Tag Archives: gaming

Starfield “Religions”, Part 1: The Enlightened and The Promised, and Possible Real-World Influences

[transcript of video] [updated on August 11, 2025]

If you clicked on this video you probably already know something about the video game Starfield, but just in case you don’t, Starfield is a huge open-world (or galaxy) single-player game made by Bethesda Game Studios. It came out in 2023, had various updates, and in 2024 an expansion called Shattered Space was released. This video covers all that material, and if there’s something new to add based on an expected 2025 expansion, then I’m sure to have an update out.

There are three “religions,” of sorts, emphasized in Starfield. One is the atheist group called The Enlightened. Another is the followers of the Great Serpent, The Promised. And lastly is one that the main story is most connected to, the Sanctum Universum. The last one will be the topic of a Part 2 video, so be on the lookout for that. I’ll also get into more of what Bethesda said their intentions were concerning the inclusion of faith questions in this game in that second video.

Now, you need to know at least a tad bit of Starfield’s historical lore to put these belief systems in perspective. Starfield’s story is one of a possible future of Earth and humanity, with your character starting out in the year 2330. At that time only a few of the galaxy’s star systems had been settled to any degree, out of the 120 that currently exist in-game. As a note, even though characters often use the word universe when they seem to mean galaxy, our Milky Way Galaxy contains over 3,900 solar systems, and humanity only explored a very small fraction of these by the time the game takes place.

But traveling back to the past, humans started living on Mars in 2100; the settlement is a company town called Cydonia. An interstellar “grav drive” was developed after this, being successfully used for the first time in 2141. This turned out to not be wonderful, however, as its original design led to the destruction of the Earth’s atmosphere, with Earth becoming uninhabitable by 2203. Besides Cydonia, the larger settlements are New Atlantis from the 2150s, Akila City from the 2160s, Gagarin Landing (from maybe the 2160s, Neon from the 2180s, and Dazra from the 2190s. Important to the religious content of the game is the fact that as the Earth’s demise was approaching, no messiah of any type either came or returned, so it can be guessed that most people gave up on the “old Earth” monotheistic religions. Reference to them in-game is either nonexistent (depending on the religion) or rare; there are no old world scripture books to be found, though other books that people evacuating from Earth brought with them are common. So religion in Starfield starts with a fairly clean slate.

[Now, The Enlightened]

Not surprisingly, though, the basis of the Enlightened is age-old. They are an atheist group, being charitable secular humanists. Personally (and there are philosophers who concur), I think that it takes some faith to believe that something doesn’t exist when no one has proven that to be true. Anyway, there actually isn’t much to the Enlightened in the game. They seem to exist in-game only to have their aspect of the faith arguments represented. There are two sets of texts related to them, Charity in a Godless Universe (parts 1 – 4) and Jake and the Enu (parts 1 and 2). As an aside, don’t you just love these names? They are good, poetic names. Ok. The texts are very simple and do not make any real case for the universe being godless. The Charity books are one young person’s experience with an isolationist sect that she presents as mean-spirited and hypocritical. She may be right, or she may not be telling us the whole story. Either way, a single group of mean people doesn’t warrant a belief in the nonexistence of God.

The Enu books tell us something like a “just-so” story involving early farming people that are strangely too ignorant to know where water comes from (except when it rains, I presume). The two groups are in conflict over a shared water source until they realize it doesn’t come from idols, but from a spring. This realization causes them to reject the idols and resume their neighborliness. So, somehow it’s the idols’ fault that they couldn’t get along. Take away the “gods” (that is, religion) and humans will no longer have conflict. Viola! This idea is commonly promoted by atheists. Interestingly, Bethesda has included conflicting information in regards to these religions or philosophies, either to let you know that things are not all that they seem or as a way out of the game not committing to any belief system. When it comes to the Enlightened, their representative in Akila City is one of those wrenches. When talking with him, he says that people can help each other grow spiritually.

When it comes to real world influences on The Enlightened it seems hardly worth mentioning them, as their claims for not believing in God seem to be common knowledge. But I suppose it could be argued that they represent the New Atheism—or at least modern philosophical thought on the subject, as opposed to post-modern. The New Atheists were activists for the non-belief in God, being openly antagonistic towards Christians. So too, the Enlightened’s book sets are anti-religion. New Atheism is said to be dead now, being a thing for about 20 years, say about 2002 to 2022.

It should be noted that most characters in the game seem to believe in an afterlife, but are unclear on the specifics.

[Now to the believers of The Great Serpent: The Promised of House Va’ruun]

The second group, the people who believe in The Great Serpent, represents an actual in-game religion. And it’s a doozy. Todd Howard, the head Director of Starfield, said that the game was originally inspired by both the Bible and Star Trek II: The Wrath of Khan, the one from 1982.i Well, faith in The Great Serpent is more Khanesque, though really, the stories are very different from one another. Probably the only thing remotely biblical about this religion is that the followers express remorse, like Christians do for sins, and many blame themselves for the calamity that befell them in the added content, Shattered Space.

So what are the basics of this religion, and how did it start? Faith in The Great Serpent did not begin on old Earth or Mars, where the colony ship Archimedes took off from in 2190ii, but is based on the experience of one flight member, Jinan Va’ruun. It seems remarkable that all those on board the colony ship, later renamed The Mourning—as in grieving, not a bright new day—would come to believe Jinan’s story. I surmise, though, that you either drank his Kool Aid or found yourself disappeared, as that is how their theocratic society operates in the game’s present time. This is not to say that his experience didn’t happen. It becomes obvious that he believed it to be real as you navigate your way through the story of Shattered Space.

His experience of meeting what he calls the Great Serpent happened during one of the grav jumps the colony ship made. Because he lost consciousness during the jump and then acted pretty crazy afterwards, people were wary of him. As a note, there are tapes in the vortex-corrupted Scaled Citadel that you can find that seem to give you reason to doubt the authenticity of Jinan’s vision, but his later action of trying to find a physical way to reconnect with the Serpent serves to show his sincerity. Even so, the recordings also give you reason to not fully believe Jinan’s version of things to come.

After the ship landed and the colonists found themselves trying to set up their new lives, they began to listen to him. At least that’s what we find on the recording called “An Admission.” I think there’s good reason to believe that this tape is “made up,” or that at minimum it leaves much out. We also find that there was an original governing council, which would make sense since the ship was a colonizing one. But Jinan ended up taking over this council. He set up the theocracy called House Va’ruun, with four noble houses beneath his own, with these houses providing council members. The houses, by the way, were purposefully made up of diverse people and families, so it can be confusing to the player when encountering house members that look and sound quite different from one another.

So belief in The Great Serpent is required of all people on the planet now called Va’ruun’Kai, with “all must serve” being their maxim. They call themselves The Promised. The location of Va’ruun’Kai is kept secret, even though House Va’ruun signed a treaty with the other colonizing bodies in the past. Since not even their spies know the planets’ coordinates, the implication is that citizens are not permitted to leave. You can also guess that people are not allowed to have outside contact by looking at their literature. Old world books found frequently in the rest of the galaxy are rare here, having been replaced by rewritten versions of the classics. Examples are: A Tale of Two Systems, A Serpent’s Carol, and Nicolai Nicklesea. The vast majority of people live in or very close by to Dazra City, their only deal development. They also have a very large space station, though rendered unusable, which is the location of the start of Shattered Space.

Their theocracy is a strict one. Anyone who is found disrespecting The Great Serpent is apparently not seen again, at least where there are guards. After you finish a certain mission, you can frequently hear citizens talking about how one of the top officials, Viktor Veth’aal, had his own son killed over non-belief. Once in a while you can hear someone warn the person they’re conversing with that they could get into trouble for what they’re saying, while others remark how someone they knew hasn’t been seen since saying something questionable in earshot of a guard. While this is certainly disturbing in itself it seems even more crazy at the present time, seeing as a huge percentage of their population was just wiped out along with half the city.

