoo (skin).
Hot Rod Chomper with Band Punk hat, High Tide mouth, Garlic Cloves organics, and Squiggles tatoo (skin).
Camo Cactus with 1969 Decor tatoo (skin), antlers, and Exceptional Puppets.  This cactus is exceptional!
Camo Cactus with 1969 Decor tatoo (skin), antlers, and Exceptional Puppets. This cactus is exceptional!
Shadow Flower with squid hat, spy glasses, future organics, and razor teeth.
Shadow Flower with squid hat, spy glasses, future organics, and razor teeth.

Garden Warfare: The game for Christians (and others) who prefer bloodless mayhem

A shooter even your mother could love.

Update:  While this article is still relevant, I have a newer article that is more game-descriptive and where I will continue to add new material as new game additions come out.  There were major additions in July and August, and there will be yet more in August.  Please see that article for details.  Garden Warfare (PvZ):  Hosting, False Flowers, and that Bomb Carrying Gnome

Update:  A free DLC with significant new game content came out on April 15, 2014.  The article linked below contains new content information.

Update: If you to want to find out more about Garden Warfare after reading this little post, you can take a look at my newer, detailed article.  I wrote it after having played it a good deal and investigating it some more: Garden Warfare (PvZ):  Hosting, False Flowers, and that Bomb Carrying Gnome

Update:  Free DLC (via automatic download) will be available March 18, 2014.  It adds a new map, new game mode, and lots of extras for the characters.

The wildly colorful and chaotic, as well as constantly delightful, Garden Warfare is now out!  This new everyone-rated third person shooter is based on the fun and popular “casual” game, Plants vs Zombies, and isn’t shy about comparing itself to Modern Warfare It is currently available for XBOX 360 and XBOX One, and comes out for PC on June 30th.  (It is published by EA–and there is a note about this company at the end of this post–and was made by subsidiary PopCap.)

A popular reviewer summed the game up:  “Garden Warfare is a surprisingly good third-person multiplayer/cooperative shooter. A refreshing light-hearted twist on class-based multiplayer games, with the depth and polish that you would expect from usual suspects in this genre.”  (Visit the linked page for his excellent review.)

My son, who plays third-person shooters but is getting a bit tired of them (he’s already regretting buying COD Ghosts), was more than happy to try this game out, however, and he loves it.  I like colorful things done well, and odd humor, so I love it as well.  I don’t like playing third-person and I’ve never been into “shooter” games, but still, this is fun.  The characters move in cute ways, have gestures, make fun noises, and have a surprising number of unlockables to change appearance.  When someone vanquishes you you get to see a slow-mo of them seconds afterwards, which helps to see all the different characters and their diverse and often hilarious get-ups.

There is no blood, gore, sex, or cursing–and muting fellow players is easy–so it’s all just extreme “duck-shooting” chaos, “gardening,” explosions, avoiding tunneling zombie-eating plants (Chompers) or flower power death rays, shooting yourself out of a cannon to get to the last part of a map, and so-on.  The three levels of game play, as well as the variety of characters and their numerous options, makes for continually complex and fresh gaming fun.  (A note on bugginess–we have played it on the 360 and haven’t noticed the bugginess, at least so far, reported by players on XBOX One.)

It’s technically possible for you to play by yourself in Garden Ops mode, but unless you’re really good, you won’t get far nor get as many rewards as you could playing with others; the game is made to play with with a small group (and this can be in private with friends only), in Garden Ops, or a large group, in public multiplayer mode.  Of course, you need XBOX live to play the game.

There are many maps (I love the first one that includes a very bright and homey trailer park) and types of game play, such as just shooting it out, defending your garden, or defending multiple bases, etc., and oodles of unlockables.  Just one example of the fun-being-a-kid aspect of this game is the manner in which customizations are had: you buy packs of “stickers” to open the surprise inside.  These look like packs of real-life game cards, like for Pokemon, that you buy at the store.

