Category Archives: Entertainment

Garden Warfare: The game for Christians (and others) who prefer bloodless mayhem

A shooter even your mother could love.

Update:  While this article is still relevant, I have a newer article that is more game-descriptive and where I will continue to add new material as new game additions come out.  There were major additions in July and August, and there will be yet more in August.  Please see that article for details.  Garden Warfare (PvZ):  Hosting, False Flowers, and that Bomb Carrying Gnome

Update:  A free DLC with significant new game content came out on April 15, 2014.  The article linked below contains new content information.

Update: If you to want to find out more about Garden Warfare after reading this little post, you can take a look at my newer, detailed article.  I wrote it after having played it a good deal and investigating it some more: Garden Warfare (PvZ):  Hosting, False Flowers, and that Bomb Carrying Gnome

Update:  Free DLC (via automatic download) will be available March 18, 2014.  It adds a new map, new game mode, and lots of extras for the characters.

The wildly colorful and chaotic, as well as constantly delightful, Garden Warfare is now out!  This new everyone-rated third person shooter is based on the fun and popular “casual” game, Plants vs Zombies, and isn’t shy about comparing itself to Modern Warfare It is currently available for XBOX 360 and XBOX One, and comes out for PC on June 30th.  (It is published by EA–and there is a note about this company at the end of this post–and was made by subsidiary PopCap.)

A popular reviewer summed the game up:  “Garden Warfare is a surprisingly good third-person multiplayer/cooperative shooter. A refreshing light-hearted twist on class-based multiplayer games, with the depth and polish that you would expect from usual suspects in this genre.”  (Visit the linked page for his excellent review.)

My son, who plays third-person shooters but is getting a bit tired of them (he’s already regretting buying COD Ghosts), was more than happy to try this game out, however, and he loves it.  I like colorful things done well, and odd humor, so I love it as well.  I don’t like playing third-person and I’ve never been into “shooter” games, but still, this is fun.  The characters move in cute ways, have gestures, make fun noises, and have a surprising number of unlockables to change appearance.  When someone vanquishes you you get to see a slow-mo of them seconds afterwards, which helps to see all the different characters and their diverse and often hilarious get-ups.

There is no blood, gore, sex, or cursing–and muting fellow players is easy–so it’s all just extreme “duck-shooting” chaos, “gardening,” explosions, avoiding tunneling zombie-eating plants (Chompers) or flower power death rays, shooting yourself out of a cannon to get to the last part of a map, and so-on.  The three levels of game play, as well as the variety of characters and their numerous options, makes for continually complex and fresh gaming fun.  (A note on bugginess–we have played it on the 360 and haven’t noticed the bugginess, at least so far, reported by players on XBOX One.)

It’s technically possible for you to play by yourself in Garden Ops mode, but unless you’re really good, you won’t get far nor get as many rewards as you could playing with others; the game is made to play with with a small group (and this can be in private with friends only), in Garden Ops, or a large group, in public multiplayer mode.  Of course, you need XBOX live to play the game.

There are many maps (I love the first one that includes a very bright and homey trailer park) and types of game play, such as just shooting it out, defending your garden, or defending multiple bases, etc., and oodles of unlockables.  Just one example of the fun-being-a-kid aspect of this game is the manner in which customizations are had: you buy packs of “stickers” to open the surprise inside.  These look like packs of real-life game cards, like for Pokemon, that you buy at the store.

Besides customizing the eight basic classes of characters, there are powerful variants to each character that can be purchased via sticker-pack too, as well as items like spawnable plants and zombies.  Who can’t but love an “outhouse zombie,” the zipping “garlic drone,” the goofy yet impressive “robotic zombie head,” or the giant corn cannon that releases explosive popcorn?  So if you’re looking for a “clean” game that easily rivals, if not improves upon, the popular shooters out there, I don’t think it could hurt to give Garden Warfare a try.  Enjoy a sampling of game images, below (these official images actually don’t do the game justice, and I will add screen shots from a video feed when I have them).

Chomper ready to chomp.  http://www.ea.com/garden-warfare/images
Chomper ready to chomp. http://www.ea.com/garden-warfare/images
Disco zombie with deadly disco ball move.  bit.ly/1cFDFS1
Disco zombie with deadly disco ball move. http://bit.ly/1cFDFS1
A mad scientist, apparently having teleported.  http://bit.ly/MXQZok
A mad scientist, apparently having teleported. http://bit.ly/MXQZok

A note to Christian readers (and those who try to only buy products from reputable companies):  For anyone who’s come here looking for something satanic to avoid, this might be a tough choice; I was loathe to buy an EA game myself.  I get views to my blog daily from readers looking for something satanic, and in this case, Garden Warfare’s publisher EA (Electronic Arts) might be considered evil.  However, Garden Warfare was developed by PopCap, the makers of the Plants vs Zombies series for some time now.