Being a theocracy, the city is imbued with religious symbols, statues, and shrines. Worship is a constant, although the main center of worship at the Scaled Citadel is destroyed as part of Shattered Space‘s main story line. Let’s talk about that for a minute since you can only see it during the last big battle of the added content. The place of worship inside is very large, as one may imagine, and it is very sleek and modern, very high class looking. It reminded me of a wealthy megachurch. I’m sorry I don’t have a screen shot of this. At the time I did the Citadel battle I wasn’t thinking I’d be doing a video, and experiencing the building is a one-shot event. At any rate, if you pay attention, you can see a smaller place of worship outside, dedicated to The Fang. This area is quite different from the worship hall, having pointy art panels and blood strewn on the altar and floor. Since there isn’t any talk of sacrifices—other than the one children are forced to do at a certain age—I don’t know what the source of blood is. Perhaps the children did the required ritual killing of their pet groats here. . . . my mental images of this are not wonderful. In any case, after the Citadel is destroyed, the bloody floor can still be seen, along with the fangs floating above.

Outside of the city there are very large shrines where people make pilgrimages. You can discover through a guide at one of these shrines that not all of The Promised look fondly at their violent past. They are definitely a divided people in regard to violent vs peaceful worshipfulness; there are even a few Vortex phantoms that are peaceful. At these shrines, you too can gain spiritual strength, which is an interesting take on religion and faith. After all, your character probably doesn’t actually have faith, though you can role play like you do. I didn’t claim to have any real serpent faith in the game, so just being you is enough to gain powers from the shrines. Interesting, too, is a surviving spiritual leader, Inaza Kaisir. She has seen visions which turn out to be accurate,iii proving to her non-believing scientist brother that there’s more to knowledge than what science can provide. So, there are things in the game to indicate spiritual or supernatural realities, even though there are also the opposite indicators of false beliefs, false hopes.

Ok. But who, or what, is the Great Serpent? The Great Serpent is the being that created everything, and it sits coiled around the heart of the universe. According to Jinan, it simultaneously is us and lives in us; it also supposedly loves everyone. (I’m sorry, but I find this really hard to swallow, as snakes just don’t seem to be the loving type. Do they give good hugs? Who cares if a snake loves them, honestly? And if it is us, then what, did it just find a complicated way to love itself?) According to Jinan, in the “From the Scriptures” and the “Serpent’s Crusade” recordings found in the Citadel, the Serpent told him to “prepare the way” for The Shrouding, the coming event where all but The Promised will be destroyed. However, who decided the method of preparation is not known, but Jinan clearly wanted to carry out the blood-letting method. It should be noted that Jinan says that the serpent’s form is “beyond grasp,” so why he says it’s a snake is not known. Beyond this, not much about their beliefs is provided to the player, as the multi-volumed “Va’ruun Scriptures” is not readable.

The Va’ruun’s history is brief, spanning less than three full generations (~140 years) from a single colony ship. In order to prepare the way as the Great Serpent commanded, some of them made contact and lived among others in the settled systems. Jinan claims they behaved as friendly missionaries, but the settled systems claim that they acted friendly only to spy on them, to get important information for their planned attacks. I tend to believe the settled systems’ version, since it would’ve been unnecessary to attack the people you were supposedly trying to convert and who would be destroyed by The Shrouding anyway. The Serpent’s Crusade lasted from 2240 to 2263, when Jinan’s son Jarek sued for peace after Jinan’s death. In any case, how they could fight for that long, with such a limited number of people, is a mystery, shall we say. The Va’ruun officially completely isolated themselves at this time.

The ending of the Serpent’s Crusade led to a split in the Va’ruun. Jarek’s twin brother, Jandar, and one of the noble houses, didn’t agree with ending the “crusade” and thus broke from House Va’ruun. Some say they were pushed out. This violent group of people are known as the Zealots, but they continue to call themselves The Promised. Their powerful and unconversational modified soldiers are called The Redeemed. Zealots are found on Va’ruun’kai and other planets and moons in that region of space and attack anyone on sight. They never try to convert people, just kill them. House Va’ruun does not attempt to convert people either, and when you convert as part of the story’s quest line, it’s a completely unheard of event that shocks people. In fact, the ritual you go through is virtually a forgotten process, with the location being unkept and considered by many council members to be not worth keeping.

Before I move on to the possible real world influences of this religion, I should describe a bit of what the Shattered Space story line is about. This is not a review of Shattered Space,—if it was, I’d have more to say for sure—but some aspects of the dlc’s catastrophe have bearing on both the Va’ruun belief system and real life experiences. Major spoilers here, if you couldn’t guess. The title of this added Starfield gameplay, Shattered Space, refers to the otherworldly vortex unleashed into Va’ruun space by the experiments of Jinan and his grandson and current heir, Anasko. Jinaan began trying to find a means to reach the Great Serpent to converse with him since he hadn’t heard from the Serpent after the fateful grav jump. His research went far but was not completed before his death.

His grandson, who frustradedly admits that neither his father nor himself has heard from the Great Serpent, decides to carry on his grandfather’s quest. He does so and discovers a way to connect with the vortex that exists between universes. The Serpent isn’t to be found in this vortex, though. Interestingly, the game hints at the purgatory-like aspect of the vortex through a character at the dilapidated Abbas Seaweed Farm. He can tell you that he’s had a dream where he’s a ghost, and along with others, he’s forever trapped to roam abandoned halls. In his dream, he also thinks he’ll be forever apart from the Great Serpent. He seems very much to be dreaming about the Vortex phantoms you encounter on Va’ruun’kai. The phantoms themselves will occasionally cry out to the Great Serpent, asking him to release them from their trapped space.

So Anasko, having discovered that people can be made seemingly immortal and empowered by the vortex, decides to begin a new Serpent’s Crusade. His genocidal goal of destroying the people of the settled systems ends up killing a huge number of his own people though, and leaving permanent enemies around Dazra, which itself is half destroyed. You learn this, of course, but you are unable to tell the people that their god wasn’t punishing them since it was not what caused the disaster. Jinan was very controlling and violent, and Anasko continued along those lines, causing massive self-inflicted destruction. Now, let’s move on to possible influences on this religion from the real world.

[Possible Real-World Influences for House Va’ruun]

Early in the game you find that one of your Lodge colleagues, Andreja, is a run-away Va’ruun, so you might naturally think other Va’ruun are like her, being Caucasian with a Eastern European accent [see note VI]. You end up meeting an incarcerated Zealot briefly, and she also seems quite Caucasian; the Va’ruun ambassador in Jemison has a similar accent and blackish hair like Andreja. So, when I landed in Dazra for the first time, I was shocked that the official who met me, Malibor Dul’kehf, looks like an Amazonian Yanomami native! That is, dark hair with bangs and black facial and neck tattoos. He seemed to have walked out of one of my old anthropology texts. It turns out his hair is reddish, but I couldn’t tell in the dark lighting of Dazra. Andreja and the ambassador don’t sport the tattoos (though I had forgotten that the jailed Zealot did), but it seems that all other Dazra citizens and Zealots have them. They may have a black bar across their face, encompassing the eyes, but more often they have elaborate geometric designs. As you meet more people in Dazra, you come to realize that House Va’ruun is the opposite of homogeneous. Even the vocal accents vary widely, which seems pretty absurd for a small isolated population.