Besides customizing the eight basic classes of characters, there are powerful variants to each character that can be purchased via sticker-pack too, as well as items like spawnable plants and zombies.  Who can’t but love an “outhouse zombie,” the zipping “garlic drone,” the goofy yet impressive “robotic zombie head,” or the giant corn cannon that releases explosive popcorn?  So if you’re looking for a “clean” game that easily rivals, if not improves upon, the popular shooters out there, I don’t think it could hurt to give Garden Warfare a try.  Enjoy a sampling of game images, below (these official images actually don’t do the game justice, and I will add screen shots from a video feed when I have them).

Chomper ready to chomp.  http://www.ea.com/garden-warfare/images
Chomper ready to chomp. http://www.ea.com/garden-warfare/images
Disco zombie with deadly disco ball move.  bit.ly/1cFDFS1
Disco zombie with deadly disco ball move. http://bit.ly/1cFDFS1
A mad scientist, apparently having teleported.  http://bit.ly/MXQZok
A mad scientist, apparently having teleported. http://bit.ly/MXQZok

A note to Christian readers (and those who try to only buy products from reputable companies):  For anyone who’s come here looking for something satanic to avoid, this might be a tough choice; I was loathe to buy an EA game myself.  I get views to my blog daily from readers looking for something satanic, and in this case, Garden Warfare’s publisher EA (Electronic Arts) might be considered evil.  However, Garden Warfare was developed by PopCap, the makers of the Plants vs Zombies series for some time now.

I haven’t done a ton of research on PopCap, but from what I know, they seemed like a good company prior to their purchase by EA.  This happened in 2012, after which “EA and PopCap” fired 50 employees.  Besides that wonderful move, EA has a bad reputation among many gamers for these reasons (it was voted the worse company in America two years in a row), and others on this page–do scroll down to the lawsuits and such.  April 26, 2014 update:  I missed a good article on this subject earlier, but better late than never; EA is the Worst Company in America, Now What?

[This post was updated and expanded on March 11, 2013]

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Another great review (besides Fanboy’s, above):  Review – Plants vs Zombies: Garden Warfare will have you surrendering to the silliness

At the time of this writing, the Garden Warfare wikia page was up but many subpages were not:  Plants vs Zombies: Garden Warfare

Let’s look at ALLL the new things in COD: Ghosts (generally speaking)

COD Ghosts new female soldier (http://icdn4.digitaltrends.com/image/cod-ghosts-mp-325x337.jpg).
COD Ghosts new female soldier (http://icdn4.digitaltrends.com/image/cod-ghosts-mp-325×337.jpg).

Note:  This article will be updated as new information becomes available.  Updated and rearranged  on 08/23/13.

Ok, onward to the new fun things in Ghosts, in concise list form for your convenience.  😉