I haven’t done a ton of research on PopCap, but from what I know, they seemed like a good company prior to their purchase by EA.  This happened in 2012, after which “EA and PopCap” fired 50 employees.  Besides that wonderful move, EA has a bad reputation among many gamers for these reasons (it was voted the worse company in America two years in a row), and others on this page–do scroll down to the lawsuits and such.  April 26, 2014 update:  I missed a good article on this subject earlier, but better late than never; EA is the Worst Company in America, Now What?

[This post was updated and expanded on March 11, 2013]

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Another great review (besides Fanboy’s, above):  Review – Plants vs Zombies: Garden Warfare will have you surrendering to the silliness

At the time of this writing, the Garden Warfare wikia page was up but many subpages were not:  Plants vs Zombies: Garden Warfare

Warning! Labels, menus, and other ESL hilarity

Maybe you don’t buy many products that are made overseas so you don’t know the delights of “English as a second language” labeling.  But for me, I love reading them to see what unintentional humor crops up.  It’s like watching Jay Leno’s “Headlines,” but without having to stay up so late.

For instance, I received a Hello Kitty travel mug recently for my birthday, and this was on the warning label:  “WARNING!  After filling hot liquid into the mug, please avoid to cover the lid immediately and avoid to shake the mug in order to prevent hot liquid spitting out via the drink hole.”  The other side of the label, providing tips for use, was written better, although it had the same silly warnings that so many products seem to need these days (“Do not microwave . . . do not carry mug into bag when its filled with liquid . . . Always check to make sure your lid is secured before drinking . . . “).

There’s a site where you can read all kinds of “English as a second language” labels, signs, menus, writing on clothing, etc., that people submit.  It is always fun, and I often find things that made me laugh harder than I had in a week or so.  It’s Engrish.com.  Here are some examples – enjoy!

german-type-sexual-harassment10054-Slip-And-Fall_largebeware-of-missing-footbacteria-pot-monstersvirtual-boringgod-jesus japan robot toyGod-Jesus robot toy sold in Japan in the 1980s.  The toy gave a yes or no answer to any of your questions!  So, while Jesus isn’t given a bad name, it seems like our God is viewed as some kind of psychic talisman . . .

Breaking Bad season 5: Did anyone else want to throw the TV out?

Update:  At the time that I wrote this I wasn’t aware that “Season 5” was broken up into two parts and that the next “season” wasn’t going to be “6.”  So the post below is about the first half of Season 5.  I did end up watching the second half, late again, on Netflix.  Those episodes were hard to watch, but I wanted to see if Walter would redeem himself in any way.  After much beyond believable behavior on his part, he finally did admit to himself – and to his wife before he died – that he didn’t do all the nasty stuff he did for the family (it really took him a long time to admit the obvious), but because he liked the power.  I may watch it again so that I can write a fuller post on sin and how people handle it, or don’t, in this popular show and how it reflects Christian belief on these subjects, but for now, enjoy the original essay (and thanks for dropping by!).

I wonder how many Christians watched “Breaking Bad,” the show about a high school chemistry teacher turned evil meth mastermind.  I hadn’t wanted to watch it until recently, but that was because I had a mistaken view of what the original story was; we also because don’t watch much TV.   My son wanted to see what it was all  about, however, since it’s so popular, and we ended up watching up to season 5 recently on Netflix.  (This is an adult show, so yeah, we fast forwarded over a few parts – something my son was very glad to do!)

If you’ve watched it, you know that the teacher, Walt, gets lung cancer and his family, even with insurance, can’t pay for all the treatments and surgery (that alone, if I recall correctly, was $120,000).  He originally thought of just letting himself die, but his family didn’t want that, of course.  So, since he knew chemistry, he decided to make money at making meth.  He wanted to make enough to pay for the family’s bills and put enough in savings for his kids to go to college – before he died.  He had good intentions, at least during the first season (and what he’s doing is not any different than what the tobacco industry gets away with legally, when it comes down to it).  However, the treatments went unusually well and Walt’s cancer went into remission.  Things went downhill from there.

I very much like the message of the first season.  It’s something like this comic:

522f5029aa919But after season 1, Walt gets more and more prideful until by the end of season 5, he murders a man easy as pie, where there is no reason to (and this man was a trusted associate).  At this point in the show Walt is 51 yeas old, and only about a year and a half has taken place since the beginning of season 1.  He is no longer the same person he was, by any stretch of the imagination.  People can and do become corrupt, but the only way that it can happen at that speed and level, is by becoming demon possessed.  So what I’m saying is that, *gasp*, the show is just bad.

The bad writing and weird decision-making by the characters started in season 2, so it makes me think the makers of this show didn’t have a good long-term vision for it.  To try and make us believe that all the violence and stupidity in the show is due to Walt not being able to get proper health care is just silly.  I do think they could’ve stayed on track with that original idea and come up with a more realistic, quirkier, and interesting show than what “Breaking Bad” became.