Anyway, as you progress through the Va’ruun story, you discover that Jinan Va’ruun and his son Jarek, as well as other random citizens, also look like Yanomami. Is there a reason for this, other than gratuitous diversity? It could be that the game is hinting at two things. One is that the Va’ruun’s violent nature is cultural, since the Yanomami, or Yanomamo, are known to be a very violent people. They became widely known when Napoleon Chagnon, an anthropologist who lived among some of them, published a book about them titled Yanomamo: The Fierce People. This was in 1968 and the book, after a number of editions, is still assigned in anthropology classes. It’s garnered a great deal of controversy over the years, but whatever one may think of the criticisms of Chagnon’s work, it doesn’t change the fact that the Yanomami were, and still are, very violent people. As Encyclopaedia Britannica says, “Yanomami are constantly at war with one another, and much of Yanomami social life centres on forming alliances through trade and sharing food with friendly groups while waging war against hostile villages.” The Va’ruun are worse since they refuse to even form alliances. And, Jinan’s grandson attempts to continue the galaxy-wide slaughter that is the Serpent’s Crusade. (As a note, you can begin to alter their isolationism, or renew the Serpent’s Crusade, by the choice you make at the end of Shattered Space).

The second hint could be in regard to Yanomami cosmology, and how they came up with it. It doesn’t seem far-fetched to think that Jinan’s experience during the grav jump was like a DMT or ayahuasca psychedelic trip that Yanomami and other Amazonian tribes take part in. Seeing snakes while using ayahuasca is extremely common and a snake, or pair of snakes, is common to the cosmology stories of various Amazonian tribes. However, the similarity seems to end there. The cosmology beliefs I read about when researching this unexpected rabbit hole vary quite a bit. In a book entitled The Living Ancestors by Zeljko [Zelko] Jokic [Yo-keech], the Yanomami reported believing in a giant boa that holds the whole of existence—encompassing five cyclical layers—within its abdomen.iv In Jeremy Narby’s book on the Amazonian Ashaninca, The Cosmic Serpent, he shares both his own drug-induced experience of snakes, and another anthropologist’s ayahuasca experience of spirit beings helping him see the reaches of the galaxy. Sound familiar?

Narby also covers how a snake, or two snakes, were creators and/or knowledge keepers in various ancient or primitive cosmologies around the world. In some of these, the snake encircles creation, as Jinan basically conveys in the game. Narby references Joseph Campbell’s books a lot, and who wouldn’t, as Campbell published many in-depth books on mythology and cosmology found around the world. In fact, Campbell’s book entitled The Hero with a Thousand Faces (1949) has been utilized by numerous writers of books, scripts, and game stories. It wouldn’t surprise me if it influenced some of the writers of Starfield.

The most common symbol of the Va’ruun, the ouroborus, is presented in a variety of styles. The ouroborus is a depiction of a snake eating its own tail. That the Va’ruun use the ourborus so much is kind of strange, since in a cosmological sense, it signifies the cyclical nature of death and rebirth. The Va’ruun talk of the destructive Shrouding event and how they will be the only survivors of that, as opposed to a rebirth. They seem to want everything dead but themselves, so what would they even do with a new creation with new people in it? This is very different from the Christian perspective, which is linear, but which does have a one-time destruction and recreation of Earth, when life will be brought back to God’s original non-violent conception. For example, animals and humans do not attack and eat each other.

The Va’ruun have a large variety of snake-like statues, but since the ourborus symbol is used so much by them, let’s talk about it more. First off, when reading about it online you’d think the term itself is old, when it’s not, at least according to the etymologies in the dictionaries I checked. The symbol is ancient, but the word ourborus was first used in 1921, utilizing a combination of Greek words, and apparently wasn’t used much until the 1940s. Looking at the indexes of the four Joseph Campbell books I have, ranging in dates from 1959 to 1986, not one of them lists the word ourborus. I was surprised at this and that’s why I Iooked into its etymology. So apparently it was a word coined or borrowed for its usefulness in referring to a widespread ancient idea and/or symbol. It should be noted that much of what you might read about it online is conjecture, with very little known of its actual meaning from any given ancient culture. One explanation for the snake becoming a symbol of cyclical life has to do with it shedding its skin. It’s as if it regenerates itself, like it is reborn.

The ourborous symbol is found in ancient Egyptian tombs, but not much is known about its Egyptian meaning. It’s conjectured that early on it simply represented daily and seasonal cycles. It could’ve been related to their conceptions of the cosmos and life after death, and one ancient source claims it referred to the world. The Hindu have their own version of a snake involved with creation cycles, Sesha. This 1000-headed snake is coiled around the universe and represents a circular view of time. (If you have the Adoring Fan as a companion, he’ll mention how some religions believe time is circular.) The Norse people also believed in a giant cosmic serpent, called Jormungandr. He kept a hold of his tail while he encircled the world, until the time foretold when he’d release his tail in order to do battle with the gods. The world, most of the gods, and Jormungandr end up being destroyed, but a new world rises. So Jormungandr was an agent of change, as other cultures’s cosmic serpents were.

The Va’ruun ourborus symbol most often seen is very abstract, or stylized, being a circle with some pointed flares. This abstract symbol is actually a set of five linear shapes placed together. Because it was so abstract, I wasn’t at first willing to assume that it was an ourborus, but there are other versions of the symbol that aren’t as abstract. On all Va’ruun computer screens, the background contains a simplified ouroborus, and this same version can be seen on the Va’ruun Scriptures covers. A very interesting version can also be seen on black banners at and near the high elevation Tul’shahk monastery outside of Dazra. Here, the black banners depict an ourborus in a state of destruction. To me, it looks as though it has been shot, and at the opposite side of the circle parts of the snake are either disintegrating or wholly gone. I have no idea what this signifies. Since the serpent looks like it got blasted, it doesn’t seem to depict the disintegration of creation by the creature itself. Zealots are in control of the place and the teacher is preparing people to fight, but the banners may be from the dislocated monks. A statue in the Scaled Citadel may be depicting the destruction of the cosmos, as it shows the ourborous separating and crystal-like formations emerging. But that blast at the lower right side, shown on the banner, is not part of the statue. So who knows. By the way, there’s a travel poster that is oddly like that statue, from the mysterious Trident Luxury Lines.

The elephant in the room so far is that in Christianity (and Judaism, but I don’t want to speak for it here) “the serpent” is a representation of Satan, the being which caused the Fall of Humankind and who was said by God to be THE continual thorn in everyone’s side (I paraphrase). He is understood to be the primary adversary of God and his plans. So it’s interesting to ponder why the being that Jinan saw during a grav jump would appear as a serpent, when the Sanctum Universum—the subject Part II—does not bring up anything like a serpent at all. Your character never encounters anything like that either.

I played through the main part of the game several times and pondered it, and because of that whole experience I did not seriously think that the serpent in-game related to our real-world Christian beliefs. Even though Satan was the first thing that came to mind when encountering information about the Va’ruun faith, I came to believe that the Great Serpent in-game was unrelated to Satan. The reason? There is no Christianity and not much biblical in the Sanctum Universum. There is some stuff that characters have said about God, outside of the Bible, in the Sanctum Universum, which I’ll get to in the second video. So basically, the game is unbiblical, so why would the main adversary of the Judaeo-Christian God be in the game? And, the whole Yanomami angle through me off.

It could be that it’s only a representation of the old creator being of various cultures, represented by a snake, clashing with more modern and more western ideas of who the creator god actually is. As stated earlier, the snake has been viewed as a being who causes transformation. And really, all the old gods are transformers, not actual creators. The Judaeo-Christian God is believed to be the actual creator of everything, however, and all that from nothing. But, as I paid more attention to the words used by the Va’ruun for certain things, I came to believe the Great Serpent likely represents Satan, because the words are used in an opposite sense from their Christian usages; they are a mockery, or even used as a method of giving a false impression of Christianity. What words am I talking about? Crusade, monastery, and the phrases “prepare the way” and being “born anew.”