  • Audio and Visual.  As expected, of course, these have been improved.  The sound in particular, however, has been redefined.  Ripping bullet and explosion sounds will be more realistic relative to your specific environment.
  • Maps.  Maps are now “dynamic” with interactive elements.   There will be limited instead of no environmental destructibility, where at least some buildings and objects can be rigged and triggered, and some maps will be changeable with certain kill streak rewards.  The mini map in the upper left corner is bigger and better, and the leader board is replaced with a mini score board in the upper right corner (it can be enlarged for more data when desired).
  • Field Orders.  All modes (but campaign) will now have field orders, found in a randomly generated brief case on a dead body.  These are little “quests” you can try to accomplish before you die, and if you’re successful, you get a care package.
  • Modes of Play.  There will be 20 modes in Ghosts, unless they decide to lower this number as many in the COD community think this many modes will spread the players out too thin (there are 12-16 in Black Ops 2, depending on how you count them).   The “Infected” mode from COD MW 3 is being brought back, to the cheers of many. “Cranked” mode is timed and therefore intense.  If you don’t get a kill within 30 seconds you “explode” (no gory scene shown), but as long as you stay in you get speed bonuses.  Other new modes are “Search and Rescue” and “Blitz.”
  • Emblems.  Thankfully, custom emblems will no longer be a part of COD except with clans (discussed more below).  In one way, this is unfortunate, since it was a fun aspect of the game and some emblem creators/artists came up with some great stuff!  My son enjoyed making emblems too.  BUT, too many immature fans created inappropriate emblems, and these were not moderated.
  • Your character/Custom Class.  Using your weapons will feel different.  There is jumping and sliding while shooting; overall, moving and interacting with the environments has been redefined.  Your character is now customizable, and the female soldier was added.  There are over 20,000 options for soldiers and since you can create up to 10 separate soldiers, this large number begins to make sense (although competing with other Men’s Fashion Games is a wise business move).  Apparently, then, there is no more custom class where you have to wait until you prestige to get another set of gear to use.  Instead, squad point currency is used to buy soldiers and customize them.  And since you can use them in squads, I’m assuming you can obtain them much more quickly than changing gear in the old custom class system. All this customization, coupled with the new perks system, allows for a whole new level of strategic thinking.
  • Perks.  There are many more perks and a new system of using points for these should prove fun.  Some points from customizing your character can be transferred to your perks instead.  (See Anon in the source list below for more info.)
  • Squads.  Tweaked version of Black Ops currency, where you receive squad points along with XP, allows for building and customizing squads.  There will be a squad mode with submodes to choose from, including single player where you play your squad against a total AI squad.  Or, you can choose to play any mode in the game with squads.  (See Kuchera in the source list below for more info.)
  • Kill Streaks.  20 kill streak rewards have been added, like choosing to be in Juggernaut Maniac mode (drift0r via Youtube opined that this kill streak was overpowered at the time of testing at Reveal).  Strike packages will now include support and specialist.
  • Death Streaks.  Removed.
  • Weapons.  Over 30 new weapons, with one new class: Marksman (with fast single fire rifles).  Scoping will now be different, more advanced.  Instead of the view outside of the scope being generic, it will be the world around you, only blurred.  Quick scoping has been majorly changed.  It will be much harder to do and it will feel different.  (See Victor in the source list below for more info.)
  • Game data transferability, mobile devices, new game for new console.  All game data is now transferable between all devices – and even all consoles, including PCs.  You can play using your character on your friend’s Playstation just as easily as on your own XBOX.  Being able to use your data on mobile devices should prove especially useful between clan members.  Also, if you bought Ghosts while you still had XBOX 360, say, and then later you decide to purchase an XBOX One, you’ll be able to get a new version of Ghosts from Gamestop for $10.
  • Clans, Clan Wars.  Clans aren’t new, but the system has been changed and added to.  Teaming up with other clan members is now easier, and there’ll be a new fun app, “Clan Chat.”  A new clan feature is clan wars; these last for two weeks and the winning clan gets a nice XP bonus.  Clans can have a customized emblem.  These emblems are created through the COD website or an app, and the designs are moderated.  The new streamlined way in which clans are matched up to play will hopefully prove to be faster and less frustrating.
  • Dedicated Servers.  Yes, there will be worldwide dedicated servers with XBOX One users.
  • Live Stream and Theater Mode.  Both of these features will no longer be available with the game.  Live stream, however, will be a standard feature of XBOX One itself and other new consoles, so to have it in the game would be redundant.

The next two paragraphs were previously the introduction to this blog post, but they weren’t helping people to read what the article is about.  I hope you’ll enjoy them anyway, especially the second paragraph.

Ok, so my son – who helped with this post – said I should really write a blog post on all the COD:  Ghosts changes (from COD:  Black Ops 2; release date Nov. 5th).  I expressed my surprise at his suggestion, since it seems the world would be filled with such blog posts and articles in very short order.  But, he said, many authors or YouTubers are claiming to cover all the changes, yet they don’t.  Ok . . . so I finally watch COD:  Ghosts Multiplayer Reveal, have him explain things to me while doing so (since I’ve been a spectator to the game only), take notes, look up a few things, and voilà . . . present to you a concise rendering of all things new (that have been revealed so far) with COD:  Ghosts.

Let me just mention something of an aside first, something that my son laughed at from the beginning of Reveal, and from out of the mouth of Activision CEO Eric Hirschberg.  Hirschberg said that COD had the “best fans.”  In reality, they may have the worst fans.  About a month ago there were days (who knows, maybe it’s still going on) of a COD:  Black Ops 2 developer receiving more than 100 vile (many extremely vile) threats every hour.  This huge overreaction came after the developer helped to make some changes to a few of the weapons in the game (yes, that’s all he did).  You can read about it here, Passion of the fanboy: What happens when angry kids threaten to kill you over a game, and at many other internet sites.  Ahhh, glorious fodder for those who are opposed to video game violence and lobby for changes.  As a note, one good thing about COD games is that you can mute out the other players, and so blissfully ignore the verbal abuse and filth such fans spew while playing.  If we couldn’t mute COD, this game would not be played.