After season 1, it simply became a gangster soap opera.  There are tidbits in it about the possibility of God, and how people change and become bad, but that’s all they are – tidbits.  Besides that, Hank, Walt’s DEA brother-in-law (the good guys, right?), is an extremely obsessive legalist type who is about as equally disturbing as Walt!  In any case, I kept watching the show because I was invested in it and I simply wanted to see what happened next, but, after season 5, I truly don’t care what happens to Walt anymore.  I wish he hadn’t left a trail of bodies (or . . . barrels of acid) everywhere and made the lives of  those who happen to be still alive so miserable.

Time Stood Still for Bach

Princess Leia, older?  No, Bach in 1720.
Princess Leia, older? No, Johann Sebastian Bach in 1720.

God truly favored Bach.  How else can you explain that time stood still for him?  How do I know this?  I mean, everyone would know, right, if such a miracle happened (over and over again)?  No, no one would know.  He’d be sitting there writing one of his 1,000+ scores while changing one of his 20 kids’ diapers while the world around him was still and silent.

Yes, time stood still for him.  Richard Wagner said that Bach’s work was “the most stupendous miracle in all music” (Kavanaugh 26).  See?

At any rate, that’s my excuse for getting such a piddly amount of things done in my life; God has not favored me with time stoppages.  And I don’t have a photographic memory, as perhaps Bach did, and as C.S. Lewis did, who was also crazily prolific in his life.  A photographic memory helps . . . a lot.  And God making time stand still for you.

To make things a bit clearer about Bach and his miraculous output, here are some perspective builders.

  • Both his parents died when he was nine.  He did not inherit wealth and therefore did not have lots of extra time.  (In fact, during his lifetime only 8 – 10 of his works were published, so he didn’t acquire wealth–and the extra time it can afford– from his compositions.)
  • He played a variety of musical instruments (and sang) from childhood.  He worked at a number of churches as church musician, primarily, but also was employed as “Capellmeister” for Prince Leopold.  Eventually spurning the Prince’s secular position, he went to St. Thomas’ in Leipzig to become Cantor and Music Director.
  • His first wife died, then he married a second young wife.  As mentioned, he had 20 children altogether (not all reached adulthood).  This makes me hope that God made time stand still for his wives some, too.
  • Bach not only worked at churches, composed music (and in a large variety of styles), and helped make lots of babies, but he also taught.  He taught Latin AND music, to outside students as well as his own children.  I must be missing something here.  He taught Latin and music, while doing all the rest of his daily genius stuff . . . he must’ve taught a third subject or laid golden eggs or something, right?  Oh, that’s right, he . . .
  • . . . and his wife (or wives) were very social and hospitable and always had people over at their place!
  • His eyesight worsened as he aged.  By the time of his death at age 65 (1685-1750), he was blind.

Maybe I’m wrong about God stopping time for Bach.  But if so, the only other possibility is that he never slept.  God either made time stand still for Bach, or gave him the gift of sleeplessness.  This might better explain his 20 children, too.

___

SOURCES:

Kavanaugh, Patrick, Spiritual Lives of the Great Composers (Zondervan 1996).

Genius Ignored, Bach

Let’s look at ALLL the new things in COD: Ghosts (generally speaking)

COD Ghosts new female soldier (http://icdn4.digitaltrends.com/image/cod-ghosts-mp-325x337.jpg).
COD Ghosts new female soldier (http://icdn4.digitaltrends.com/image/cod-ghosts-mp-325×337.jpg).

Note:  This article will be updated as new information becomes available.  Updated and rearranged  on 08/23/13.

Ok, onward to the new fun things in Ghosts, in concise list form for your convenience.  😉