The word crusade is not religiously neutral as it immediately brings to mind the Catholic crusades of the late 1000s to latter 1200s. Very generally, the purpose of the crusades was to take control of Jerusalem after increasing attacks by Muslims on Christians going on pilgrimage there. While the crusades may be criticized for a number of reasons, the crusaders were never out to kill literally everyone the way the Va’ruun are described as doing. To use the word “crusade” in this context is demeaning. Calling it the Serpent’s Terror would’ve been more applicable since the Va’ruun have indiscriminately killed anyone that’s not a believer. And, the Va’ruun, but more specifically the Zealots, simply want to genocide the settled systems. By the way, the Zealots try to claim in their “Zealot Scriptures Vol. 3” that Jandar “dispensed the gospel of Jinan,” but even if that’s true, the player never experiences a Zealot who is willing to talk to them for the purposes of conversion. To sum up, the word crusade in this context is a mockery, meant to demean the original crusades by suggesting an equivalency.

The Va’ruun also borrow the Catholic word “monastery” to try and force that meaning onto a religious community that did not share the same values. Early orders of monks had different rules, but generally speaking monks were totally devoted to spiritual life and lived according to Jesus’ teachings. Therefore they would not be going around killing people for not believing everything they said, they wouldn’t be remotely thinking like that. So when it comes to the word monastery, the peaceful and perhaps wine-drinking monk is very likely what pops into the minds of most people. Since all Va’ruun know what they’re culture and beliefs are about, the word would not have fooled any of them, so it must be that it was used for mockery.

And who would be most interested in mocking the true creator God and his believers than Satan? Which brings us to the phrase “prepare the way” that Jinan claimed the Serpent told him to do, in order for The Shrouding to take place. I could write a whole article just on this subject, as the phrase relates to God’s plan of salvation, which is peacefully offered to all people. In the New Testament, see Matthew chapter 3, Mark chapter 1, Isaiah 40:3, Malachi 3:1, and John 3:16-17, for example. But here it’s used as an excuse to eliminate all who do not accept the Serpent. How more mocking can you get? The serpent, or at least his messenger, Jinan, tells his followers that they will be the ones saved if they kill all non-believers. Jinan can be viewed as the Anti-John the Baptist, since it was John who told of preparing the way. But by this he meant to repent and cleanse oneself spiritually, for the Messiah was coming. Again, the two meanings of the phrase are very much opposed to one another.

The fourth word or phrase is “reborn”, or to be “born anew.” In Christianity it is a necessity to be born anew by God’s spirit, the Holy Spirit: the person of flesh is birthed again as a person of spirit. In Shattered Space you are required to go through a ritual to become a member of The Promised. Inaza, mentioned earlier, is the person directing you in this. At the end she talks with you and asks, “Do you feel born anew?” And if you have gone through the Unity in the main part of the game, you have the option of replying “There’s more than one way to be born anew, trust me.” Strangely, she responds by saying that “your confidence is impressive.” As a Christian myself, I would never say that there’s more than one way to be born anew, so I found this disturbing. In the context of the game, it is not anything to be disturbed about, but by its own admission Bethesda made the game about religion and big questions, to think about faith in our real world, so I do not take this specific language during an important conversion to be game-related only. So, I was pretty shocked this topic was in the game and I was offended by the possible real-world implication. Since the Va’ruun are so strict about their religion, I found Inaza’s response out of place as well.

I’d like to bring up one more thing, just something interesting to reflect on. The leaders of the Va’ruun, Jinan, Jarek, and Anasko, all lamented not hearing from the Great Serpent after Jinan’s initial and powerful experience. It no doubt made Jarek and Anasko, if not Jinan, question their faith in the snake-like being. They couldn’t admit their concerns to anyone. But Jinan had the audacity to think of forcing his way to the Serpent’s location via science. He seemingly failed, but secretly discovered a Vortex and a way to make humans become a part of it. Anasko continued that endeavor, making a Vortex Va’ruun army, but never finding the Great Serpent. He became a Vortex Phantom himself, just wandering about and disturbed, perhaps destined to be in that state forever. Is it not folly to try and force your way into God’s kingdom? It seems so. It reminded me of a verse in the New Testament, one that many find puzzling; well, translators are puzzled by it too and translate it in different ways. In the New King James Version, Matthew 11:12 Jesus’s words are translated as, “And from the days of John the Baptist until now the kingdom of heaven suffers violence, and the violent take it by force.” Jinan, like the anti-John the Baptist he seems to be, and his descendants are violent and try and take eternity by force.

To sum up, The Promised religion: worships a celestial being they liken to a snake, is relatively new, is based on a single experience during a grav jump by a single person, is much more into violence than proselytizing, is forced onto the population, punishes apostasy with death, and is a mockery of Christianity. Who wouldn’t want to join?! If I were in an informal setting I might speculate on how perhaps the original intent was for the Va’ruun to indeed be a less diverse group, descendants of Eastern Europeans, practicing a religion that has similar characteristics to an infamous modern day religious subset, and that maybe, perhaps, the Yanomami were thrown in later to make the flash-point analogy weaker. But I’m not in an informal setting.

However, I will say more about what I realized late in my dive into this subject. Jinan sounds like the words “Jinn” and “Jann,” Arabic or Semitic words for the generally invisible beings we call Genies. When I was in university it was still taught that Muhammad was influenced by a Jinn during his creation of Islam, which is generally otherwise taken from the Bible. That is what was passed down through historical sources by the way, not made up by my public college professor. Jinn are a belief from pre-Islamic Arabians and supposedly their most common form of manifestation is that of a snake. There is also a story about how Muhammad was friends with a giant Jinn snake.v Make what you will of that.

Thanks so much for listening! Please Like and Subscribe. I’ll probably put out a review of Starfield next, less formally without a script, and then in Part 2 I’ll more fully go over what Bethesda’s people had said about the religious aspect of Starfield, survey the Sanctum Universum, and then compare the belief systems to one another. Take care.

i  “Inside Starfield: how Bethesda's 'NASA punk' epic became the biggest Xbox game in a decade,” GQ Magazine, UK, Same White, August 24, 2023.
ii  One source said it departed from Jemison, just FYI.
iii  I'll discuss this more in Part II. Were her visions from The Serpent, and if so, who or what can give us visions?
iv  In Chagnon's 1997 edition of his Yanomamo book, there are four layers, though I'm not sure about the snake.
v  “Jinn Snake Companion and Prophet Muhammad Story,” https://www.youtube.com/watch?v=BMHIkgA7OhI

vi I'm not an expert, but others have said the same about her accent. I want to note, however, that I heard an Israeli soldier speak recently and to me Andreja sounds a lot like him also. So there's the possibility of Middle Eastern accent. I did not add anything about their language, which has marks like a glottal stop. This could simply be Lovecraftian, or could harken to either the Czechoslovakian or Arabic language.

On Skyrim: A Vent from a Christian Parent (a mom who plays)

Fighting a dragon in Skyrim.  From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/
Fighting a dragon in Skyrim. From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/

Maybe you’ve come here before and read one or more of my posts on Skyrim.  If you haven’t, and you’re a parent interested in knowing more about the game, please also read my earlier review for parents.  It would probably be better if you read that one first, actually, since it presents the positive aspects of the game.  And just by way of warning, there are all kinds of spoilers in both posts.

I decided to write this not because I didn’t know about some unpleasant things about Skyrim before (though I know more now) – from a Christian perspective – but out of frustration over the questions presented on a major website.  A great percentage of these questions show that a lot of young people like to play all of the bad aspects of the game, and miss the complexities.  If you are a Christian and let your teen play without watching and knowing what they’re doing, maybe you’ll want to.  My son hasn’t played lately, but when he did, he liked to play bad characters once to see what they were about.  I didn’t like that he played some of the roles he had, but I talked with him about it.  It gave me an opportunity to find out what he thought of things presented in the game, and if he did something bad in the game, how that might or might not reflect on his real-life actions and attitudes.

There are certain things that I really didn’t want him doing, and he didn’t – like selecting the perk where your character will be able to cut people’s heads off.  This is bad enough in quick game play, but in Skyrim slow-motion, close-up cut-scenes happen randomly and they would include the slicing off of heads.  If a parent is concerned about what their child can select as perks, they can easily see all available perks from the perk trees, viewable after selecting the Skills menu.