Other Sources:  The Good, the Bad, and the Ugly (by drift0r, who played the game at Reveal); Squad mode will let Call of Duty: Ghosts fans play online without fear of assholes (Kuchera); The (known) WEAPONS of Call of Duty Ghosts -Weapon List UPDATED (Victor); Perks (Anon); Call of Duty: Ghosts – Infected Mode, Theater removed . . . (TmarTn).

Fallout New Vegas: Comments from a Christian

Update:  If you’re interested in the newest Fallout game, I have a detailed (two-part) review here, Fallout 4. Sometimes Bigger Isn’t Better (Overview) and Fallout 4. Sometimes Bigger Isn’t Better (Story)Note:  Here’s another FNV related article, a detailed look at the Honest Hearts DLC and its By the Waters of Babylon theme.  Thanks for checking them out!

Having played Skyrim so much, and liking it (for the most part), I finally ventured to play some other Bethesda games.  I played Fallout 3 for a while, then started Fallout New Vegas.  I was initially not going to get the game at all, simply because of its name.  I have no desire to go to Las Vegas, and deplore the “please sin in our city and enjoy committing adultery” TV ads put out from that place.  I was concerned that the game might glorify sin, although I was a bit confident that Bethesda as a company – while trying to appeal to the widest possible audience for its games – was still not into the glorification of bad behavior.

I like role playing games (RPGs), which Skyrim and the Fallout series are (my son plays Borderlands and tells me it’s an RPG, but it seems to have less freedom about it and simply more shooting – I just don’t think of it as an RPG).  Skyrim is more free however (and beautiful), it seems to me, with more rewards for exploration, than the Fallout games I’ve played so far.  These games let you fulfill your desires for adventure, for completing difficult tasks, and for mystery-solving.  So while these games are gory, crude (some sections of the games, and some game add-ons, have very crude language), and even sexual to a more or less degree, their verbal and moral choices contents are not much different than the real world.  The gore in the Fallout series is pretty nasty though, and there’s no way to turn it down.

And if you didn’t know, the Fallout series takes place in the somewhat distant future, after a major nuclear war.  The look is not futuristic, but more like retro 1950s (apparently evoking the falsehood of post-WWII optimism).

If you’re wondering if your teens should be allowed to play Fallout 3 or New Vegas, I think I would be criticized by many for saying “it depends.”  Fallout 3 does not have the sexual content that New Vegas does, that I’m aware of (Fallout New Vegas has at least two females that you can “sleep” with, and they aren’t spouses), though it does have some pretty crude language in parts.  The reason why I may seem wishy-washy about this is that, while I homeschool my son now, he had been to a small Baptist private school for two years, and what he heard and learned while there was nothing at all different than what is in the Fallout games.  What kids are exposed to these days is horrible, not just that they learn bad words or sexual things, but that so many kids are very selfish and promote actions that hurt others a great deal (and these often involve sex).  Truly, we live in a fallen world.

But to be more specific, Fallout New Vegas is not a game for older teens unless they’re very mature and have experienced the crudities of real life already (or read books with similar content).  One can play Fallout New Vegas for the adventure and play a good character.  Since it is an RPG, one can make all the best choices and do a lot of good in this fallen and war-torn part of the world, and basically ignore people and quests that are unethical.  That’s part of what a role playing game is, after all.  Whether you choose to let your older teen play it may depend, too, on your weighing of the game choices available for older teens.  Do you choose games that are simply all shooting constantly, like Black Ops II, or Borderlands II–which is inbetween an RPG and first person shooter, in my view–, or games that are non-violent . . . well, you might be wishing for too much there . . . though there is Minecraft (which both my husband and son like to play) and sports games (which they don’t).  And, of course, it would depend on your teen’s attitude – does s/he simply want to play a challenging game that is basically realistic, or are they out to experience a sinful fantasy?  If the latter, then no matter the person’s age, there’s a problem there if one calls themselves a Christian.