  • Audio and Visual.  As expected, of course, these have been improved.  The sound in particular, however, has been redefined.  Ripping bullet and explosion sounds will be more realistic relative to your specific environment.
  • Maps.  Maps are now “dynamic” with interactive elements.   There will be limited instead of no environmental destructibility, where at least some buildings and objects can be rigged and triggered, and some maps will be changeable with certain kill streak rewards.  The mini map in the upper left corner is bigger and better, and the leader board is replaced with a mini score board in the upper right corner (it can be enlarged for more data when desired).
  • Field Orders.  All modes (but campaign) will now have field orders, found in a randomly generated brief case on a dead body.  These are little “quests” you can try to accomplish before you die, and if you’re successful, you get a care package.
  • Modes of Play.  There will be 20 modes in Ghosts, unless they decide to lower this number as many in the COD community think this many modes will spread the players out too thin (there are 12-16 in Black Ops 2, depending on how you count them).   The “Infected” mode from COD MW 3 is being brought back, to the cheers of many. “Cranked” mode is timed and therefore intense.  If you don’t get a kill within 30 seconds you “explode” (no gory scene shown), but as long as you stay in you get speed bonuses.  Other new modes are “Search and Rescue” and “Blitz.”
  • Emblems.  Thankfully, custom emblems will no longer be a part of COD except with clans (discussed more below).  In one way, this is unfortunate, since it was a fun aspect of the game and some emblem creators/artists came up with some great stuff!  My son enjoyed making emblems too.  BUT, too many immature fans created inappropriate emblems, and these were not moderated.
  • Your character/Custom Class.  Using your weapons will feel different.  There is jumping and sliding while shooting; overall, moving and interacting with the environments has been redefined.  Your character is now customizable, and the female soldier was added.  There are over 20,000 options for soldiers and since you can create up to 10 separate soldiers, this large number begins to make sense (although competing with other Men’s Fashion Games is a wise business move).  Apparently, then, there is no more custom class where you have to wait until you prestige to get another set of gear to use.  Instead, squad point currency is used to buy soldiers and customize them.  And since you can use them in squads, I’m assuming you can obtain them much more quickly than changing gear in the old custom class system. All this customization, coupled with the new perks system, allows for a whole new level of strategic thinking.
  • Perks.  There are many more perks and a new system of using points for these should prove fun.  Some points from customizing your character can be transferred to your perks instead.  (See Anon in the source list below for more info.)
  • Squads.  Tweaked version of Black Ops currency, where you receive squad points along with XP, allows for building and customizing squads.  There will be a squad mode with submodes to choose from, including single player where you play your squad against a total AI squad.  Or, you can choose to play any mode in the game with squads.  (See Kuchera in the source list below for more info.)
  • Kill Streaks.  20 kill streak rewards have been added, like choosing to be in Juggernaut Maniac mode (drift0r via Youtube opined that this kill streak was overpowered at the time of testing at Reveal).  Strike packages will now include support and specialist.
  • Death Streaks.  Removed.
  • Weapons.  Over 30 new weapons, with one new class: Marksman (with fast single fire rifles).  Scoping will now be different, more advanced.  Instead of the view outside of the scope being generic, it will be the world around you, only blurred.  Quick scoping has been majorly changed.  It will be much harder to do and it will feel different.  (See Victor in the source list below for more info.)
  • Game data transferability, mobile devices, new game for new console.  All game data is now transferable between all devices – and even all consoles, including PCs.  You can play using your character on your friend’s Playstation just as easily as on your own XBOX.  Being able to use your data on mobile devices should prove especially useful between clan members.  Also, if you bought Ghosts while you still had XBOX 360, say, and then later you decide to purchase an XBOX One, you’ll be able to get a new version of Ghosts from Gamestop for $10.
  • Clans, Clan Wars.  Clans aren’t new, but the system has been changed and added to.  Teaming up with other clan members is now easier, and there’ll be a new fun app, “Clan Chat.”  A new clan feature is clan wars; these last for two weeks and the winning clan gets a nice XP bonus.  Clans can have a customized emblem.  These emblems are created through the COD website or an app, and the designs are moderated.  The new streamlined way in which clans are matched up to play will hopefully prove to be faster and less frustrating.
  • Dedicated Servers.  Yes, there will be worldwide dedicated servers with XBOX One users.
  • Live Stream and Theater Mode.  Both of these features will no longer be available with the game.  Live stream, however, will be a standard feature of XBOX One itself and other new consoles, so to have it in the game would be redundant.

The next two paragraphs were previously the introduction to this blog post, but they weren’t helping people to read what the article is about.  I hope you’ll enjoy them anyway, especially the second paragraph.

Ok, so my son – who helped with this post – said I should really write a blog post on all the COD:  Ghosts changes (from COD:  Black Ops 2; release date Nov. 5th).  I expressed my surprise at his suggestion, since it seems the world would be filled with such blog posts and articles in very short order.  But, he said, many authors or YouTubers are claiming to cover all the changes, yet they don’t.  Ok . . . so I finally watch COD:  Ghosts Multiplayer Reveal, have him explain things to me while doing so (since I’ve been a spectator to the game only), take notes, look up a few things, and voilà . . . present to you a concise rendering of all things new (that have been revealed so far) with COD:  Ghosts.

Let me just mention something of an aside first, something that my son laughed at from the beginning of Reveal, and from out of the mouth of Activision CEO Eric Hirschberg.  Hirschberg said that COD had the “best fans.”  In reality, they may have the worst fans.  About a month ago there were days (who knows, maybe it’s still going on) of a COD:  Black Ops 2 developer receiving more than 100 vile (many extremely vile) threats every hour.  This huge overreaction came after the developer helped to make some changes to a few of the weapons in the game (yes, that’s all he did).  You can read about it here, Passion of the fanboy: What happens when angry kids threaten to kill you over a game, and at many other internet sites.  Ahhh, glorious fodder for those who are opposed to video game violence and lobby for changes.  As a note, one good thing about COD games is that you can mute out the other players, and so blissfully ignore the verbal abuse and filth such fans spew while playing.  If we couldn’t mute COD, this game would not be played.

Other Sources:  The Good, the Bad, and the Ugly (by drift0r, who played the game at Reveal); Squad mode will let Call of Duty: Ghosts fans play online without fear of assholes (Kuchera); The (known) WEAPONS of Call of Duty Ghosts -Weapon List UPDATED (Victor); Perks (Anon); Call of Duty: Ghosts – Infected Mode, Theater removed . . . (TmarTn).