The problem with Skyrim is that it is made by a corporation seeking the largest possible market (the Elder Scrolls series did not start out this way, and previous games were more specifically moral).  While the Dovahkiin – your character, the Dragonborn – is SUPPOSED to be a good SAVIOR type of figure, the player can choose to do all kinds of evil things.  Not only that, but there is quite a bit more to do in the game if the player decides to do these bad things.  Please watch the video below to hear the theme song, which is awesome, and read the words of the song.  They talk of the character of the Dovahkiin and of the main quest of the game (though there is a secondary main quest too).

As a parent, you may want to know more specifically about what I’m talking of in order to decide if you want to limit your kid’s game play in these areas.

1)  The Thieves Guild.  In past Elder Scrolls games, the Thieves Guild was more like a Robin Hood sort of organization.  In Skyrim it is not, and it is controlled by Mavin Blackbriar, a super evil, powerful, business woman who has a whole heck of a lot people fooled.  The most disturbing thing about Skyrim, when I first started playing, was finding out that you cannot get rid of Mavin and stop her murders and mafia-like activities in Riften – even though it seems like the game-makers intended to let you do something.  By the way the characters in Riften talk, and by the notes you find, it seems as though bringing Mavin to justice will be a quest . . . but in the end you can’t do anything about her.  In any case, there are lots of quests to do with the Thieves Guild and lots of items unique to the guild to be had, so it would be tempting to a lot of people to be in this guild.

2)  The Dark Brotherhood.  These are assassins for hire.  Mavin is in with them too.  You get the picture.  Again, quests and loot . . . so it’s tempting to play as a bad guy.

3)  Vampires.  The Dawnguard expansion allows the player to be a vampire, but the main idea is to be a part of the Dawnguard – vampire slayers.  The castle with the vampires is pretty disgusting and I think the game makers did an OK job of making vampires a negative thing, while still providing a mass-market expansion.  Vampires of course feed on humans.

4)  Werewolves and the Companions.  Being a werewolf in Skyrim can be only a matter of being stronger once a day, but there is the option to feed off of a human (cannibalism) in order to maintain the form a bit longer. With the Dawngaurd expansion, however,  it can get nastier.  Dawnguar adds a werewolf perk tree, and unlike the other perk trees, perks can only be ge gained by eating human hearts.  Yeah, gross.   There is a non-Companions quest in Skyrim that conveys the evilness of lycanthropy.  I not only included the Companions here because it is the group where you acquire lycanthropy, but I wanted to mention the less than charitable intentions of the Companions.   They only do good works if they’re paid, and one gets the impression that the more they are paid, the more likely they will be to go out and actually do the job.   A good thing about the Companions is that you get the opportunity to cure the leader of his werewolfism, which he very much desires.

As discussed in my original review, Skyrim is a complex game if played the way it was meant to be played.  One quest that I found to be bad, that seems like a good thing to do at first, is the Gildergreen quest.  In this quest, you are to recover an evil blade (hey, a clue there), which is needed in order to collect the sap of a certain tree.  The reason you need this sap is to revive the Gildergreen tree in Whiterun.  Before you revive it, it looks dead; afterwards it looks alive and vibrant, with purple flowers.  So WHY would that be a bad thing?  Well, you wouldn’t really know at first.

The first hint is the evil blade, but then, a lot of things in Skyrim are just things and don’t necessarily live up to their names.  But there is another hint.  When you go to where the mother tree is, which is in a very large, beautiful, and tranquil lit cavern, you encounter some people there enjoying the sanctuary.  When you talk with the lady there, you can ask her about the tree and the blade, and she responds very negatively to you.  Ok.  So . . . what do you do?  It doesn’t seem that bad or anything – you just want to revive the tree in Whiterun.  But what happens, no matter how hard you try to control the situation, is that the persons in the sanctuary get killed by the guardian Spriggons when you cut the mother tree for its sap.  Is reviving an old tree in Whiterun worth the lives of those people?  Not in my book.  The Whiterun folks can get a new tree!

I think the Gildergreen quest is actually a good lesson in deciphering information and choosing to do the better thing.  Skyrim is full of mental and moral exercises such as the Gildergreen quest.  A problem with this, however, as with the evil groups and quests in Skyrim generally, is that the player must choose not to do a lot of available game play.  As an adult I’m not very tempted to join the evil groups and do evil things, but for a lot of young people these might be tempting (especially in the presence of peer pressure).  I do think Skyrim has A LOT going for it compared to other games: visual and musical beauty, complexity (good luck trying to decipher all the purposefully conflicting books and dialogue regarding the history and religion of not only Skyrim, but that of the continent it’s on, Tamriel), historical and mythological aspects, etc.  As a Christian parent, I think it’s OK for older kids to play as long as the parent(s) knows about the game and is at least somewhat involved with their kid’s gameplay.

[Section on lycanthropy updated on Jan. 23, 2013]

Dragonborn DLC Playability and the Skaal Religion

Statue of Talos in Whiterun, with Shrine in front, Dragonsreach to left, giant Eagle in middle, and old Companion's home to right.
Statue of Talos in Whiterun, with Shrine in front, Dragonsreach to left, giant Eagle in middle, and old Companion’s home to right.

I wrote about this dlc already (at dragonborn dlc wordpress)  but wanted to convey some more information about the Skaal’s religious views, and generally about the playability of the new dlc content.  So basically this is an addendum to the linked article; please see it if you would like more coverage of the Dragonborn dlc.

Dragonborn DLC playability.  First. when we got the DLC I was playing a game where I had a high level character, over 60, and I was getting close to wrapping all the quests up.  Playing at this level in Solstheim is relatively easy.  Only Karstaag was a difficult opponent (surprising battle, that was!).  But, beginning a new game and going through it so far – I’m now level 11 and had gone back to Solstheim after first going there at level 6 – I can say Solstheim is not a place you’ll get through easily for a while.  Of course, the game level setting can be adjusted to its lowest level, but I’m going to bet that fighting off random lurkers will prove pretty impossible for a low level character.  I wanted very much to make it to Neloth and so I swam there.  The only real problem I had was when my companion, Lydia, wouldn’t just swim along and ignore a Lurker.  *People ask when “the quest” starts with the DLC.  There are various quests, but the main quest with Miraak will activate after you go and see the Greybeards for the first time.  A couple of his cultists will meet you somewhere and attack you.

The Skaal and their religions views.  The Skaal are most interesting, as their visiting researcher (like an anthropologist amongst a far away and dying tribe) frequently points out.  Unlike the majority of Nords, they believe in an All-Maker god and not in the pantheon of deities.  If you never read the book, Children of the All-Maker, or don’t talk to Frea after the main quest is over, you would very much think that the Skaal believe in a Judaic type of God.  They talk or write of going to be with the All-Maker after they die, and seeing others that have passed on there too. They also allude to spirtual consequences that are Western, not Eastern (there is the call of the All-Maker, and ignoring it has consequences).

YET, oddly, the two sources I mentioned say they believe in reincarnation, even for humans.  So, it doesn’t make much sense (you can’t be with the All-Maker visiting relatives while also being another person on earth).  Interestingly, there are real-world people groups in Asia that, when found by missionaries in the past, have shown that they believe in God and even had premonitions of Christ.  But this is not what is happening with the Skaal.  I would give Bethesda some credit for actually taking apparent early Norse belief in reincarnation and adding it into the game (as evidenced in the real-world Norse Poetic Edda).  However, having the religious leader (“shaman”) pray in an Eastern religious fashion takes away from this seeming historical reference.

* Added to post on December 29, 2012,

 

Skyrim: Dragonborn DLC, a Christian’s View

Seeker from Bethesda
A Seeker in Apocrypha. Copyright, Bethesda.