Basically, these games are like living in a fantasy book, where you make the moral choices while battling for your life.  And while dealing with gore.  If the gore takes too much effort to deal with, don’t play the Fallout series.  Skyrim has very little gore compared to these.

Some other comments.  If you buy the Ultimate Edition of Fallout New Vegas, it comes with all the additional content.  “Old World Blues” is good to play as early as possible since it has your own home in it with all the work stations, and talking appliances.  It has quirky juvenile humor.  “Dead Money” is very unpleasant and there isn’t much reason to play it, except for additional game play time (it is very gory and my husband even thought it was just stupid and low of Bethesda).

"Old World Blues" image drifting around the internet.
“Old World Blues” image drifting around the internet.

“Honest Hearts” is pretty, well, the scenery is quite a bit prettier than the main game’s map; it is in Mormon territory and this added content astonishingly quotes the Bible.  This is pretty cool, actually, but the buzz I got from that dissipated upon hearing the outcome of the quest’s story.  Main quests in the games have a visual story that plays when you complete them, showing different outcomes based on the decisions you made in the game.   Because I helped the tribes defend themselves against the violent, slave-taking invaders, Bethesda chose to say that the tribes became militarized instead of just going back to their way of life.  Wow, Bethesda, no on can defend themselves without becoming militarized . . . (pretty bizarre attitude for a violent video developer).

Another religious aspect of the game, though subtle and apparently confusing, is the inclusion of the Followers of the Apocalypse.  This group has a very nice cross as its symbol and this is not hidden.  They reside outside of the Vegas Strip in an old Mormon fort, while giving medical and educational aid to the area residents.  If you visit the wiki site and read up on The Followers, you will read that they are a “secular humanist” organization.  I’d like to know what secular humanist organization will use a cross as their symbol?  Part of their reasoning comes from something the founder of the group said in an earlier game, about not worshiping so much as helping people.  So, at least to a degree, one can’t blame atheists or anyone else for being confused about them.

What I don’t like about this aspect of the game is that while these people appear to be Christians, with their traditional cross flag and their type of aid that is traditionally Christian, they are in a Mormon fort.  An uninformed player could easily get the impression that “Christian” and “Mormon” are the same, though they are not at all the same.  Of course, Mormons have been pushing the Christian claim hard for some time now, but any real look into their main doctrines will show that many are diametrically opposed to basic Christian belief.

If you want an overall rating of the game, I’d say it’s OK.  There are problems with it, like the multiple quest-arrow system that you can’t adjust or turn off, it not having a compelling enough main quest storyline, and – this is a biggy – when the main quest is completed the game is over.  That is, you can’t play anymore unless you go back to a previous save.  It’s very odd.  Originally, I had finished the main quest before doing all the added content.  I was shocked to find that the whole thing ended, so went back (the game does give you this choice before it shuts down).  Frankly, I have no desire to play the game again, though the thought came to mind because of the additional “Old World Blues” content.  It’s upsetting that it wasn’t a part of the original game; it doesn’t do anyone any good to get a fantastic and helpful home when the game is just about over . . .

Video game violence: Skyrim vs Fallout 3

If you’ve read any of my Skyrim posts, you’ll know that I like Skyrim quite a lot and recommend it.  I’m writing this little post for parents, basically, who don’t know that much about video games.  When I wrote my first post on Skyrim, I knew that there were games that were more violent and had more gore in them than Skyrim, of course.  But after playing Fallout 3 – another Bethesda game with similarities to Skyrim, I wanted to share some thoughts.

Fallout 3 (2008) is violent and gory, no doubt about it.  It is rated M for mature, but so is Skyrim (2011).  Now, Fallout 3 is far gorier and has much more foul language in it (especially when the DLCs are added in), than Skyrim.  So, how can anyone know about these games unless they play them?  I mentioned in other posts how Skyrim has “passive gore” (bloody skeletons lying around), but that the game can become gorier if the right “perks” are chosen.  With Fallout 3, one cannot turn down the gore.  Comparing these two games, I’m surprised Skyrim isn’t rated T for teens; if the gore couldn’t be “turned up,” I imagine that it could be so rated.