Fallout New Vegas: Comments from a Christian

Update:  If you’re interested in the newest Fallout game, I have a detailed (two-part) review here, Fallout 4. Sometimes Bigger Isn’t Better (Overview) and Fallout 4. Sometimes Bigger Isn’t Better (Story)Note:  Here’s another FNV related article, a detailed look at the Honest Hearts DLC and its By the Waters of Babylon theme.  Thanks for checking them out!

Having played Skyrim so much, and liking it (for the most part), I finally ventured to play some other Bethesda games.  I played Fallout 3 for a while, then started Fallout New Vegas.  I was initially not going to get the game at all, simply because of its name.  I have no desire to go to Las Vegas, and deplore the “please sin in our city and enjoy committing adultery” TV ads put out from that place.  I was concerned that the game might glorify sin, although I was a bit confident that Bethesda as a company – while trying to appeal to the widest possible audience for its games – was still not into the glorification of bad behavior.

I like role playing games (RPGs), which Skyrim and the Fallout series are (my son plays Borderlands and tells me it’s an RPG, but it seems to have less freedom about it and simply more shooting – I just don’t think of it as an RPG).  Skyrim is more free however (and beautiful), it seems to me, with more rewards for exploration, than the Fallout games I’ve played so far.  These games let you fulfill your desires for adventure, for completing difficult tasks, and for mystery-solving.  So while these games are gory, crude (some sections of the games, and some game add-ons, have very crude language), and even sexual to a more or less degree, their verbal and moral choices contents are not much different than the real world.  The gore in the Fallout series is pretty nasty though, and there’s no way to turn it down.

And if you didn’t know, the Fallout series takes place in the somewhat distant future, after a major nuclear war.  The look is not futuristic, but more like retro 1950s (apparently evoking the falsehood of post-WWII optimism).

If you’re wondering if your teens should be allowed to play Fallout 3 or New Vegas, I think I would be criticized by many for saying “it depends.”  Fallout 3 does not have the sexual content that New Vegas does, that I’m aware of (Fallout New Vegas has at least two females that you can “sleep” with, and they aren’t spouses), though it does have some pretty crude language in parts.  The reason why I may seem wishy-washy about this is that, while I homeschool my son now, he had been to a small Baptist private school for two years, and what he heard and learned while there was nothing at all different than what is in the Fallout games.  What kids are exposed to these days is horrible, not just that they learn bad words or sexual things, but that so many kids are very selfish and promote actions that hurt others a great deal (and these often involve sex).  Truly, we live in a fallen world.

But to be more specific, Fallout New Vegas is not a game for older teens unless they’re very mature and have experienced the crudities of real life already (or read books with similar content).  One can play Fallout New Vegas for the adventure and play a good character.  Since it is an RPG, one can make all the best choices and do a lot of good in this fallen and war-torn part of the world, and basically ignore people and quests that are unethical.  That’s part of what a role playing game is, after all.  Whether you choose to let your older teen play it may depend, too, on your weighing of the game choices available for older teens.  Do you choose games that are simply all shooting constantly, like Black Ops II, or Borderlands II–which is inbetween an RPG and first person shooter, in my view–, or games that are non-violent . . . well, you might be wishing for too much there . . . though there is Minecraft (which both my husband and son like to play) and sports games (which they don’t).  And, of course, it would depend on your teen’s attitude – does s/he simply want to play a challenging game that is basically realistic, or are they out to experience a sinful fantasy?  If the latter, then no matter the person’s age, there’s a problem there if one calls themselves a Christian.

Basically, these games are like living in a fantasy book, where you make the moral choices while battling for your life.  And while dealing with gore.  If the gore takes too much effort to deal with, don’t play the Fallout series.  Skyrim has very little gore compared to these.

Some other comments.  If you buy the Ultimate Edition of Fallout New Vegas, it comes with all the additional content.  “Old World Blues” is good to play as early as possible since it has your own home in it with all the work stations, and talking appliances.  It has quirky juvenile humor.  “Dead Money” is very unpleasant and there isn’t much reason to play it, except for additional game play time (it is very gory and my husband even thought it was just stupid and low of Bethesda).

"Old World Blues" image drifting around the internet.
“Old World Blues” image drifting around the internet.

“Honest Hearts” is pretty, well, the scenery is quite a bit prettier than the main game’s map; it is in Mormon territory and this added content astonishingly quotes the Bible.  This is pretty cool, actually, but the buzz I got from that dissipated upon hearing the outcome of the quest’s story.  Main quests in the games have a visual story that plays when you complete them, showing different outcomes based on the decisions you made in the game.   Because I helped the tribes defend themselves against the violent, slave-taking invaders, Bethesda chose to say that the tribes became militarized instead of just going back to their way of life.  Wow, Bethesda, no on can defend themselves without becoming militarized . . . (pretty bizarre attitude for a violent video developer).

Another religious aspect of the game, though subtle and apparently confusing, is the inclusion of the Followers of the Apocalypse.  This group has a very nice cross as its symbol and this is not hidden.  They reside outside of the Vegas Strip in an old Mormon fort, while giving medical and educational aid to the area residents.  If you visit the wiki site and read up on The Followers, you will read that they are a “secular humanist” organization.  I’d like to know what secular humanist organization will use a cross as their symbol?  Part of their reasoning comes from something the founder of the group said in an earlier game, about not worshiping so much as helping people.  So, at least to a degree, one can’t blame atheists or anyone else for being confused about them.