The “Dragonborn” addition to the Skyrim video game, which came out earlier this month (December 2012) for XBOX, has – I think – the most “Christian” oriented content overall (in Skyrim, not the other Elder Scroll games).  I wish I had written down certain dialog as I played it with my high-level character, but I simply wasn’t expecting anything out of the ordinary to takes notes on!  (If I start a new game, it will be some time before I can get to those dialogs again – for now, this commentary without quotes will have to do.)

This latest DLC adds additional land mass via a large island known in the Elder Scroll series as Solstheim.  (Update of Dec. 24:  it appears to be playable from the beginning of a new game, as I went to Soltstheim at level 6, after I fought my first dragon and made my way to Windhelm).  It is no doubt loved by Elder Scroll fans since it brings in elements from Morrowind (the home of the Dunmer, or Dark Elves), and indeed, the flavor of the place is quite a bit different from Skyrim (the home of the Nords).  There are various quests to be found and accomplished, but the main quest involves the defeat of the first dragonborn, Miraak, who still exists after ages because of his service to Hermeus Mora, the powerful spirit being of knowledge and fate.  Miraak desired power and thus made a “pact with the devil” – a safe allusion to Mora and his top minion.   The DLC takes place when Miraak has used his powers to enslave the sleeping minds and bodies of the denizens of Solstheim, whom he is using to build a temple to himself.  Miraak has only a small amount of dialog, but that small amount sounds an awful lot like satanic desires and promises.  In addition, he has his hypnotized followers say things that are a copy, and thus a sick mockery, of true spiritual expression.

What’s interesting, from a Christian-in-the-current-world point of view, is that Hermeus Mora’s realm is called Apocrypha.  (“Apocrypha” are extra-biblical writings of various qualities some are legitimate but have some textual or factual issues, while others are outright forgeries with false “witness”).  It is dark and hazy and is made up of books (literally – the walls are made of books), and all underneath and around walkable areas is a very black sea.  This “sea” has black slithery arms coming out of it all of the time, and they will whip you and hurt you if they can.  The most dangerous creatures that stalk the place look very much akin to the old “creature from the black lagoon.”  The other dangerous creatures are “seekers,” whose hideous appearance includes a lamprey-like mouth where their stomach is.  These seekers of “knowledge” are never satisfied, but devour what their gut desires and not what their heart and mind discerns as true.  This is my take on them, anyway, which I see as the problem with seeking and using secret – usually false – knowledge, and which is the point of this dark and eery place.

When it comes to Christianity, God chose to communicate with man and it was His desire to be known and understood.  Those who purport to have “secret” knowledge of Him in order to steer someone away from God’s revelation, are not working within God’s desires for mankind.

On the other side of the coin are the Skaal of Solstheim.  They are Nords of the ancient way and claim to have been given Solstheim by the All-Maker.  They believe in one creator God, and the way they talk about creation and how we are to be in it, generally fits in with the Judeo-Christian biblical message.  You can have an interesting conversation with Wulf Wild-Blood of the Skaal, who asks you if you can find his run-away brother whom he believes turned into a werebear (like a werewolf, only a bear).  His brother could go down that path only be rejecting the call of the All-Maker.  While the Skaal have beliefs that mesh with scriptures, they have others that do not – they believe in reincarnation.  Conversations with fellow Skyrim players  about how reincarnation doesn’t at all mesh with a loving creator God, and how it is wholly incompatible with Christ’s message and work, is a possible real-world benefit of playing this game.*

If, as a Christian, you will only play games that have pure Christian messages and signs, then Skyrim and Dragonborn aren’t for you.  But if you want to play a game that actually gives a nod to God and certain Judeo-Christian beliefs and virtues in today’s world, then Skyrim is an OK game for that.  I wrote about Skyrim earlier, here.  That review by no means covers all the aspects of Skyrim.  There are things about the game I don’t like and scratch my head at, wondering about the game maker (Bethesda) every time I think of them (there are aspects of the game you can only play if you decide to do bad and dishonorable things).

Hopefully I’ll be able to flush this review out in the future, with quotes and such.  In the meantime, enjoy the Dragonborn and listen to the new leader of the Skaal:  do not follow Hermeus Mora, but follow the path laid out for you (and to the Skaal, this would be by the All-Maker).

* These last two sentences were edited in after the initial posting of this review (12-20-12).

A post that updates, or adds to, this post can be found at Dragonborn DLC Playability and the Skaal Religion.   Thanks!

I lost the men in my family to DayZ

DayZ Official Site banner.

In line with encouraging circumstantial thinking, like “When life gives you lemons, make lemonade,” I’m making the most of the video game DayZ by sharing with you its addictive qualities.  The men in my family team-it-up in this multi-player online game, and the survival aspect is so intense it’s like they’re literally out in a gorilla warfare battlefield.  Consider yourself forewarned if you haven’t played DayZ yet, and I’m assuming that’s the case since if you had, you’d be playing it right now instead of reading this.

DayZ is actually a mod made for the military simulation game, ARMA 2.  This mod places the player in an apocalyptic zombie world of survival, but it’s the other online players that are more often the real danger.  This game is not anything like shooter zombie games such as Left4Dead.  Sure, you shoot zombies if you want to, and no doubt you’ll have to, but they are often slow or relatively easy to deal with.  Well, during the day, anyway.  Most online players, however, are just really horrible individuals.  I say that so generally because as far as I and the men can tell, the vast majority are snipers, bandits, hackers, etc.–we’re guessing 80% to 95% of all players fall into these categories.   Most will shoot you on site, which is really a “jerk” (that’s putting it kindly) move since when you die, you lose any of the hard-won items you may have found.

A good little background summary from Wikipedia:  “The mod places the player in the fictional post-Soviet state of Chernarus, where an unknown virus has turned the population into zombies.  As a survivor with limited supplies, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players – in an effort to survive the zombie apocalypse.”

When you first spawn, you start out with only a flash light, a bandage, and pain-killers.  Wow!  Nothing to fight off zombies with.  You must scavenge for even the most rudimentary weapons, such as an ax or crowbar.  There are of course a whole variety of guns in the game, but you must find ammo too, and unlike many online games, you have limited backpack space.  You can become injured easily in the game and require morphine, blood packs, or even hospital care, in order to survive; playing as a team, the men help each other out with drugs, blood transfusions, that sort of thing.  You might very well  imagine playing the game for some time without really getting too deep into it yet, before some unpleasant fella (gamer, not zombie) murders you.

Which brings me to a well-known YouTube player called FrankieonPC.  He’s generally a good guy and has done some pretty awesome stuff, with the help of some friends.  He has shown that the game has a surprising range of multi-player capabilities.  In one video where he has gotten rid of some bad guys (he, along with some other hero players, rid the servers of snipers and bandits – this really takes skill when the snipers simply bump people off upon spawning) and raided some hacker stashes, he calls all good folk to a church.  They arrive on a bus.  Can you believe it?  There are usable buses in the game, and you can see all the people – online players – riding in the bus.  Anyway, Frankie has dumped the weapons from the hackers in the church and anyone is free to take what they want.  This is very cool and warm and fuzzy, and then . . . someone bombs the church!

Besides buses, there are helicopters, trucks, cars, ATVs, and even bikes, though none of these are common.  Vehicles can be found (or stolen), though they may need to be fixed.  Not surprisingly, you will make a desirable target as a vehicle driver.   The game is open and huge, and has an awesome markable map available.  Servers vary in their difficulty level (there are fewer people on the higher level servers), and they may have other differences, like vehicle spawn rate, day or night only play, and so on.