Fallout 3 is definitely a grown up game, if anyone is interested in playing games like that.  It is a high quality game, with lots to do and actually much humor.  It has a lot more humor in it than Skyrim, and it is far far less glitchy, too.  It is more challenging, for sure, and the atmosphere and information in it are worth thinking about (the game takes place 200 years from now, after China and the USA have a major nuclear war).  It is like a morbid, crazy, and humorous Easter egg hunt for grown-ups.  But, all in all, these games are for people who want to relax and have the time to do them.  When I was a young adult, I was interested in my education and career, and rarely even watched TV.  I’m not sure how alluring these games would have been to me, since they are quite “addictive” (who wants to stop looking for eggs in the middle of the hunt?), however.   I believe this is something to consider when addressing game play of any kind with one’s kids.

From a Christian-cultural perspective, there’s one thing I think is neat about Fallout 3, and I wonder if it holds true for Fallout New Vegas (2010) or for the upcoming Fallout 4.   This is the fact that Jesus is held to be the epitome of good in the game.  Jesus is not talked about (that I know of right now), but when you behave well in the game and seek to be a good character, the term “karma” is used, but the image shown for the best levels are an image easily recognized as Jesus.  While the game makes fun of people following any old thing in the name of religion, it obviously gives a nod to true good.  There’s nothing wrong with pointing out how people make up religion and follow false prophets – it is something Christians should probably talk about publicly more, in fact.  Are we interested in people knowing the truth and getting into heaven, or could we care less that people are so easily led astray?  We are compared to sheep in the Bible, after all.

Note:  If you’re interested in finding out more about the Fallout series, my related articles are:  Fallout 4. Sometimes Bigger Isn’t Better (Overview),   Fallout 4. Sometimes Bigger Isn’t Better (Story); a detailed look at the Honest Hearts FNV DLC and its By the Waters of Babylon theme; and Fallout New Vegas: Comments from a Christian earlier.  Thanks for checking them out!

On Skyrim: A Vent from a Christian Parent (a mom who plays)

Fighting a dragon in Skyrim.  From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/
Fighting a dragon in Skyrim. From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/

Maybe you’ve come here before and read one or more of my posts on Skyrim.  If you haven’t, and you’re a parent interested in knowing more about the game, please also read my earlier review for parents.  It would probably be better if you read that one first, actually, since it presents the positive aspects of the game.  And just by way of warning, there are all kinds of spoilers in both posts.

I decided to write this not because I didn’t know about some unpleasant things about Skyrim before (though I know more now) – from a Christian perspective – but out of frustration over the questions presented on a major website.  A great percentage of these questions show that a lot of young people like to play all of the bad aspects of the game, and miss the complexities.  If you are a Christian and let your teen play without watching and knowing what they’re doing, maybe you’ll want to.  My son hasn’t played lately, but when he did, he liked to play bad characters once to see what they were about.  I didn’t like that he played some of the roles he had, but I talked with him about it.  It gave me an opportunity to find out what he thought of things presented in the game, and if he did something bad in the game, how that might or might not reflect on his real-life actions and attitudes.

There are certain things that I really didn’t want him doing, and he didn’t – like selecting the perk where your character will be able to cut people’s heads off.  This is bad enough in quick game play, but in Skyrim slow-motion, close-up cut-scenes happen randomly and they would include the slicing off of heads.  If a parent is concerned about what their child can select as perks, they can easily see all available perks from the perk trees, viewable after selecting the Skills menu.

The problem with Skyrim is that it is made by a corporation seeking the largest possible market (the Elder Scrolls series did not start out this way, and previous games were more specifically moral).  While the Dovahkiin – your character, the Dragonborn – is SUPPOSED to be a good SAVIOR type of figure, the player can choose to do all kinds of evil things.  Not only that, but there is quite a bit more to do in the game if the player decides to do these bad things.  Please watch the video below to hear the theme song, which is awesome, and read the words of the song.  They talk of the character of the Dovahkiin and of the main quest of the game (though there is a secondary main quest too).

As a parent, you may want to know more specifically about what I’m talking of in order to decide if you want to limit your kid’s game play in these areas.