What I don’t like about this aspect of the game is that while these people appear to be Christians, with their traditional cross flag and their type of aid that is traditionally Christian, they are in a Mormon fort.  An uninformed player could easily get the impression that “Christian” and “Mormon” are the same, though they are not at all the same.  Of course, Mormons have been pushing the Christian claim hard for some time now, but any real look into their main doctrines will show that many are diametrically opposed to basic Christian belief.

If you want an overall rating of the game, I’d say it’s OK.  There are problems with it, like the multiple quest-arrow system that you can’t adjust or turn off, it not having a compelling enough main quest storyline, and – this is a biggy – when the main quest is completed the game is over.  That is, you can’t play anymore unless you go back to a previous save.  It’s very odd.  Originally, I had finished the main quest before doing all the added content.  I was shocked to find that the whole thing ended, so went back (the game does give you this choice before it shuts down).  Frankly, I have no desire to play the game again, though the thought came to mind because of the additional “Old World Blues” content.  It’s upsetting that it wasn’t a part of the original game; it doesn’t do anyone any good to get a fantastic and helpful home when the game is just about over . . .

Madonna, Don’t Bully the Boy Scouts

I’m very tired of people in the media, or anyone else for that matter, telling people that they can’t have a private organization based on certain beliefs.  As Madonna did recently.  Madonna dresses as Boy Scout, rips organization’s gay ban  The Boy Scouts is a private organization – let them be.  If ANYONE else wants to start a new organization similar to the Boy Scouts but with different values – guess what, they can!  This is nothing more than trying to take control of a large, influential, and traditional organization.  It’s appalling. Our country is a free one.  That organization can have it’s own values, based on the Bible, and anyone else is free to start their own organization based on secularism or humanism or whatever.  It’s amazing they don’t see their own hypocrisy.

Is Madonna for worker’s rights?  Hey Madonna, why don’t you join underpaid and underworked Walmart workers?  What’s on YOUR mind?  Only the rich would be concerned so much about sex, when so many people can’t even make enough money to pay rent or buy food . . . so many cannot afford to have families.  But the rich can, like Madonnna, and then go around trying to control others’ convictions about what God says.   People, we need to loudly defend our freedoms in these kinds of matters here or we will go the way of European countries, where in places it is against the law to publicly convey the word of God or homeschool your children.

Video game violence: Skyrim vs Fallout 3

If you’ve read any of my Skyrim posts, you’ll know that I like Skyrim quite a lot and recommend it.  I’m writing this little post for parents, basically, who don’t know that much about video games.  When I wrote my first post on Skyrim, I knew that there were games that were more violent and had more gore in them than Skyrim, of course.  But after playing Fallout 3 – another Bethesda game with similarities to Skyrim, I wanted to share some thoughts.

Fallout 3 (2008) is violent and gory, no doubt about it.  It is rated M for mature, but so is Skyrim (2011).  Now, Fallout 3 is far gorier and has much more foul language in it (especially when the DLCs are added in), than Skyrim.  So, how can anyone know about these games unless they play them?  I mentioned in other posts how Skyrim has “passive gore” (bloody skeletons lying around), but that the game can become gorier if the right “perks” are chosen.  With Fallout 3, one cannot turn down the gore.  Comparing these two games, I’m surprised Skyrim isn’t rated T for teens; if the gore couldn’t be “turned up,” I imagine that it could be so rated.

Fallout 3 is definitely a grown up game, if anyone is interested in playing games like that.  It is a high quality game, with lots to do and actually much humor.  It has a lot more humor in it than Skyrim, and it is far far less glitchy, too.  It is more challenging, for sure, and the atmosphere and information in it are worth thinking about (the game takes place 200 years from now, after China and the USA have a major nuclear war).  It is like a morbid, crazy, and humorous Easter egg hunt for grown-ups.  But, all in all, these games are for people who want to relax and have the time to do them.  When I was a young adult, I was interested in my education and career, and rarely even watched TV.  I’m not sure how alluring these games would have been to me, since they are quite “addictive” (who wants to stop looking for eggs in the middle of the hunt?), however.   I believe this is something to consider when addressing game play of any kind with one’s kids.

From a Christian-cultural perspective, there’s one thing I think is neat about Fallout 3, and I wonder if it holds true for Fallout New Vegas (2010) or for the upcoming Fallout 4.   This is the fact that Jesus is held to be the epitome of good in the game.  Jesus is not talked about (that I know of right now), but when you behave well in the game and seek to be a good character, the term “karma” is used, but the image shown for the best levels are an image easily recognized as Jesus.  While the game makes fun of people following any old thing in the name of religion, it obviously gives a nod to true good.  There’s nothing wrong with pointing out how people make up religion and follow false prophets – it is something Christians should probably talk about publicly more, in fact.  Are we interested in people knowing the truth and getting into heaven, or could we care less that people are so easily led astray?  We are compared to sheep in the Bible, after all.