The men that I’ve lost to DayZ say that what they like most about the game is killing bandits and saving bambis (that is, newb players that are easy targets for the snipers and bandits).  They like working together under pressure, helping each other survive, and finding vehicles and fixing them.  The difficulties they’ve encountered include hackers with over-powered weapons, fatal glitches (like from doors and stairs), and not being able to see at night, at all, as if it were always a new moon.  And, of course, they love the challenge of surviving longer than the average time of 1 hour and 8 minutes, or whatever the current figure is, as kept at the DayZ site.

Hearthfire (Skyrim): The Quest for Butter

Original home with main hall being added. http://bethsoft.com/en-us/games/hearthfire

(If you’re looking for more of an overall review of Skyrim, please see this article as well:  Christian Parents, Should you let your kids play Skyrim?)

The newest Skyrim DLC is a mini one, called Hearthfire (this review is based on the XBOX 360 game).  It allows the player to build up to three houses on property outside of the cities or towns, and to adopt one or two orphaned children.  The trailer promised more flexibility in building, in my view, so at first I was disappointed in Hearthfire on that ground.  But, after playing it for some time and building all three homes, I am disappointed and annoyed even more.  Not totally disappointed, mind you, and I’m not advocating not buying it and trying it out, but I do want to present what is annoying and what needs to be fixed.  HOPEFULLY, Bethesda will get around to making some fixes and making some additions to this DLC.

Let’s take a look at adoption first.  Instead of simply allowing you to adopt the children already orphaned and being forced to live in the Riften (yuck!) orphanage, you have to decide amongst the four new orphans in the towns and them.  There are now more orphans than ever to choose from . . !  No matter what you do, there will always be orphans.  When playing Skyrim before, I wanted only to adopt some out of the orphanage, but now there are others – it just never ends and you are not allowed to adopt more.

Anyway, the kids are a nice addition for the most part.  (If you don’t want children bugging you to play with them, maybe you should forget about adopting any in the first place, however.)  It’s fun giving them things, and they will give you things once in a while, too.  One day my son gave me a unique and odd green robe to wear.  They love when you give them daggers.  You can improve and enchant their wooden swords, and duel wield them yourself if you want a bit of a fun challenge.  A problem with giving them items, to me, is that you are very limited in what you can give.

Now, for the building bit – I’ll get to the hunt for butter after this.  The three homes you can build are on three specific pieces of property you can buy from the Jarl’s or their stewards.  One is near Whiterun, although it’s part of Dawnstar hold.  Another is outside of Solitude, with a view of the land bridge that is that city, though it is a part of Morthal hold.  The third is close to the lake south of Riverwood – a beautiful area that is like having a vacation home in the woods – and is a part of Falkreath hold.

I am not going to go through all of the addition choices, but will mention a few that give notice for some reason.  You can build what is in a provided list for each room/addition, but you don’t have alternate choices within the list.  You don’t have a choice between a bed and a table for a certain spot, for example – there’s is only one thing designated for that spot – you can only add it or leave it open.  And, you cannot demolish a wing later in case you change your mind about the kind of house you want.

All the homes start off with a small starter room (home!), and in order to add the specialty wings, you must build the main hall attached to the first starter room.   The starter room has a bed and fire pit in it, and so it is livable as is.  However, if you hire a steward – very advisable since not all the mill owners will sell you wood, as the add-on claims – then where do both of you sleep?  This is actually more of a problem later.

You will have the ability to add two small beds and a double bed in the main hall for you and your spouse, and your  kids (forget “choice” – there is no other options for this area, nor any other, in these Hearthfire houses).  However, the steward and housecarl always sleep in the beds that are for the kids, or one of them may sleep in your own bed.  This is a problem with the game.  If you choose to build the bedroom wing, this is not a problem.  But if you choose to build a different wing and use those main hall beds, then good luck!  The problem is only compounded by the fact that there is only one bed left in the original building for both the steward and the housecarl.  This obviously was not thought through by Bethesda, and I find it quite astonishing.

The storage room was a very major disappointment.  Seriously, Bethesda couldn’t spring for a dragon claw holder and some other holder for specific items – like the various named jewelry you can find – especially since everything always pops out of display cases and off of shelves?  This really fries me!  Come one, Bethesda . . . really!?!  Give us something for the money.  The cellar is a bit interesting in that way:  you can build a shrine holder and all the shrines to the gods.  But a storage room that doesn’t store all those specialty items?  Wow and weird.

The homes do not incorporate anything from the Dawnguard DLC.  It seems like the ability to add new plants and new creatures, like from the Soul Cairn and the Vale, at least, should have been designed into this new DLC.  It becomes obvious that this add-on was planned from the beginning.  Skyrim had orphans and they asked to be adopted, yet you could not adopt them.  There is no Dawnguard content in Hearthfire, except for one thing: you can give your child an armored dog from Fort Dawnguard (a nice surprise).  So, why wasn’t this simply part of Skyrim to begin with?  My “other half” is really into the Elder Scrolls, though Morrowind specifically.  He told me that in the past, an add-on such as this would’ve been free.  It seems Bethesda held some of the content out in order to make some more cash, while providing a not so great product.

Which brings us to the butter quest.  There’s not a formal quest for butter, of course, but there is an actual one.  Butter is as hard to find as gold- if not harder – as far as I can tell.  You will want butter if you build the kitchen wing (it probably has the best looking wing interior), which has an “oven” for baking.  Butter is an 0ft-needed ingredient, but good luck finding it!!!   You can’t make it, even though you can own cows now and there is a butter churn in the kitchen.  So far I have only received one butter out of the churn.  I have searched high and low for butter, looking to find it in various places, and to buy it.  I never find it (it isn’t laying around like soup or stew), and have been only offered it to buy about three times from various vendors.  Wow.  Who knew baking could be so hard?

So if you want to have something new to do in Skyrim before the next big DLC comes out, and you like having children, then Hearthfire would be worth the $5, in my opinion.  But otherwise, the choice is of course up to you, especially if you want to bake but don’t feel it worth hours of your time in a quest for butter!

November 9 Update (XBOX):   After months, the churn finally had a new bowl of butter in it.  BUT, within a short time, it had butter in it again.  Perhaps there was an update that loaded that we didn’t notice, or perhaps it’s very random!  Also, the best places I’ve noticed to buy butter are from the town stands, from the vendors selling vegetables and other foods (that is, the dark elf in Riften and the two humans in White Run and Windhelm).

 

Christian Parents: Should you let your kids play Skyrim (now with Dawnguard and Hearthfire)?

(For a peek at what Skyrim looks like, and a short write up on Skyrim violence and language, see my New Skyrim Playthrough Let’s Play with Babe’s Got Bow.  Don’t worry, the “Babe” is clean and mod free.  June 22, 2015)

This post could be opening up a whole can of worms, but so be it.  Why all the possible worms?  When my son was very young I thought – based on so much of what I read and heard from Christians – that video games were just all from hell and will lead to hell.  In more recent times, I have posted online with some Christians who still feel the same, though I’m hoping they don’t really think “Harvest Moon” or “Hello Kitty” games provide a direct ticket to the brimstone dungeon. There are nasty games out there for sure, games that relish dishonesty, crime, blood, gore, and killing.  But does that make all video games bad?  Putting aside the issue of time spent by the Christian on past-times (hobbies, entertainment, etc.), are certain video games not only fun and cathartic, but also potentially useful for stretching the mind and for witnessing?  I think yes, so let’s take a look at Skyrim with its Dawnguard expansion (Hearthfire, added September 4, 2012, adds pleasantries to the game).

Skyrim environment with flying dragon
Beautiful Skyrim environment with flying dragon.  Author screen shot.