1)  The Thieves Guild.  In past Elder Scrolls games, the Thieves Guild was more like a Robin Hood sort of organization.  In Skyrim it is not, and it is controlled by Mavin Blackbriar, a super evil, powerful, business woman who has a whole heck of a lot people fooled.  The most disturbing thing about Skyrim, when I first started playing, was finding out that you cannot get rid of Mavin and stop her murders and mafia-like activities in Riften – even though it seems like the game-makers intended to let you do something.  By the way the characters in Riften talk, and by the notes you find, it seems as though bringing Mavin to justice will be a quest . . . but in the end you can’t do anything about her.  In any case, there are lots of quests to do with the Thieves Guild and lots of items unique to the guild to be had, so it would be tempting to a lot of people to be in this guild.

2)  The Dark Brotherhood.  These are assassins for hire.  Mavin is in with them too.  You get the picture.  Again, quests and loot . . . so it’s tempting to play as a bad guy.

3)  Vampires.  The Dawnguard expansion allows the player to be a vampire, but the main idea is to be a part of the Dawnguard – vampire slayers.  The castle with the vampires is pretty disgusting and I think the game makers did an OK job of making vampires a negative thing, while still providing a mass-market expansion.  Vampires of course feed on humans.

4)  Werewolves and the Companions.  Being a werewolf in Skyrim can be only a matter of being stronger once a day, but there is the option to feed off of a human (cannibalism) in order to maintain the form a bit longer. With the Dawngaurd expansion, however,  it can get nastier.  Dawnguar adds a werewolf perk tree, and unlike the other perk trees, perks can only be ge gained by eating human hearts.  Yeah, gross.   There is a non-Companions quest in Skyrim that conveys the evilness of lycanthropy.  I not only included the Companions here because it is the group where you acquire lycanthropy, but I wanted to mention the less than charitable intentions of the Companions.   They only do good works if they’re paid, and one gets the impression that the more they are paid, the more likely they will be to go out and actually do the job.   A good thing about the Companions is that you get the opportunity to cure the leader of his werewolfism, which he very much desires.

As discussed in my original review, Skyrim is a complex game if played the way it was meant to be played.  One quest that I found to be bad, that seems like a good thing to do at first, is the Gildergreen quest.  In this quest, you are to recover an evil blade (hey, a clue there), which is needed in order to collect the sap of a certain tree.  The reason you need this sap is to revive the Gildergreen tree in Whiterun.  Before you revive it, it looks dead; afterwards it looks alive and vibrant, with purple flowers.  So WHY would that be a bad thing?  Well, you wouldn’t really know at first.

The first hint is the evil blade, but then, a lot of things in Skyrim are just things and don’t necessarily live up to their names.  But there is another hint.  When you go to where the mother tree is, which is in a very large, beautiful, and tranquil lit cavern, you encounter some people there enjoying the sanctuary.  When you talk with the lady there, you can ask her about the tree and the blade, and she responds very negatively to you.  Ok.  So . . . what do you do?  It doesn’t seem that bad or anything – you just want to revive the tree in Whiterun.  But what happens, no matter how hard you try to control the situation, is that the persons in the sanctuary get killed by the guardian Spriggons when you cut the mother tree for its sap.  Is reviving an old tree in Whiterun worth the lives of those people?  Not in my book.  The Whiterun folks can get a new tree!

I think the Gildergreen quest is actually a good lesson in deciphering information and choosing to do the better thing.  Skyrim is full of mental and moral exercises such as the Gildergreen quest.  A problem with this, however, as with the evil groups and quests in Skyrim generally, is that the player must choose not to do a lot of available game play.  As an adult I’m not very tempted to join the evil groups and do evil things, but for a lot of young people these might be tempting (especially in the presence of peer pressure).  I do think Skyrim has A LOT going for it compared to other games: visual and musical beauty, complexity (good luck trying to decipher all the purposefully conflicting books and dialogue regarding the history and religion of not only Skyrim, but that of the continent it’s on, Tamriel), historical and mythological aspects, etc.  As a Christian parent, I think it’s OK for older kids to play as long as the parent(s) knows about the game and is at least somewhat involved with their kid’s gameplay.

[Section on lycanthropy updated on Jan. 23, 2013]