Note:  If you’re interested in finding out more about the Fallout series, my related articles are:  Fallout 4. Sometimes Bigger Isn’t Better (Overview),   Fallout 4. Sometimes Bigger Isn’t Better (Story); a detailed look at the Honest Hearts FNV DLC and its By the Waters of Babylon theme; and Fallout New Vegas: Comments from a Christian earlier.  Thanks for checking them out!

Hello Kitty is satanic and bad for Christians (>^_^<) KIDDING!

For a newer and much more detailed discussion about the Hello Kitty controversy, please see Hello Kitty is Popular, but is she Evil? [added September 7, 2014]

Author photo
Author photo

 

*The Real Story Behind Hello Kitty!*

So I’d love to write a Hello Kitty blog myself, but as I need to do more research, I’ll leave you with the above story (click on link).  I don’t actually know how accurate the referenced post is since no sources are provided, but I’m going to trust that it has some legitimate information in it. [Please see Anita’s comment below for more information on the sources used and on the controversy itself.]

When starting my research into why I keep getting people to my blog that are searching for Christian dis-ease with Hello Kitty, I DID come across a page that tried to make Hello Kitty into some kind-of underhanded conduit to pagan deity worship.  Seriously?  When I was a kid, I had dolls and stuffed animals.  They could ALL be linked to the same sort of thing if anyone wanted to make an argument for it, and actually believe it.  All around the internet there are young anti-theists who see this kind of “reasoning,” and it only gives them more ammunition for blasting away at the intellectual integrity of Christians.

Hello Kitty only gets picked on because the character is popular.  If she were a Disney doll (as an example, but go ahead and substitute any brand that is more familiar or less “foreign”), a stuffed animal, that little kids hugged, lugged around, and invited to their tea parties, you wouldn’t be reading about her, coming up with concerns about some kind of demonic worship coming out of Japan.

What bothers me the most is that Christians can be so worried about such nothing things when so many people in the world, and in our own country, are homeless, dying from lack of medical care, being forced to lose everything and live in their cars because they get laid off and no one will hire them . . . and we hear how conservatives and libertarians just live on their ideal that there is this golden world where jobs magically appear for anyone who tries and that everyone can get the health care that they need . . . if only their family would sacrifice all (I guess . . . but that doesn’t seem to work for the sickest with cancer and other intense-care diseases).  If anything, money is idolized here, along with those who are “assertive” enough to maintain a line of part-time, minimum wage earners so that stock holders can continually have money funneled into their accounts.  How is a material item like a Hello Kitty doll evil?  Aren’t people’s hearts evil when they put greed and self above a human that is made in God’s image?

Sorry, it just makes me crazy to think there are so many real people that Christians should be concerned about, but instead these fluffy issues surface.  God has said, over and over, how He is concerned for the disadvantaged and that the rich shouldn’t lord over them, cheat, steal, etc., and that the rich will have the hardest time getting into heaven (why is that?  I’m not being rhetorical).

As with anything in life, if you or your children are being tempted to sin or idolize something, then get rid of that thing.  Otherwise, let a flower be a flower, a doll a doll, an item that makes people happy an item that lifts the heart and provides a smile in a dark and difficult world.  All good things are from God.

If you want a business summary and a bit of cultural analysis on Hello Kitty, you may find this article of interest:  What is this Thing Called Hello Kitty? [added 4/23/14]

[Edited a bit on September 6, 2014]

On Skyrim: A Vent from a Christian Parent (a mom who plays)

Fighting a dragon in Skyrim.  From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/
Fighting a dragon in Skyrim. From http://www.industrygamers.com/news/ps3-skyrim-its-not-nearly-as-bad-as-it-seems/

Maybe you’ve come here before and read one or more of my posts on Skyrim.  If you haven’t, and you’re a parent interested in knowing more about the game, please also read my earlier review for parents.  It would probably be better if you read that one first, actually, since it presents the positive aspects of the game.  And just by way of warning, there are all kinds of spoilers in both posts.

I decided to write this not because I didn’t know about some unpleasant things about Skyrim before (though I know more now) – from a Christian perspective – but out of frustration over the questions presented on a major website.  A great percentage of these questions show that a lot of young people like to play all of the bad aspects of the game, and miss the complexities.  If you are a Christian and let your teen play without watching and knowing what they’re doing, maybe you’ll want to.  My son hasn’t played lately, but when he did, he liked to play bad characters once to see what they were about.  I didn’t like that he played some of the roles he had, but I talked with him about it.  It gave me an opportunity to find out what he thought of things presented in the game, and if he did something bad in the game, how that might or might not reflect on his real-life actions and attitudes.

There are certain things that I really didn’t want him doing, and he didn’t – like selecting the perk where your character will be able to cut people’s heads off.  This is bad enough in quick game play, but in Skyrim slow-motion, close-up cut-scenes happen randomly and they would include the slicing off of heads.  If a parent is concerned about what their child can select as perks, they can easily see all available perks from the perk trees, viewable after selecting the Skills menu.