__

The time frame in Skyrim seems to correspond nicely with the Iron Age in Northern Europe and/or France and the British Isles.  Skyrim refers to a region in the continent of Tamriel, and is one of a number of games in the Elder Scrolls series.  The region makes up the north central part of the continent, and its Nordic inhabitants are akin to the real world Norsemen (Vikings).  For example, what is like heaven to the Vikings was called Asgard, and the honored hall Vahalla.  In Skyrim, these are referred to as Sovngarde and Shor’s Hall (Hall of Valor), respectively. The Imperials, which very obviously correspond to the Romans, have kept order in Tamriel for some time, though they are present in Skyrim now in order to crush a rebellion.  This isn’t just a little rebellion, but a power play that would affect all of Skyrim and its relations to the rest of the Empire.  Spoiler alert:  In typical historic fashion, the son of a king killed his own brother in an attempt to be high king.  Each region in Skyrim has a king, and these kings choose a high king from among them.  This was a spoiler since only one or two characters in the whole game actually tell you that the king killed was the usurper’s brother.

Map of Tamriel. (c) Bethesda, but found here: http://elderscrolls.wikia.com/wiki/File:Map_tamriel.jpg

The point about this power play, however, is that the usurper, Ulfric Stormcloak, had gotten many in Skyrim behind him because he claimed that his primary goal was to reestablish the free worship of the god Talos.  Talos used be just a man (Tiber Septim), but was made a god by the other gods (somehow – how this happened is unclear) and thus became worshipped, not just revered as a Dragonborn or for uniting Tamriel in the distant past. Why was the worship of Talos banned?  To end a major war the Imperials and other leaders had signed a treaty with the High Elves, and part of this treaty prohibited Talos worship, as the High Elves considered Talos to be a false god.

Despite the treaty Talos worship was going on quietly, but Ulfric’s uprising changed that.  Because of the rebellion, the High Elves began persecuting Talos worshippers, thus giving the Stormcloaks fuel for their fire. There are subtle complications added to the game to make the decision regarding which faction to follow not necessarily an easy one; it certainly shouldn’t be rushed.  While most people in Skyrim revere Talos, there are some things said to make a player wonder about him.  For instance, the self-proclaimed mouth-piece of Talos in Whiterun is annoying and may seem mad (he definitely is depicted as a melodramatic street preacher), and indeed, his feverish support of the Stormcloaks ignores both the reality of what is going on behind the scenes with the Imperials (many of whom also worship Talos) and the conniving and tyrannical nature of Ulfric and his Stormcloaks.

The Stormcloaks are pretty nasty, saying that if you don’t join them you’re against them (an enemy), yet the Imperials say no such thing.  There is much more to seemingly righteous rebels behavior vs Imperial behavior, but I’ll leave that for your exploration. The Stormcloak rebellion is one of the two major plots/quests of the game, the other being Dragonborn’s (the player is the Dragonborn) destiny to rid the world of Alduin, the world-eater dragon.  The quests are not totally separate.  Without paying close attention, a player may totally miss that Alduin and Ulfric are intertwined.

For the Christian, Alduin is of great interest since he is a Satan figure (without the Satan figure, one could maybe take Talos to be a pagan mythological man-god).  He claims to be the first born of the great god Akatosh (and some even worshipped him as Akatosh himself), but in reality he was created, and for a specific purpose.  He defies Akatosh regarding his purpose, interferes with man, and is arrogant. Skyrim is full of hints and references to religion, folklore, history, and literature, although much of these are not wholly analogous.  As might have been inferred by now, talking with someone about Skyrim can be a starting point to talking about Christ and even the existence of Satan.

An inquisitive player may decide it’s worth his or her time to look into the real-world peoples and such in the game.  Besides the examples already discussed, there is the goddess Mara, who quite obviously corresponds to Mary, mother of Jesus.  Elves are of course derived from folklore (as are the Dwarves), and their demise followed the acceptance of Christianity in European areas.  The magical High Elves came from a large island to the southwest of Tamriel, and so this alludes to Atlantis.  There are Bretons in the game and there are real world Bretons.

As with much fantasy in modern times, the game includes Orcs.  Where did Orcs come from?  Well, from the mind of JRR Tolkien (author of Lord of the Rings)!  In Skyrim they are not just like Tolkien’s Orcs, but they are still a corrupted form of Elf. Without getting into a lot of detail, I was disappointed with the game in some ways.  Skyrim seems to favor doing bad things, despite the character played being the Dragonborn, a person who brings good and who is in line to become Emperor.  The game has achievements, and many of these involve doing evil things.  This is unfortunate, and while a player is not at all required to do these things, some aspects of the game are closed-off if a player ignores these activities.  The new expansion of the game, Dawnguard, seems to make up for this somewhat.

Dawnguard Fortress. (c) Bethesda http://www.elderscrolls.com/skyrim/add-ons/

Most of the hype was directed towards the evil side of this expansion, involving vampires, but really, as far as I can see, the “good side” gains here.  I also have to pat Bethesda (the game maker) on the back for making the vampires in fact gross and bad.  Some may have a problem with the main vampire character being “good,” but at least they included dialogue for you to choose that shows your disdain for the whole idea, if you so choose to use that dialogue; there is also the possibility that this character will willingly give up her vampirism (become cured).

These games are made for the masses and they are not in business to lose money, so one has to take the good with the bad and make the most of it; in real life this is often murkier and harder to do than in games like Skyrim.  That being said, the Dawnguard include in their ranks a witty, funny, smart, and spiritually active ex-priest.  He adds a positive spiritual character that is a counter to the street preacher that so many players actually want to kill. Finally, I’ll leave you with basic good and bad points of Skyrim/Dawnguard/Hearthfire, and this quote from John Battle-Born of Whiterun.

This statement may very well be Bethesda’s commentary on the gaming world and not Skyrim, since there appears to be no connection to it and anything in the game–except perhaps that everyone that you encounter in the wild seems to want you to kill them!: “You know what’s wrong with Skyrim these days? Everyone’s obsessed with death.” Good points:

  • Truly beautiful to look at and wander around in:  HUGE.  Our world beautiful, not abstract, though there are awe-inspiring places that mix underwater concepts into air-breathing spaces.
  • Complicated main quests and min-quests that require you to listen to many characters to decide what’s best (if you do it right).
  • Religious and political aspects and some real-world history, along with the fantastic.  Real world lessons in deciphering the truth, in seeing through people’s blind ideologies or loyalties.
  • No sex and little swearing.
  • Fun and rewarding; tons of play time and things to do including blacksmithing, mixing potions, exploring, etc., besides fighting bandits and doing the quests.
  • Absolute loads of books, notes, recipes, etc. (I believe there are over 1,000), promote reading and the value of the written word.
  • The new Hearthfire expansion allows the player to – finally – adopt children, as well as do some fun housebuilding.

Bad points:

  • Passive goriness along with some slow-mo killing scenes (however, using magic makes for really awesome slow-mo scenes).
  • There is much fighting, which might not appeal to some.  Play yourself to decide (use the Dawnguard crossbow and you just might get hooked – forewarning you).
  • In Skyrim, the bad seems to be rewarded more than the good.  The new Dawnguard and Hearthfire expansions seems to even this out some.
  • The longer you take to finish the Vampire quest, the more citizens die in the towns – regular citizens, not just stand-ins.
  • Glitches, apparently the more you play the more there are.
  • This isn’t BAD, but just saying – it could’ve used more humor (there is some subtle dry humor in the game).

Skyrim, Sparks and Familiar spells
The sparks spell and cast familiar spell, against a lively skeleton (well, it WAS lively).  Author screen shot.

For more thoughts on Skyrim, particularly regarding its darker aspects and dealing with them with your children, see On Skyrim: A Vent from a Christian Parent (a mom who plays). November 5, 2012.   I just found this out so I thought I’d pass it along, from the Bethesda Softworks site on October 26, 2012:

Earlier today, Skyrim came away as the big winner at the UK’s most prestigious gaming award show, The Golden Joysticks. The game captured the night’s biggest award, Ultimate Game of the Year, as well as awards for Best RPG and Best Moment (visiting the Throat of the World).

Skyrim women want respect, and maybe more--to be feared.
Skyrim women want respect, and maybe more–to be feared. Author game capture.