The problem with Skyrim is that it is made by a corporation seeking the largest possible market (the Elder Scrolls series did not start out this way, and previous games were more specifically moral).  While the Dovahkiin – your character, the Dragonborn – is SUPPOSED to be a good SAVIOR type of figure, the player can choose to do all kinds of evil things.  Not only that, but there is quite a bit more to do in the game if the player decides to do these bad things.  Please watch the video below to hear the theme song, which is awesome, and read the words of the song.  They talk of the character of the Dovahkiin and of the main quest of the game (though there is a secondary main quest too).

As a parent, you may want to know more specifically about what I’m talking of in order to decide if you want to limit your kid’s game play in these areas.

1)  The Thieves Guild.  In past Elder Scrolls games, the Thieves Guild was more like a Robin Hood sort of organization.  In Skyrim it is not, and it is controlled by Mavin Blackbriar, a super evil, powerful, business woman who has a whole heck of a lot people fooled.  The most disturbing thing about Skyrim, when I first started playing, was finding out that you cannot get rid of Mavin and stop her murders and mafia-like activities in Riften – even though it seems like the game-makers intended to let you do something.  By the way the characters in Riften talk, and by the notes you find, it seems as though bringing Mavin to justice will be a quest . . . but in the end you can’t do anything about her.  In any case, there are lots of quests to do with the Thieves Guild and lots of items unique to the guild to be had, so it would be tempting to a lot of people to be in this guild.

2)  The Dark Brotherhood.  These are assassins for hire.  Mavin is in with them too.  You get the picture.  Again, quests and loot . . . so it’s tempting to play as a bad guy.

3)  Vampires.  The Dawnguard expansion allows the player to be a vampire, but the main idea is to be a part of the Dawnguard – vampire slayers.  The castle with the vampires is pretty disgusting and I think the game makers did an OK job of making vampires a negative thing, while still providing a mass-market expansion.  Vampires of course feed on humans.

4)  Werewolves and the Companions.  Being a werewolf in Skyrim can be only a matter of being stronger once a day, but there is the option to feed off of a human (cannibalism) in order to maintain the form a bit longer. With the Dawngaurd expansion, however,  it can get nastier.  Dawnguar adds a werewolf perk tree, and unlike the other perk trees, perks can only be ge gained by eating human hearts.  Yeah, gross.   There is a non-Companions quest in Skyrim that conveys the evilness of lycanthropy.  I not only included the Companions here because it is the group where you acquire lycanthropy, but I wanted to mention the less than charitable intentions of the Companions.   They only do good works if they’re paid, and one gets the impression that the more they are paid, the more likely they will be to go out and actually do the job.   A good thing about the Companions is that you get the opportunity to cure the leader of his werewolfism, which he very much desires.

As discussed in my original review, Skyrim is a complex game if played the way it was meant to be played.  One quest that I found to be bad, that seems like a good thing to do at first, is the Gildergreen quest.  In this quest, you are to recover an evil blade (hey, a clue there), which is needed in order to collect the sap of a certain tree.  The reason you need this sap is to revive the Gildergreen tree in Whiterun.  Before you revive it, it looks dead; afterwards it looks alive and vibrant, with purple flowers.  So WHY would that be a bad thing?  Well, you wouldn’t really know at first.

The first hint is the evil blade, but then, a lot of things in Skyrim are just things and don’t necessarily live up to their names.  But there is another hint.  When you go to where the mother tree is, which is in a very large, beautiful, and tranquil lit cavern, you encounter some people there enjoying the sanctuary.  When you talk with the lady there, you can ask her about the tree and the blade, and she responds very negatively to you.  Ok.  So . . . what do you do?  It doesn’t seem that bad or anything – you just want to revive the tree in Whiterun.  But what happens, no matter how hard you try to control the situation, is that the persons in the sanctuary get killed by the guardian Spriggons when you cut the mother tree for its sap.  Is reviving an old tree in Whiterun worth the lives of those people?  Not in my book.  The Whiterun folks can get a new tree!

I think the Gildergreen quest is actually a good lesson in deciphering information and choosing to do the better thing.  Skyrim is full of mental and moral exercises such as the Gildergreen quest.  A problem with this, however, as with the evil groups and quests in Skyrim generally, is that the player must choose not to do a lot of available game play.  As an adult I’m not very tempted to join the evil groups and do evil things, but for a lot of young people these might be tempting (especially in the presence of peer pressure).  I do think Skyrim has A LOT going for it compared to other games: visual and musical beauty, complexity (good luck trying to decipher all the purposefully conflicting books and dialogue regarding the history and religion of not only Skyrim, but that of the continent it’s on, Tamriel), historical and mythological aspects, etc.  As a Christian parent, I think it’s OK for older kids to play as long as the parent(s) knows about the game and is at least somewhat involved with their kid’s gameplay.

[Section on lycanthropy updated on Jan. 23, 2013]